Subject to change a shite ton of times before we ship. This is just what it looks like right now.
And in fact, this is just a list of a few of the many variables we're tuning but I wanted to look at hit points vs. speed vs special weapons only.
Those variables tend to be the big 3 that are most noticable at first. The nuanced variables such as time to break out of an EMP freeze or turbo drain speed are the variables we'll use to 'season' the vehicle distinctions once the core personalities are coming thru.
Please check out DRAWN TO DEATH, the first game from The Bartlet Jones Supernatural Detective Agency and the latest game I'm directing! We hope you like...ah hell, fuck it: we hope you LOVE IT very, very much!!! :)
OUR NEW COMPANY
We've officially launched our new company! We are fully funded, almost fully staffed (with super talented folks, I might add!), and already knee deep in creating our very first game! Please check out our website to learn more!