tag:blogger.com,1999:blog-36275738.post7739423746778285340..comments2024-03-28T08:04:27.196-07:00Comments on davidjaffe.biz: False AdvertisingDavid Jaffehttp://www.blogger.com/profile/08608457404882330786noreply@blogger.comBlogger79125tag:blogger.com,1999:blog-36275738.post-60399869584091969892009-05-06T19:18:00.000-07:002009-05-06T19:18:00.000-07:00hair straightenersugg bootscheap handbagscheap bag...<A HREF="http://www.myhairstraighteners.co.uk/" REL="nofollow">hair straighteners</A><A HREF="http://www.uggsoutlet.us/" REL="nofollow">ugg boots</A><A HREF="http://www.pursecart.com/" REL="nofollow">cheap handbags</A><A HREF="http://www.pursecart.com/" REL="nofollow">cheap bags</A><A HREF="http://www.pursecart.com/" REL="nofollow">cheap purse</A>Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-36275738.post-85319378988476845732008-12-08T12:55:00.000-08:002008-12-08T12:55:00.000-08:00to lb003g0676 I will say one thing: David Fincher....to lb003g0676 I will say one thing: David Fincher. Nuff said. But I would say that film directors, especially ones like Speilberg know how to create an emotive link between viewers and characters. Is that applicable in games? yes and no, but they should still be admired and studied regardless. I mean, you telling me if a developer went to David Fincher for some kind of advise they'd tell him "pssh, what the fuck are you talking about, you go make your benjamin button and I'll go make (fill in the blank)." But I would definately love to see some game with fincher's involvement, though I doubt something like that will ever happen.=(Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-36275738.post-65856966422130855882008-11-28T08:33:00.000-08:002008-11-28T08:33:00.000-08:00Hey Dave, just came across your blog this morning ...Hey Dave, just came across your blog this morning and have been reading up on what you have to say. Have to say I agree with everything, so keep up the great work.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-36275738.post-30737051724706753822008-11-24T01:53:00.000-08:002008-11-24T01:53:00.000-08:00worth noting is the latest BIONIC COMMANDO trailer...worth noting is the latest <BR/><BR/>BIONIC COMMANDO trailer.<BR/><BR/><BR/>its simply gameplay footage of a particular battle in the game, i dont know that its particularly a boss, but simply an epic-seeming actual fight in the game... <BR/><BR/><BR/>here is the link:<BR/>http://kotaku.com/5086564/bionic-commando-trailer-lets-the-explosions-do-the-talkingJoelhttps://www.blogger.com/profile/17167995922085558977noreply@blogger.comtag:blogger.com,1999:blog-36275738.post-59327827241566123082008-11-23T02:53:00.000-08:002008-11-23T02:53:00.000-08:00I hadn't seen the Prince of Persia trailer before ...I hadn't seen the Prince of Persia trailer before now and I'm not really seeing what all the kerfuffle is about. For me, that trailer is just copying a couple of tricks that we're seeing in a lot of movies recently. The initial part of the trailer (pre 3:30) reminded me of the opening of Hellboy 2, where the back-story is presented through the use of string puppets. This was completely at odds with the giant overblown action of the rest of the film, but at the same time, made it seem more mythical than the rest of the movie, which fit the tone perfectly.<BR/><BR/>The post-3:30 stuff (and the GoW 1+2 trailers) are simply add some gravitas to the action of the game - something you don't even notice while you're playing through the game. You're absolutely right in your video. Yes, you're too busy focusing on how to get to that ledge up there, but when you sit back and look at what you have done up until then, especially when it's presented over a twee little melancholy song, it seems more significant. One movie that I can think does that perfectly is the original My Sassy Girl. Throughout the film, the girl acts like a total dick to this guy. At the end, he starts thinking about her, all those douchy idiosyncratic things she did (while a twee little melancholy j-pop song plays in the background) and suddenly he realizes how much he loves her. It's all about how context changes things. <BR/><BR/>At least, that's just how I see it. I love Gears of War 2. I love its "Last Days" trailer. Yeah, I'm a little bit disappointed that the game didn't manage to pack the same emotional punch as the trailer (although I was surprisingly touched by the conclusion to the Maria story). But do I feel like the trailer was false advertising? Not at all.John Kellyhttps://www.blogger.com/profile/13253472489608306955noreply@blogger.comtag:blogger.com,1999:blog-36275738.post-18855807669089405782008-11-22T12:45:00.000-08:002008-11-22T12:45:00.000-08:00My issue with this is not about improper advertisi...My issue with this is not about improper advertising. I'm just tired of having to hear depressing music in a commercial that should be about having fun. Realize that all the shows you watch are in a certain target market, so in one hour you are going to see all of these commercials (ME, GOW2, POP, Fallout3) more than once and in their full play time. Going from AOTS to South Park to Adult Swim is like a mine field. Thank God for mute (and legs...). For me music is an intense and emotional experience and we shouldn't be forced into hearing this over and over. Yes, I know, 'Tis The Season... come February it will all be over, or will it? I hate market trends.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-36275738.post-64202038441360939162008-11-22T09:13:00.000-08:002008-11-22T09:13:00.000-08:00Dude, you are fucking right. That is exactly what ...Dude, you are fucking right. That is exactly what i was feeling and i thought it was just me going all "kinda of crazy". <BR/><BR/>It seems like "pretentiousness" sells a bucket load of games.<BR/><BR/>And I think it's about time developers, like youself, give us something more substantial (something that would be more endearing to our hearts).<BR/><BR/>P.S: David, i fell for the "ICO" / "Shadow of the Colossus" trick, i thought they were so meaningful. Or they could be ?. Anyway, i enjoyed both games.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-36275738.post-84677536615642534482008-11-20T23:38:00.000-08:002008-11-20T23:38:00.000-08:00What are you thoughts on the emotional cues and ap...What are you thoughts on the emotional cues and approaches in Metal Gear Solid 4? Have you made any new progress in MGS4, because the beginning is rather slow.Mikehttps://www.blogger.com/profile/06703826659770843071noreply@blogger.comtag:blogger.com,1999:blog-36275738.post-29965043222005482282008-11-20T15:30:00.000-08:002008-11-20T15:30:00.000-08:00If Cadbury can get away with using a gorilla on dr...If Cadbury can get away with using a gorilla on drums or racing airport vehicles to sell chocolate, I say games publishers can use any advertising trick they want. At least these ads are more relevant to the games than PS3's exploding-suitcase-of-money 'This Is Living' launch campaign!Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-36275738.post-30021689221212327222008-11-18T16:57:00.000-08:002008-11-18T16:57:00.000-08:00tenaciousck, having directors liek that in this in...tenaciousck, having directors liek that in this industry would do no fucking good.<BR/><BR/>This is gaming, and sorry to sound like a 'gamign defense force', but it's different.<BR/><BR/>Let's just wait for Steven Spielbergs games from EA, and watch them be a steamign pile of crap.lb003g0676https://www.blogger.com/profile/12635299061542304028noreply@blogger.comtag:blogger.com,1999:blog-36275738.post-30219552955689079902008-11-18T11:28:00.000-08:002008-11-18T11:28:00.000-08:00If anything I would complain that the Gears spots ...If anything I would complain that the Gears spots used 4k maps, at least the PoP uses what looks to be ingame assets.<BR/><BR/>I have no problem with them trying to convey imagery to show off the 'world' or the artistic vision. I felt the Gears spot served to show off the art style, characters, and locations. Though their using the UE3 engine to render the spot at a non-interactive framerate and upping all the textures to create a look that you would never see on a console was misleading.Christopher Evanshttps://www.blogger.com/profile/10530882605276071317noreply@blogger.comtag:blogger.com,1999:blog-36275738.post-80811336916853217402008-11-18T10:33:00.000-08:002008-11-18T10:33:00.000-08:00Well, if I remember correctly the director of the ...Well, if I remember correctly the director of the original Gears of War advertisement was none other than DAVID FUCKING FINCHER. So that probably explains why its imagery and context are so strong. Its a very well directed little bit. If only we had storytellers/directors like THAT in this industry. Heads would most definitely turn with shit this good in games.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-36275738.post-7327216831095850572008-11-17T16:27:00.000-08:002008-11-17T16:27:00.000-08:00Hey David I found something that might make you wa...Hey David I found something that might make you want the iphone. Its one of your favorite games ADVENTURE<BR/>http://kotaku.com/5090447/adventure-yes-adventure-comes-to-iphoneAnonymoushttps://www.blogger.com/profile/15753891321496355944noreply@blogger.comtag:blogger.com,1999:blog-36275738.post-88871252104366920582008-11-17T14:23:00.000-08:002008-11-17T14:23:00.000-08:00I'm glad someone said it. More game developers nee...I'm glad someone said it. More game developers need to be more open and honest about video games if the industry is to grow. <BR/><BR/>B-NiceAnonymousnoreply@blogger.comtag:blogger.com,1999:blog-36275738.post-68215149102964934192008-11-17T10:03:00.000-08:002008-11-17T10:03:00.000-08:00have any of you ever seen a commercial before?it's...have any of you ever seen a commercial before?<BR/><BR/>it's advertising. it's fantasy.<BR/><BR/>it's a commercial.<BR/><BR/>move on.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-36275738.post-45054989071083101282008-11-17T09:42:00.000-08:002008-11-17T09:42:00.000-08:00hey david, funny you should put up a video about f...hey david, funny you should put up a video about false advertising. i am currently pissed off with how the media takes the piss with dogging on the ps3, it's games, and the upcoming home. please take a look at this http://www.gametrailers.com/player/42752.html you were on this show once, i would love to hear your thoughts on it. thanks in advance.<BR/>BTW, love the blogs, keep it up, you have a new viewer.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-36275738.post-90201379890936376062008-11-17T08:36:00.000-08:002008-11-17T08:36:00.000-08:00I think we're already there in terms invoking emot...I think we're already there in terms invoking emotions and having the player emotionally involved with the characters and story. Prime example for this generation would be Metal Gear Solid 4. I mean, one of the most amazing things for me is the amount of closure that the game threw at me. It was so overwhelming that, I'm not ashamed to admit it, I fucking cried. But then again most fans have had the attachment for this franchise for years...<BR/>I guess the Final Fantasies are a better example of invoking emotions...<BR/>But anyway, personally the BREATH ME prince trailer felt relevant because I felt the that lyrics actually had a form of connection with the relationship of the Prince and Elika...but obviously anyone who hasn't played and finished the game would have no idea if it IS false advertising or not....which sucks.<BR/>I must admit that I have fallen victim to false advertising with trailers. It happened with Devil May Cry 4...which turned out to be one shallow experience, and then Gears 1 with the Mad world trailer.<BR/>However, I still don't look down upon these trailers that may or may not be actual representations of the actual game because I like to think..or hope... that these games will offer such an emotionally involving experience because I love those type of games...if not, then, oh well move on to the next game.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-36275738.post-80059085307362212502008-11-17T07:20:00.000-08:002008-11-17T07:20:00.000-08:00Gosh, if only you were in a position to do somethi...Gosh, if only you were in a position to do something about making a meaningful, emotional, game. OH WAIT, YOU ARE!<BR/> I understand you're only saying, "don't misrepresent the game" in the advertising, but I'm interested to see if you'd be able to rise to the challenge of making an in-depth character-driven game that really gives a new gravitas to characters.ConceptCreaturehttps://www.blogger.com/profile/02044362276399145977noreply@blogger.comtag:blogger.com,1999:blog-36275738.post-61644915764035471932008-11-16T23:28:00.000-08:002008-11-16T23:28:00.000-08:00I agree that these kinds of trailers are misleadin...I agree that these kinds of trailers are misleading, but I enjoy them knowing they don't represent the game play.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-36275738.post-199095284575318842008-11-16T22:43:00.000-08:002008-11-16T22:43:00.000-08:00I don't understand why all these people are commen...I don't understand why all these people are commenting like, "yeah, they're bullshit ads but they work! That's how you sell shit."<BR/><BR/>Is that really what it comes down to? Maybe if you have a stake in the company that's selling it but <B>consumers</B> should be way more demanding. We should be demanding that we get what is advertised. Instead we get all this limp-wristed "well, whatever you gotta to sell your games..."<BR/><BR/>This is why companies spend so much on advertising as opposed to quality, because they know they can fool the average bum.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-36275738.post-78930922196423866542008-11-16T22:20:00.000-08:002008-11-16T22:20:00.000-08:00I had to comment on this... I totally agree with t...I had to comment on this... I totally agree with the Mad World trailer... I was so hyped about the game I bought and it was nothing like the trailer. Oh and Ico is like my all time favorite game, I don't think they added all that atmospheric type stuff to make the game more "artistic" they did it to make it more ATMOSPHERIC. Which in turn made it more artistic, but whatever. I think when they were working on gears they could've focused more on atmosphere, it probably would have felt like the trailer.beany911https://www.blogger.com/profile/12985646418978641011noreply@blogger.comtag:blogger.com,1999:blog-36275738.post-47200540379073202212008-11-16T17:56:00.000-08:002008-11-16T17:56:00.000-08:00Way to have a melt down over something no-one but ...Way to have a melt down over something no-one but console fanboys (like you) give a fuck about. Keep living the dream Jaffe.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-36275738.post-2448313138314367042008-11-16T13:47:00.000-08:002008-11-16T13:47:00.000-08:00hey dave, cool topic.I for one love the false adve...hey dave, cool topic.<BR/><BR/>I for one love the false advertising. Frankly its super obvious. But what I like about is this;<BR/>you know when you work on a project for a long time and its awesome and you totally love what you made. But most people can't appreciate how much time and love you put into it and what it actually means. Well (even though this is probably not true) I like to think that when you put these songs on snipits of the game, its kind of expressing something that the developer feels about the game... not as a video game but as his/her baby, something they devoted countless hours of their life too and that they cherish. <BR/><BR/>Its like watching memories of a good time in your life with mellow music in the background. I really enjoy it.<BR/><BR/>maybe its just me.<BR/><BR/>cheers,<BR/>MangoAnonymousnoreply@blogger.comtag:blogger.com,1999:blog-36275738.post-13803565389813979042008-11-16T09:39:00.000-08:002008-11-16T09:39:00.000-08:00Christopher, seeing the Killzone 2 beta, all is we...Christopher, seeing the Killzone 2 beta, all is well becuase Sony have delivered the best lookign game on consoles.<BR/><BR/>And even better, the artistic direction of the damn game... Well it's astounding in comparison to the CG.<BR/><BR/>Amazingly I prefer what I see now to the CG, just becuase of artistic direction.<BR/><BR/>Plus, that CG trailer really did not need an artist eye (unless you mean I draw on paper/photoshop, which I do) to see that was bullshit, but it was also a teaser, and not selling it on national TV.<BR/><BR/>It was a target render.lb003g0676https://www.blogger.com/profile/12635299061542304028noreply@blogger.comtag:blogger.com,1999:blog-36275738.post-46727501840276857962008-11-16T09:36:00.000-08:002008-11-16T09:36:00.000-08:00David I totally disagree, with what you said in yo...David I totally disagree, with what you said in your first post here.<BR/><BR/>I think the advertisement does an awful job of representing the game, and what it's all about. False pretences and all that.<BR/><BR/>But what stands out is that it's superb advertising, in terms of a great marketing team. They know how to sell the game to customers impressively, even if it's false.<BR/><BR/>And while I agree it's disgusting, it's how it is in most huge corporations advertisements.<BR/><BR/>Same goes for Prince of Persia, not only do I think the game is going to be a piece of shit, it actually pretends to be artistic, which sickens me.<BR/><BR/>Truly it does. That game and it's advertisisng is ALL false.<BR/><BR/>Rendering cel shading is probably half as difficult as half of the stuff they ahve done in the Scimitar engine, to create new animations and such, it's such a cop out.lb003g0676https://www.blogger.com/profile/12635299061542304028noreply@blogger.com