tag:blogger.com,1999:blog-36275738.post1289300919839831514..comments2024-03-18T00:30:37.858-07:00Comments on davidjaffe.biz: Game Design Theory...David Jaffehttp://www.blogger.com/profile/08608457404882330786noreply@blogger.comBlogger54125tag:blogger.com,1999:blog-36275738.post-51292193672340062372009-05-12T10:44:00.000-07:002009-05-12T10:44:00.000-07:00酒店經紀PRETTY GIRL 台北酒店經紀人 ,禮服店 酒店兼差PRETTY GIRL酒店公關 酒...酒店經紀PRETTY GIRL <A HREF="http://www.taipeilady.com/" REL="nofollow" TITLE="台北酒店經紀人">台北酒店經紀人</A> ,<A HREF="http://tw.myblog.yahoo.com/jw!qZ9n..6QEhhc0LkItOBm/" REL="nofollow" TITLE="禮服店">禮服店</A> 酒店兼差PRETTY GIRL<A HREF="http://www.mashow.org/" REL="nofollow" TITLE="酒店公關">酒店公關</A> 酒店小姐 彩色爆米花<A HREF="http://blog.xuite.net/jkl338801/blog/" REL="nofollow" TITLE="酒店兼職">酒店兼職</A>,酒店工作 彩色爆米花<A HREF="http://tw.myblog.yahoo.com/jw!BIBoU5SeBRs21nb_ajFpncbTqXds" REL="nofollow" TITLE="酒店經紀">酒店經紀</A>, <A HREF="http://mypaper.pchome.com.tw/news/thomsan/3/1310065116/20080905040949/" REL="nofollow" TITLE="酒店上班">酒店上班</A>,酒店工作 PRETTY GIRL<A HREF="http://tw.myblog.yahoo.com/jw!rybqykeeER6TH3AKz1HQ5grm/" REL="nofollow" TITLE="酒店喝酒">酒店喝酒</A>酒店上班 彩色爆米花<A HREF="http://mypaper.pchome.com.tw/news/jkl338801/" REL="nofollow" TITLE="台北酒店">台北酒店</A>酒店小姐 PRETTY GIRL<A HREF="http://www.mashow.org/" REL="nofollow" TITLE="酒店上班">酒店上班</A>酒店打工PRETTY GIRL<A HREF="http://www.tpangel.com/" REL="nofollow" TITLE="酒店打工">酒店打工</A>酒店經紀 彩色爆米花Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-36275738.post-29785851066929147262009-03-02T01:44:00.000-08:002009-03-02T01:44:00.000-08:00Hi Mr Jaffe Im typing this up on ps3 so bare with ...Hi Mr Jaffe Im typing this up on ps3 so bare with me. I like others here would like more of these posts. I am also trying to get in the business of making games. Your one of my heroes because your passionate about games. If its not too much trouble could you post how you started? Who were your inspirations? What was your first job in the gaming industry? How did you become the creator of GOW? How did you standout? What schools or degrees are helpful? Thanks and I hope you read this and replyAnonymousnoreply@blogger.comtag:blogger.com,1999:blog-36275738.post-8940529209968605712009-02-25T17:20:00.000-08:002009-02-25T17:20:00.000-08:00oh, i wanted to thank you for posting this video g...oh, i wanted to thank you for posting this video giving insight how you feel and approach game design.<BR/>one of my favorite videos so far!-rallyRAYS-https://www.blogger.com/profile/01156856199999970533noreply@blogger.comtag:blogger.com,1999:blog-36275738.post-77959065721284943152009-02-25T11:28:00.000-08:002009-02-25T11:28:00.000-08:00The swimming pool is a great analogy. Accessibili...The swimming pool is a great analogy. Accessibility is the first thing I think about when creating something new and it's definitely one of the most important aspects. The deep end always seems to be the harder part.Unknownhttps://www.blogger.com/profile/07457070729167349930noreply@blogger.comtag:blogger.com,1999:blog-36275738.post-38456855857683481922009-02-25T07:05:00.000-08:002009-02-25T07:05:00.000-08:00Thanks for this post. As much as I do enjoy your r...Thanks for this post. As much as I do enjoy your rants and opinions on stuff its awesome to have a design related post up. :D<BR/>Im going to bookmark this for future reference and even quote it in my final year project :PGuyhttps://www.blogger.com/profile/14580582703787404955noreply@blogger.comtag:blogger.com,1999:blog-36275738.post-70241262363962181082009-02-25T06:46:00.000-08:002009-02-25T06:46:00.000-08:00Talking about Calling All Cars... any plans to fix...Talking about Calling All Cars... any plans to fix the voice chat?<BR/><BR/>Never got it to work with my mates while voice chat worked fine in other games. Spoiled the game for me which was a shame :(<BR/><BR/><BR/>/BeanoAnonymousnoreply@blogger.comtag:blogger.com,1999:blog-36275738.post-65841629909365143102009-02-25T06:26:00.000-08:002009-02-25T06:26:00.000-08:00I think I know what you are working on:a new Micke...I think I know what you are working on:<BR/><BR/>a new Mickey Mouse game! WITH WEAPONS!<BR/><BR/>because, it's<BR/><BR/>- crazy (mickey mouse with weapons? that's crazy!)<BR/>- addictive (it's mickey mouse, yay!)<BR/>- fun (it's mickey mouse WITH WEAPONS!)<BR/><BR/>so, that's my theory. am I close?Tihohttps://www.blogger.com/profile/05034693967017376128noreply@blogger.comtag:blogger.com,1999:blog-36275738.post-12931315553768018332009-02-25T03:52:00.000-08:002009-02-25T03:52:00.000-08:00awesome handwriting David!! haha!awesome handwriting David!! haha!Ahttps://www.blogger.com/profile/12281873760628010730noreply@blogger.comtag:blogger.com,1999:blog-36275738.post-85308417823701635392009-02-25T03:03:00.000-08:002009-02-25T03:03:00.000-08:00*Credit to ColdfireGaming has changed. It's no lon...*Credit to Coldfire<BR/><BR/>Gaming has changed. It's no longer about fun, challenges, or storytelling. It's an endless series of point whoring done by gamers on machines. Gaming - and its consumption of life - has become a well-oiled machine.<BR/><BR/>Gaming has changed. ID-tagged gamers play on ID-tagged consoles, use ID-tagged accounts. Specifications inside their save files enhance and regulate their rewards. Trophy control. Gamerscore control. Parental control. Region-specific differences control. Everything is monitored and kept under control.<BR/><BR/>Gaming has changed. The age of next-gen promises has become the age of control... All in the name of averting catastrophe from casual gaming and waggle. And he who controls the most features... Controls the console war.<BR/>Gaming has changed. When the consoles are under total control......Gaming becomes routine.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-36275738.post-90173691960229175162009-02-25T02:55:00.000-08:002009-02-25T02:55:00.000-08:00Ironic how the industry has changed. I still remem...Ironic how the industry has changed. I still remember the days of false advertising were you'd pick up a game based on its box art and got something TOTALLY different from what you were expecting, either being better or worse. Now, only the big AAA games get any coverage and advertising, guaranteeing sales, while some rare gems simply slip under the radar. Hell, even the industry 'maturing' have worked against innovative titles, where you'd have to have some of the most cliche scenarios and well 'spice em up' scenes just to get anybody to look at your game. Maybe im senile and reading into the past too much, but I really hope your next game colors me wrong.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-36275738.post-68416070915237737512009-02-25T01:08:00.000-08:002009-02-25T01:08:00.000-08:00Jaffe do you have any idea of when this game is go...Jaffe do you have any idea of when this game is going to be announced? Is this year looking good?Murderdollshttps://www.blogger.com/profile/02443768619540353553noreply@blogger.comtag:blogger.com,1999:blog-36275738.post-1327272877983373952009-02-25T00:21:00.000-08:002009-02-25T00:21:00.000-08:00You have a stick and a sack? Thanks for sharing lo...You have a stick and a sack? Thanks for sharing lol.Ramihttps://www.blogger.com/profile/08822985993565188906noreply@blogger.comtag:blogger.com,1999:blog-36275738.post-41760665664881793142009-02-24T23:52:00.000-08:002009-02-24T23:52:00.000-08:00wow I really like you talking about game design. I...wow I really like you talking about game design. I still have a lot to learn when it comes to design.<BR/><BR/>As a developer (flash games), I know how hard it is to make a fun game. My last game, I spent over $500 on music and artwork. I spent maybe 90% of the time working on artwork myself, when I suck horribly at artwork, so it took forever to get right. Then in the end product (after 2 months), the game didn't turn out exactly as I wanted. I focused way too much on the artwork! Although I learned soo much from that project, I hope I never make that same mistakes I did with that one. <BR/><BR/>It's hard for me to tell though if my own games are fun. How can you judge your own work?! I have the hardest time doing that. <BR/><BR/>Anyways I am moving tomorrow so I gtg sleepy town. SOOOO tired. night nightstarblinkyhttps://www.blogger.com/profile/15495561495782668829noreply@blogger.comtag:blogger.com,1999:blog-36275738.post-27602765526843286392009-02-24T22:36:00.000-08:002009-02-24T22:36:00.000-08:00David, Currently I have a PS3 that isn't backwards...David, <BR/><BR/>Currently I have a PS3 that isn't backwards compatible, and I never got a chance to the play GOW1/2. Do you have any idea if Sony is planning to put those games on PSN?<BR/><BR/>I really want to play them!!<BR/><BR/>If not can you suggest it to someone! We need GOW on the PSN!Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-36275738.post-68045000334733577152009-02-24T21:39:00.000-08:002009-02-24T21:39:00.000-08:00More of this kind of post, please :)More of this kind of post, please :)Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-36275738.post-57281898622097806322009-02-24T21:18:00.001-08:002009-02-24T21:18:00.001-08:00hey david...you wouldnt happen to have a jpeg of t...hey david...you wouldnt happen to have a jpeg of the eat sleep play logo NOT on the bottle cap would you?Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-36275738.post-44032350428779653732009-02-24T21:18:00.000-08:002009-02-24T21:18:00.000-08:00Hi David,Just wondering if you have ever tried Lit...Hi David,<BR/><BR/>Just wondering if you have ever tried Little Big Planet? I don't have it myself (yet), but I was in the beta testing for it. It seemed like a great way for amateurs to create a "game". Have you, or are you going to try your hand at making a level in it?<BR/><BR/>Thanks,<BR/>AaronHaberhttps://www.blogger.com/profile/07450454292671813188noreply@blogger.comtag:blogger.com,1999:blog-36275738.post-73302091459073395422009-02-24T20:46:00.000-08:002009-02-24T20:46:00.000-08:00Hi david,Well, I have played a lot of different ty...Hi david,<BR/><BR/>Well, I have played a lot of different types of games, (because I´m curious) but I think one of the things very funnies in the games (Including GoW) is the leveling up system. You see, when someone becames stronger he becames happy (at least me) when I played GoW II, my first impression was "I´m a GOD, no ones can stop me", and when Kratos lost everything and dies, I think "so, I´m a newbie now, my goal is recovery all my power and including became more stronger than before". That was that put myself to play hours and hours, leveling up every weapon. I don´t say that I want a RPG, but if the game don´t have things like leveling up or collect items and unlock outfits, the person get bored because the game is the same thing every level.<BR/><BR/>Good luck with this david, I´m sure you do this great<BR/><BR/>¡ADIOS!Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-36275738.post-21637423178180017092009-02-24T19:38:00.000-08:002009-02-24T19:38:00.000-08:00David,A while back around the time that Head On: E...David,<BR/><BR/>A while back around the time that Head On: Extra Twisted Edition was released, you mentioned that Canadian owners of the game didn't get an art book and soundtrack code bundled with the game. Myself being one of them (Have owned the game since release). I saw the issue addressed on the official TM blog, so I sent an email several months ago and never got a reply. I'm wondering if there's any way you could help.<BR/><BR/>grynder [at] gmail [dot] com<BR/><BR/>Thanks.GrYnder McDuff!https://www.blogger.com/profile/10297269146417646347noreply@blogger.comtag:blogger.com,1999:blog-36275738.post-80292277035264614652009-02-24T19:37:00.000-08:002009-02-24T19:37:00.000-08:00This comment has been removed by the author.GrYnder McDuff!https://www.blogger.com/profile/10297269146417646347noreply@blogger.comtag:blogger.com,1999:blog-36275738.post-33374713351403114842009-02-24T19:04:00.000-08:002009-02-24T19:04:00.000-08:00Hey David,Apologize for the off-topic comment, but...Hey David,<BR/><BR/>Apologize for the off-topic comment, but I know of no other way to get in touch with you. I figured you might be interested in this feature I just whipped up: http://www.psu.com/The-Evolution-of-God-of-War-Feature--a006536-p0.php<BR/><BR/>Best,<BR/>Eric Blattberg,<BR/>PSU.com Contributing Editor<BR/><BR/>P.S. I'm a big fan of the blog. If you'd like to get in touch with me, my work email is eric [dot] blattberg @ psu [dot] com.Eric Blattberghttps://www.blogger.com/profile/00659115220344858082noreply@blogger.comtag:blogger.com,1999:blog-36275738.post-4653810179418225552009-02-24T18:55:00.000-08:002009-02-24T18:55:00.000-08:00hay David, When do you expect for us to see your c...hay David, When do you expect for us to see your company new game?Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-36275738.post-28738682999266855172009-02-24T18:46:00.000-08:002009-02-24T18:46:00.000-08:00Community Q&A where the users of your blog ask...Community Q&A where the users of your blog ask you questions about your profession and what not.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-36275738.post-34626212181775869702009-02-24T18:07:00.000-08:002009-02-24T18:07:00.000-08:00I would guess he means something like what they di...I would guess he means something like what they did with Seb Downie over at GG. A live blog chat in which Jeff Rebenstein(sp?) from Sony chooses the best questions posed by the community and feeds them to you to answer. I agree...that would be a cool thing to have.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-36275738.post-67151225853150162072009-02-24T17:58:00.000-08:002009-02-24T17:58:00.000-08:00Toyboxx- what is a community Q/A? Can you explain?...Toyboxx- what is a community Q/A? Can you explain?David Jaffehttps://www.blogger.com/profile/08608457404882330786noreply@blogger.com