tag:blogger.com,1999:blog-36275738.post6888729575393945071..comments2024-03-28T08:04:27.196-07:00Comments on davidjaffe.biz: The Value of (and difference between) PLAY TESTING and FOCUS TESTINGDavid Jaffehttp://www.blogger.com/profile/08608457404882330786noreply@blogger.comBlogger10125tag:blogger.com,1999:blog-36275738.post-10464050996761059182022-09-03T15:24:32.572-07:002022-09-03T15:24:32.572-07:00i0q16g2i18 m5h93x4h29 r2l47u1s30 r9f05b7s20 q1... <a href="https://thoughth44315.blogspot.com/" rel="nofollow"><strong>i0q16g2i18</strong></a> m5h93x4h29 <a href="https://shoarky24967.blogspot.com/" rel="nofollow"><strong>r2l47u1s30</strong></a> r9f05b7s20 <a href="https://seighnes90036.blogspot.com/" rel="nofollow"><strong>q1m78y8g76</strong></a> y8g64j7a21stexeehttps://www.blogger.com/profile/07420354203231480947noreply@blogger.comtag:blogger.com,1999:blog-36275738.post-63685721220923819072016-08-02T02:11:54.343-07:002016-08-02T02:11:54.343-07:00coach outlet
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...I totally agree with you about Betas and demos. <br /><br />I tend to avoid demo's because I like the entire experience being fresh, and demo's not only can leave a bad/inaccurate impression of the full game but also somewhat spoils the experience. It's like Christmas. I don't want to know what i'm getting before Christmas day lol. I think small scale Beta is a good idea to expose the kinks but keep the experience fresh for masses.<br /><br />And about play testing, I don't really know who would complain about them but I can totally appreciate the necessity of them. I'm always curious about games that launch with horrible mechanics thinking, "how is it not obvious this game plays horribly?" lol.. <br /><br />Needless to say great post.Julian Brogdenhttps://www.blogger.com/profile/01080789510782472456noreply@blogger.comtag:blogger.com,1999:blog-36275738.post-80144670277504044152011-04-03T10:14:31.863-07:002011-04-03T10:14:31.863-07:00I really don't think the hardcore hardcore fan...I really don't think the hardcore hardcore fans would be burned out from beta testing..hell we still play tm2pc and tmbo to this day more than twice a week. I do agree with Kil, about using our feedback for your info, since we would be the ones who play the game for many years. Things such as finding overpowering weapons/cars/level exploits, glitches (breaking though level walls and being in areas we shouldn't be) etc I would say come easier to us more so than others. <br /><br />I can see the whole picture as to why some players don't get some of the concept and depth. There are certain levels of thinking when it comes to all different types of gaming. With TM2, the more skilled players would notice that bombs do more damage to opponents when they're in the air. Or in TMB a smarter player would use roadkill special to bluff an attack and force the other cars to draw shields. There are hundreds of well thought out chess like strategies from both games - some of it accidental discovery and others were intentionally tried.<br /><br />I do believe that a lot of the problem areas would be found and resloved through a closed beta. Oh and I'm all for keeping it pure arcadey driving- that's what made TM stand out from games like V8, and what made TM fun all these yearsmaartyrrhttps://www.blogger.com/profile/15164862963011794737noreply@blogger.comtag:blogger.com,1999:blog-36275738.post-3859782124670701442011-04-03T10:07:21.893-07:002011-04-03T10:07:21.893-07:00yeah well, it was worth a shot :)
you know, I rem...yeah well, it was worth a shot :)<br /><br />you know, I remember my cousin telling me that it made him laugh the first time his car was upside down in TMB when he flipped it back on its wheels again by pressing right/left!<br /><br />I think the reason we weren't impressed is cuz even though the game was better in a lot of ways and it had great graphics compared to the previous games, is cuz it still felt like a major downgrade!..which made us feel sad :(<br /><br />its interesting you say its THAT easy to make everything more realistic. I know little about game developing so I dont know how feasible this is, but can the game be the way you want it to be (by default) but for the rest of us haters we can still play the game more "realistically" by checking a box or something in game options? :D<br /><br />also, you guys need to put a lot more weapons in this one. Am serious!..I felt like TMB had very few weapons compared to the previous ones (although I've never counted weapons in any of them) I think thats because the Reticle, SAT, and Zoomy felt like the same weapon (because it was the same pickup)<br /><br />I love you and everything you've done over the course of your career. And of course I'll be getting this one the day it comes out<br /><br />Love..<br />TonyTonyhttps://www.blogger.com/profile/11533557369114063957noreply@blogger.comtag:blogger.com,1999:blog-36275738.post-82551265454503948212011-04-03T07:45:09.795-07:002011-04-03T07:45:09.795-07:00Tony- your post is appreciated and I can assure yo...Tony- your post is appreciated and I can assure you, we hear you. And you may be surprised to know that EVERY TIME we make a new TM, Scott and I are like, 'let's make the cars drive more realistically!'...and while we could up the realism quotient with- literally- the adjusting of about 2-5 tweakers- we never go down that road. And we have not for this game either.<br /><br />Here's why: In TM- like in any other shooter and/or fighter- you are always either on offense, defense, or in 'prep' mode (collecting weapons, going for health, racing to an area of the map you want to be in for this reason or that).<br /><br />You are in offense AT LEAST 33% of the time and realistically speaking- for most players- that number probably lives at around 70%. Because of that- and because of the speeds of the vehicles- there is a lot of 'jousting', much like the gameplay in a fighter plane game. So there is a lot of rushing at an enemy and unloading as you go past then needing to flip a 180 super fast and do it again...this repeats for 2-5 times until someone who was on offense decides, 'screw this- I'm gonna die! And then switches to defensive play'.<br /><br />So that 180 being super fast is REALLY IMPORTANT because when we have the cars turning more realistically, it's super frustrating. The reason you didn't mind it so much in TM1/2 is that the frame rate of the game lived at around 10-20 frames/second most times versus the solid 30fps (and hell, I think TMB maybe have even run at 60) of the later games. <br /><br />Acceleration is another super unrealistically tweaked attribute. That's because once you do your 180 flip, you want- as a player- to get back up to speed asap and realistic acceleration makes that process way too slow.<br /><br />We've tried slowing the game down and while YES, the cars feel more realistic AND the game- on some levels- is actually more readable (which I LOVE)- the game just feels too slow and sluggish. If our vehicles didn't look like cars that needed to go fast and if players didn't demand big levels PERHAPS- like MARIO KART BATTLE MODE- we could slow things down and still be ok with the core play but that just isn't TWISTED METAL.<br /><br />I can tell you that SOME of the vehicles WILL drive slower and turn slower and accelerate slower. We're hoping for a big differentiation between the vehicles- bigger than TMB- and so if you want a car that drives more like the TM2 vehicles, there may be 1-2 that fits that description (but we've not locked tuning yet so it's really hard to say).<br /><br />Either way- we hope you give the game a try when it comes out and hope we can sell you on Twisted's brand on mayhem and depth this time around. It really is- to us- the best one we've ever made and we hope you at least give us a shot via a rental so you can decide if this new TM is right for you (and your cousin!) :)...<br /><br />Again, thanks for the detailed comment and for stopping by the blog. Much appreciated!<br /><br />DavidDavid Jaffehttps://www.blogger.com/profile/08608457404882330786noreply@blogger.comtag:blogger.com,1999:blog-36275738.post-76329756242082563192011-04-03T06:33:12.251-07:002011-04-03T06:33:12.251-07:00David, I have a request that I need you guys to he...David, I have a request that I need you guys to hear<br /><br />First, I would like to point out that am a hardcore TM fan. And when I say hardcore I mean I've been crazy about TM since I was 9 years old (am 23 now)<br /><br />When I got TM black I was shaking from excitement returning home from the store to play it for the first time.. I remember playing the game for hours thinking how strange and unnatural the controls and game mechanics of the cars felt. It reminded me of TM1&2.<br /><br /> but I thought, maybe its because the game is new and am not used to this one yet. By the time I do, am gonna start to enjoy the game. It took me 3 weeks playing the game hours everyday when I realized, it wasn’t my fault.. it was the game. I called my cousin, whom he and I have played the game since we were kids (especially TM3) told me the same thing. He bought the game the day it came out like I did. And I believe he told me he was so disappointed. He said TB black was in his words “unplayable”.. <br /><br />as I watched the gameplay demo in E3 and some of the gameplay videos on YouTube, I read a comment from someone who was making fun of the game. He was basically saying how ridiculous it is that in 2011 someone could come up with a game where a car could turn 360 degrees in half a second. I felt mad, I wanted to defend the game so bad. But he was right. The game controls and game mechanics of TM black was what made the game such a disappointment to me and my cousin (and am sure A LOT of other people).<br /><br />Till this very day, I still think TM3 was the best of the series. It had a much more natural feel to it. And I still enjoy playing it every now and then with my cousin.<br /><br />Now, I feel like you probably think there’s an advantage to making the new TM similar to TM black (and TM1&2) in that respect, otherwise you wouldn’t keep doing this and you wouldn’t keep making the car mechanics look and feel unnatural to both people who are playing and people who are watching it played by others. But am telling you man , there’s NO advantage.<br /><br /> I write this without much hope that I could change your mind about this, or that I could in anyway sway you to my side. but I beg you, al least consider what am saying.<br />Or maybe the new TM could be something in between TMB & TM3..just think about it. am craving for this one to be the work of art that we -diehard fans- have been waiting for what feels like a very long time..<br /><br />much love<br />TonyTonyhttps://www.blogger.com/profile/11533557369114063957noreply@blogger.comtag:blogger.com,1999:blog-36275738.post-35066619970742013212011-04-02T19:32:10.662-07:002011-04-02T19:32:10.662-07:00Glad to hear about the updated driving controls :p...Glad to hear about the updated driving controls :p as much as I enjoyed the old memories of TM replaying through some of the older ones and being as used to newer driving games the old controls just felt so alien. <br /><br />Small time betas are definitely the way to go, if it's just a "beta" too many companies these days seem to confuse the words "beta" with "demo". While some other companies still run traditional betas but only for bugs and not feedback. Both are important to listen to just check how bad a AAA game like Final Fantasy XIV is going because they didn't listen to said feedback during alpha and beta stages.Frostyhttps://www.blogger.com/profile/12761844021522142002noreply@blogger.comtag:blogger.com,1999:blog-36275738.post-73103856169803142352011-04-02T15:09:06.598-07:002011-04-02T15:09:06.598-07:00Kil-
Betas are super important an TM will have on...Kil-<br /><br />Betas are super important an TM will have one for sure. I was saying I didn't want to do a public beta let alone a glorified demo that CALLS itself a public beta but is really just a demo.<br /><br />To me, I'd rather us keep the beta small-comparatively speaking- because we don't need a mega sized crowd in order for this to be a real, honest to goodness, FUNCTIONAL BETA with lots of folks commenting and giving advice on tuning and bugs. Also, frankly, I don't want to give too much of the game away and/or burn people out before the game launches so when it does launch, they are over it and don't want to play. So it's a balance.<br /><br />But yes, we ARE doing a BETA and I think they are very valuable. But again, a REAL ONE. So much of what passes as BETAS today or so not BETAS.<br /><br />DavidDavid Jaffehttps://www.blogger.com/profile/08608457404882330786noreply@blogger.comtag:blogger.com,1999:blog-36275738.post-24435463748013209062011-04-02T14:43:14.905-07:002011-04-02T14:43:14.905-07:00I have a question on your perspective on Betas sen...I have a question on your perspective on Betas sent out for the public to test.<br /><br />I've always assumed that it provided invaluable data to the game designers. Especially with games that are online, as Twisted Metal is, because, if nothing else, you often find some gamebreaking bugs. They seem to be the industry norm, and it seems like the games that didn't do it suffered (TMHO being a good example). <br /><br />However, recently you've backed away from saying this new Twisted Metal will have a beta. As a gamer, on one level I'm totally cool with it. I like surprises, and there is something to be said about experiencing things on day one.<br /><br />Yet, on another level, it seems like a mistake. Especially since I feel there are some longtime fans who could probably spot some potential problems and their feedback would be useful.<br /><br />What's your perspective on betas exactly? Do you feel that, unlike play testing and focus testing, there really isn't much of value that comes from them?Kilrahihttps://www.blogger.com/profile/02953013054899597589noreply@blogger.com