tag:blogger.com,1999:blog-36275738.post7704153884254941512..comments2024-03-29T06:03:10.596-07:00Comments on davidjaffe.biz: DEATH OF AUTO TUNE...David Jaffehttp://www.blogger.com/profile/08608457404882330786noreply@blogger.comBlogger3125tag:blogger.com,1999:blog-36275738.post-68496430653862200982011-10-16T10:55:02.745-07:002011-10-16T10:55:02.745-07:00Thanks for the update, been missing your blogging....Thanks for the update, been missing your blogging. I think that some of these are great ideas/tune ups while others I don't agree with.<br /><br />As a die hard fan as you know, I feel like I must share these thoughts with you.<br /><br />I don't agree with:<br /><br />b- Upping Reaper's chainsaw damage. Despite the fact that this plays on Grimms low health/extremely powerful special, having it at 150 HP is just overpowered IMO. <br /><br />That means it'll take like one hit to kill anyone else with a reaper. And while that'll make it super rewarding, that sort of contradicts what you're trying to do with Twisted, where you pop out of a bunker and get shot in the head by someone with a sniper rifle and do it all over again.<br /><br />Reaper has become that sniper now for other people who also are Reaper during a match.<br /><br />n- putting in fall damage. I get what you're saying about people f'ing you over, but how about not let it affect your team if someone falls to their death over and over again? Does this mean we get lives to work with, as opposed to a kill limit? If so, I get the move even if I think if you fall off a cliff, you should be dead.<br /><br />I think to avoid the issue there should be a kill limit as opposed to a death limit. <br /><br />This was one thing I hated about Head on. <br /><br />Please at least tell me that in single player, you're not letting there be fall damage. If you fall of a cliff, you should be dead, IMO.<br /><br />e- don't like the fact that each vehicle has its own freeze ability. That means people will spam the vehicles that do have good freeze ability and won't use the other ones that don't for the most part. <br /><br />This doesn't play to a vehicle's strength or weakness in terms of its size power. <br /><br />For example, I love:<br /><br />g- each vehicle takes either longer to break out in terms of their size or power. This plays off a vehicle's strength and weakness and makes sense. Your vehicle dictates whether or not the car has a good ability to break out of freeze or not.<br /><br />j- tuning up the opening. I thought overall it was excellent, and I loved that opening shot, BTW, although I do agree, you could cut down on the opening radio lines. Also, there were a few moments where the dialogue was repetitious for ST, but overall, I think the style and what you were going for is awesome, and am looking forward to seeing the final product.<br /><br />h- Increased the sacrifice circle. Great idea, it was too small and TM is all about chaos, but that would have been way too chaotic.<br /><br />p- Making adjustments to split screen play. That alone warms my heart you guys have included this.<br /><br /><br />And pretty much everything else I agree with. Overall, looks like the extra time is a big help to you all. I don't mean to be harsh in my criticisms, I just care so much about this game. The series got me into gaming, and is one of the reasons I am going to school to be a game designer. <br /><br />I'm really looking forward to this game more than just about anything. It's my most anticipated game of all time in my gaming life. Best of luck David, the constructive criticism here comes from the heart. I know you guys will make a great game and I'll be there day one to buy it, and love it. <br /><br />Keep it up!<br /><br />-GrahamAnonymousnoreply@blogger.comtag:blogger.com,1999:blog-36275738.post-41206843598275529142011-10-16T05:45:28.541-07:002011-10-16T05:45:28.541-07:00Why do you like Disneyland so much? As a matter of...Why do you like Disneyland so much? As a matter of fact, why does all of southern California seem to love that place? Oh and Obama's a liar ;)JoeMachohttps://www.blogger.com/profile/02422813581804865714noreply@blogger.comtag:blogger.com,1999:blog-36275738.post-76017705459017707662011-10-15T19:17:18.537-07:002011-10-15T19:17:18.537-07:00Very cool. I've always wondered how things lik...Very cool. I've always wondered how things like this are decided. The question I have for you now, David, is if your team will continue to tweak the game after launch if necessary. Kind of like how the Zipper Interactive guys were constantly making changes to MAG after its initial launch to keep the game balanced and fun for everyone playing.Anonymousnoreply@blogger.com