Adam and I worked together on and off over the years and two of the games we worked on were HEARTLAND and CALLING ALL CARS.
He shot me some pics from some of design docs yesterday and I thought I'd share.
Been super busy so no time to dive into too much context at the moment, but figured they prob speak for themselves anyway. So here ya go :)...
HEARTLAND: Was going to be a return to more old school, opened up single player (and co-op) Goldeneye/Doom II style level design. Plus a little Deus Ex thrown in, in terms of multiple solves, as much emergence as we could intentionally create (not the mention the happy surprises):
Note: This ONLY woulda been an escort mission if you played it ONE way :). You could also get a sniper rifle AND turn on the power in the theme park (this level was gonna be like Disneyland meets Red Dawn). Doing so would let you activate the ferris wheel that you could use to ride up to a killer vantage point that would allow you to snipe the single enemy that was leading the troops that were trying to stop your buddy from getting away. Kill that guy and mission over. Your co-opbuddy could have also played the dude trying to escape. So there! :)
CALLING ALL CARS: Amazing imagery as ALWAYS by the one and only John Wu!
John is a stunningly talented concept artist/game developer with stunning skills and the uncanny ability to swap between pretty much any art style and BLOW YOU AWAY with all of them! I really do think the guy is a mute! Don't believe me?!? Ask Professor X, asshole! :)... or Please check out his FANTASTIC work at his site.
Ok, gotta get back to it! Later ya'll!
And thanks Adam for this great blast from the past!