Saturday, April 18, 2009

BIZ PICS

Hey all- sorry out of touch this last week, was out in Utah. Sony came to visit us and we were swamped with those meetings along with lots of gameplay tuning.

Gonna head out in a bit and see STATE OF PLAY and then hit the toob and play some KILLZONE 2 single player. I spent lots of time with the MP but am only now going back to go thru the one player campaign. So far, I'm digging it lots. Pretty amazing looking game, that's for sure. Oh and playing OUTRUN on the 360 as well! Very fun, very addictive!

Anyway, been accruing game biz pics over the last few months and figured I'd post them here just for fun, and to also shine the tiny light which I am able to shine on lots of other amazing men and women who make the game biz run. So here ya go- and I'll chat with ya'll more regular like start of next week!

David



This is at the Sony party at GDC. At this point, I was as drunk as I have been in several years. At pic left is Scott Hyman, Biz Dev head of Creat Studios (they of the PSN addictive MAGIC BALL, among many others). At pic right is super agent to the stars, Gina Ramirez of UTA talent agency. I do not know why I look so smarmy in this pic. Perhaps I get smarmy when I get drunk? Either way, there ya go. And yes I am wearing the same clothes here as I did on the Bonus Round that was taped the next day. Like I said, I was very drunk. It was a very long night that never really ended. It just kind of went from here to the glamor spot that is Denny's. And then, before you know it, it was the next day and there I was, hung over and trying to hold my own on the Bonus Round


Some of the heaviest hitters in the Sony family...and then me :) That's Shu Yoshida who runs the product development ball of wax- all over the WORLD!- for Playstation. If it wasn't for this man, you'd have no ICO (among many other ground breaking games). Sean Layton is next to me, who now runs Japan's Playstation PD and has been a major Sony playa/heavy hitter for years. And then there's Studdy at the end, Shannon Studstill who was the GOD OF WAR I producer (i.e. she who pulled the whole damn chaotic thing together), was exec prod. on GOW II and is now over at EA Los Angeles.


This is me- drunk again- on the first night of the show. I am really not that big of a drinker, altho these pics would indicate otherwise. But biz shows are not only for nuts and bolts work, but the nights are great times to hook up with industry friends and colleagues and just blow it out. So there tends to be lots of drinking. But by the third night of the show, I was done with the booze and just wanted to hit my hotel room and watch a flick. Anyway, this is me when I took the trumpet off some random San Fran cab driver's dashboard and proceeded to see if I could still play the INDY JONES theme (as well as the ON BROADWAY solo from back in high school...either it was that or GIMME SOME LOVIN')...either way, I can't play the damn trumpet anymore....not that I was ever much good at it. But now it sounds like a duck being slaughtered.


And here's the cab driver- whose horn this was- taking the trumpet and showing me how it's done. Why the FUCK I put my mouth on some strange cab driver's trumpet (shut the fuck up) I have no idea. But he could play, that's for sure. Glad I've not come down with anything since that nite. Perhaps all the booze killed whatever germs were living in the mouthpiece.


Did I mention there was much drinking? Here's me doing the only thing in my life that even comes close to being a gangsta: drinking Patron like a fucking fish. Altho I hear these days the rappers are into the White Russians and Patron is kind of out of vogue. Ah well. That's me, Shannon/Studdy, and then Nate (who was a designer on God of War II and is now doing external design work for Sony Santa Monica) and God of War III game director, Stig Asmussen.


Me and Shannon in some cool light.


We're missing Ru (the director from CHAINS OF OLYMPUS...altho me and Shannon downed pancakes and french fries with him later that night) but here's me, Shannon, God of War II director Cory Barlog, and God of War III director Stig Asmussen!


Now this is both amazing, flattering, embarrassing, and sad. This is the FUCKING ANIMATION DIRECTOR for MGS4!!! Yes, that's right- the man who fucking worked hand in hand with Kojima to create some of the best- oh hell, THE BEST- cinematics ever put in a video game. And I can NOT REMEMBER HIS NAME!!! :( I was just getting my drink on- but was buzzed enough- that I have blanked on this super talented dude's name!!! Also his name is Japaneese and I'm bad remembering names from Japan. So if you are reading this, please shoot me an email. I would love to stay in touch. So cool that he came up to me and told me how much he dug GOD OF WAR. And I was like: oh man, you worked on MGS4?!? So it was very cool. But how lame that his name has slipped my mind :(



Me and Eric, one of Sony Santa Monica's external senior producers and magnet for drunk Persian women. Eric is working with us on the new game and also seems to know pretty much everyone in the biz. This is from dinner with the Sony folks out in Utah just a few days ago.


Me and Eat Sleep Play Co Founder/Co Pres Scott Campbell (also of Incognito and SingleTrac fame). I was going thru some fun gifts that Tina Kowalewski (industry super schmoozer and head of Sony Santa Monica External Dev) had gotten me for my bday. I had to have Eat Sleep Play fed ex them to my house as I would not be able to get on the plane with a magic 8 ball (cause it's not only filled with more than 3 oz. of fluid but looks like a fucking cartoon bomb from Rocky & Bullwinkle)...


Me and Tina K in the hotel lobby. Tina K- by the way- took ALL these pics except this one. I should hire her to be a paparazzi for me :)

Ok, so there's me and my buddies out and about in this amazing industry that is the video game biz. Ok, movie is gonna start soon- gotta run. Chat later ya'll!

David

Monday, April 13, 2009

COSMO MAGAZINE FUCKS UP SHIT + GAME PR/ANNOUNCE UPDATE

Hey ya'll- no I do not have an announce date but I talk a bit about it around 7 min on the vid. Before that is me just ranting about Cosmo magazine. Yes...you read that right :)...






Ugh, just look at this bullshit. Such a rusty jar of nasty ass juice. Lordy....

Oh and check out that headline in the upper left: Sex HE Craves....

Excuse me? Now look, I'm all for women (and men) learning some tricks to be better lovers. Sounds great! But in THIS magazine, it's just one more bullshit example of giving women info on how to please their man versus how to please themselves. For me, I'll tell my daughters- when they are old enough, naturally- that their biggest and first responsibility in bed to to make themselves feel good. If they've hooked up with a partner that CONTRIBUTES to that- and if THEY can contribute to his (or her if they go down that road) pleasure while ALSO enjoying themselves?...well, then they have found a winner. But the goal is not to get a fucking gold star and a pat on the head from some dude in the bedroom. Amazing...just amazing. And even MORE amazing is the amount of women out there that have been conditioned to believe this horse shit.

Friday, April 10, 2009

Check me out on a new Bonus Round this Sunday!

Hey ya'll- check it...just in time for Easter! Sweet!



Be on the Bonus Round this weekend along with super cool analyst Michael Pachter, rebel game journalist (and GiantBomb.com creator) Jeff Gerstmann and hosted by the esteemed Mr. Keighley. It was a fun shoot to do, even tho I was totally hung over from the night before and look really, really old and haggard (if this trailer is any indication). Folks who seem to agree with my take on stuff like used games and the rental market will find more reason to agree with me. Folks who usually hate me for saying such things and think I don't understand that there are used car markets and used book markets (and don't seem to understand that I think those are not apples to apples comparisons) will find more ammo to try to use against me. Either way, I love you all my fellow geeks, so dig in! :) It was a fun shoot- hope it's fun to watch as well!

I imagine they are breaking it up into weekly segments as always.. if so, this is part one. Let me know what you think and if I don't post before Monday again, you guys have a great Easter for those who love the baby Jesus. And for with ancestors who marked their doors long, long ago to escape that pesky bad ass angel, hope ya'll are having some good Seders. Now open the fucking door- Ellijah's getting his ass frozen standing out there all night!

And for us Agnostics in the crowd: sweet! New movies this weekend...I SO wanna see Anvil!

Actually, I am going up to LA to eat at my fave Indian place with some of my buddies from LA that I have not seen in a while. So that should be fun! Ooh, and then Easter Egg hunts with the kids on Sunday.

Ok, take it easy ya'll!

David

Thursday, April 09, 2009

RAMBLIN' DAVID + MY NEW MOVIE STAR CRUSH + SHITTY MUSIC VS. GOOD MUSIC!



Oh and here she is, for those who have no clue who I am talking about:

Now the odd part is, I didn't know she was in Panic Room when she was like, I dunno, 10-11....but dude, I thought she was a boy for the WHOLE fucking movie until the end when someone says, 'she' in referencing her and I'm like, "WAIT! That's a girl?!?!"....so that's kind...odd....but still...so there she is...

Oh and here are some of the trailers I was talking about in the vllog:



Looks funny and moving- eager to see!


THIS MY SONG! THIS MY SONG!!!!



Looks like Raw Rocky- pretty cool!

Monday, April 06, 2009

I'm Ok To Go...I'm Ok To Go...



If you don't know what this is, click here to get the 411!

Ok, as an agnostic, I gotta say: OH MAN!!! Just coincidence? Just the mind's need and tendency to find patterns in the most random of things (i.e. everything)? Possibly.

OR

perhaps we snapped a pic of God itself- or one of his minions- engaged in the creative process!


Either way...HOW FUCKING COOL!!!!

David

Friday, April 03, 2009

If you are looking for something cool/sweet to read...

...and sweet as in emotionally sweet...not sweet like, "fucking SWEET dude!" then click here.

It's a fantastic article over at Comic Book Resources from the guy who runs the Earth 2 comic store in Sherman Oaks, Ca.

You don't need to be into comics to dig what he's saying and what he's saying covers so much of what I've been going on about these last few weeks: childhood nostalgia, digital vs. retail, being a geek, and doing what you love in life versus what society tells you is the 'right thing'. I really enjoyed reading it this morning and I hope you do to.

I'm up early, trying to get the team a bunch of notes before a bunch of the team heads off next week for spring break. Whole house except me is asleep and it's very calm and peaceful right now...but I hear my oldest in the next room stirring and I know she'll come running in here any moment. So I better get done what I can before that happens.

Chat later ya'll! Great weekend if I don't chat with you before!

Oh and: FAST & FURIOUS this weekend! SWEET!!!

David

Thursday, April 02, 2009

NOSTALGIA for the 80's!



OOOPS, forgot this...here is part II :)










Wednesday, April 01, 2009

Heather Chaplin's GDC Rant + GAME MAKING CAN BE DEPRESSING!



Ok so here are some links on what Heather said:

Regarding this portion of Heather's rant:

And here it is a bit more in depth.

Ok, so look:

I like Heather- always have. Love her writing and curiosity and passion for my industry. And I have hung out with her socially and always enjoyed her company. She's a cool woman, for sure.

But even with all of that, I am still compelled to respond to her rant.

Here is what she said at GDC about the majority of game developers who make power fantasy style games (and- it seems- most commercial games in general):

“You aren’t men. You are stunted adolescents."

She also said:"It's not that the medium is in its adolescence, it's that you're a bunch of fucking adolescents"


And this gem (taken from an article on her rant by a reporter who was there): "It's not that the medium is in its adolescence, it's that you're a bunch of ****ing adolescents," she said. "It's even worse because you're technically supposed to be adults." Chaplin traced the paucity of more mature content in games to four basic ideas that frighten men the most: responsibility, introspection, intimacy, and intellectual discovery. She described game developers in terms of neoteny, an idea from developmental biology that describes adults of a species who have juvenile traits. This can be seen in mature Chihuahuas, which resemble infant and fetal wolves. Chaplin closed by challenging the audience, "What do you want to be, a Chihuahua or a wolf?"


Ok so...yeah.

And here is my response: Hey, Heather. I really, really disagree.

The two children whom I spawned and whom I support and love and nurture every day would beg to differ. Even when dog tired, even as a divorced dad who is trying to figure out his new life, I still am an amazing father who shows up for those kids every day. And I do so with joy and love and a strong sense of gratitude that they are in my life. To me, this is the measure of a man, not an adolescent.

The employees who work for the company I co-own and co-founded, the employees-who after years of working at it have become some of the best programmers and artists in the business and who previously created simulations for the government in order to train the troops that protect our country-are clearly adults, not adolescents.

Adolescents do not start companies that support other folks' livelihoods. And yet our industry is FULL of start ups that support numerous individuals and families. That sounds pretty adult to me.

The folks who get joy and comfort and escape and laughter from the games my industry has created would beg to differ, as well. To me, to bring people joy instead of pain (especially in times where things are pretty grim) is a measure of an adult and the measure of a man.

The men and women in my industry (i.e. the ADULTS) have contributed to the world and their families and friends and their fans in significant ways. I take issue with you saying we are stunted people.

I think it's crucial not to mistake the ability to stay in touch with our sense of play and wonder and joy with immaturity. I happen to love games like GEARS OF WAR and GOD OF WAR and FALLOUT 3 and TWISTED METAL and MORTAL KOMBAT. I love playing them and I love making them. That love of those sorts of products does not negate my manhood. It does not mean I suffer from neoteny (which, according to this guy ain't that bad of a thing, at least mentally). I agree that games have the potential to be more powerful and meaningful and that some games should strive for this (and more and more, some games are achieving this great goal...just ask Jonathan Blow or the man who created PASSAGE). I also agree that even pure commercial games often suffer from a lack of imagination and that you can only play a space marine game so many times before- theme wise- you start to yearn for something else. I ALSO agree- and we've talked about this before- that as I get older, some of the more pure commercial titles are no longer as compelling. But the mistake I think you make is to equate the theme of the game with the gameplay itself (the very thing that makes our medium special). GEARS OF WAR 2's theme is generic, 14 year old boy/Heavy Metal magazine power fantasy turned up to 11. And NOTHING IS WRONG WITH THAT. If I am in the right mood, I LOVE that stuff. Other times, not so much. But to assume that the game is the theme shows that perhaps you are getting stuck in the same quicksand as most folks who attack games simply based on the surface presentation (i.e. congressmen who want to pass bills banning games). As a GAME experience, Gears is fresh and alive and semi-new. The game marks the first time the cover mechanic was executed well enough to impact the stale shooter genre in a significant way. This is worth celebrating but you fail to see the guts of the experience and instead. criticize the surface. And even more bizarrely, you choose to criticize the manhood of the folks who create such titles.

But for the sake of argument, let's assume that you have issues with both surface and the guts of most of today's games. Fair enough. But I am amazed that you would question my adulthood simply because I choose to make and play games that you do not feel are meaningful enough. Instead of me being an adolescent, perhaps your lack of interest in the games we make simply means you don't 'get' the stuff I 'get'. It doesn't make me- and my many colleagues- adolescent. It just makes us different from you.

By the way, where are these mythical men of which you speak; these mythical adults that we should aspire to be? Where can us stunted game developers discover this wonderful idea of what it means to be a man? Is it written down somehwere so we can study it? I wonder if these folks you define as men are working in industries that have seen- even in this economy- the kind of sustained growth that we have created for our business.

Hell, if you look at what non-geek society defines as a man (well dressed, in 'serious' jobs, not wasting time dealing with orcs and space marines) these sorts of 'men' are significantly responsible for the corruption that has damaged our economy this last year. Are those the men you are talking about? The suit wearing politicians and brokers and bankers of the world? Talk about power fantasies! And granted, you probably won't catch these 'men' at the San Diego Comic Con come July, or lining up to grab HALO 3 at a midnight launch. But these days that's probably because they are too busy defending their actions in court (or already stuck in jail). Are those the 'men' you are talking about?

Or what about the men in other entertainment fields? Men like Spielberg who- when he signs up to make games for EA- what's the first thing that comes out? Boom Blox. Great GAME that doesn't have much to say about the state of the world. It's just FUN. And this from the man who brought us Schiendler's List. I doubt anyone would doubt Spielberg's capacity to create meaningful art OR his capacity as a man. Perhaps the reason games have not had their Citizen Kane moment yet is because games are not movies. And we don't want them to be.

Clearly, our foolish, childish products are appealing to someone. Should we just abandon that audience? An audience that we happen to consider ourselves a part of, by the way? Should we just shove down the things that interest us and excite us and motivate us, should we just put away childish ideas that wake us up at 3am because we are too excited to sleep? Do we slaughter our spirits simply to gain the approval of journalists? I just could not do that. Ever. I would not want to. My connection with what I call my spirit- but what others may call my immaturity- is a vital aspect of my life that I cherish and protect with great fervor.

I think a mistake folks make- in any medium- is assuming we all want to be artistically relevant and important in the eyes of the intelligencia (sp?) of the world. I have to tell you: I think THAT desire is adolescent and spews from a place of need and want and lack of faith in ones own creative powers. And- most important- it gets in the way of creating truly great work (be it film, games, or books).

I don't WANT to be an artist. I don't WANT to make REVOLUTIONARY ROAD: THE GAME! I don't want to be the Bob Dylan of games or make the Citizen Kane of games. I want to entertain people and I do not apologize for that. I don't NEED or WANT to go lecture at MIT or USC or any of these other game colleges that have been cranking out some amazing game makers who truly are key in the 'games as art' charge. As much as I love the work of THAT GAME COMPANY (and very much enjoyed your NPR interview last week with them) and as much as I admire work of Jonathan Blow and all the other folks who make the quirky, arty, and yes- perhaps- more meaningful games, I do not want to BE them. And I think I speak for the majority of game makers everywhere when I say that.

Sure, I think our industry CAN do better at making games more impacting by mixing meaning and entertainment. But that doesn't negate the value of pure entertainment and it surely doesn't negate my manhood or the adulthood of the many men and women who spend years of passion and sweat and tears and love creating these products.

By the way, regarding Citizen Kane-

saying we have not had the game version of Citizen Kane simply shows a possible lack of genuine understanding of our field (or perhaps you just don't understand what made Citizen Kane so special for its time). See, we may very well have HAD our Citizen Kane. It was probably GTA3 or MARIO 64 because what I recall from USC film classes was what made CK so special was Wells being the first director to move the camera in innovative ways that told the story in a fresh way. What made CK so special was it marked the first time directors started making movies like MOVIES versus filming stage plays.

So if you are talking about games that have pushed the very definition of what a game is (which is what CK did for movies, eventually) then I think it's an easy argument to be made that we have already crossed that threshold. Hell, we may have crossed it a few times (2D to 3D; linear worlds to open worlds; the invention of MMOs)...and yes, we will cross it AGAIN when someone makes a game- using MECHANICS- that connects with MANY people in a way that moves them and makes them think about some of the bigger issues in life. I look forward to that day and clearly, the seeds for this watershed moment have already been planted in games like PASSAGE, FLOWER, BRAID, and several others.

When I originally wrote this post, it was a lot more mean spirited and I am sorry about that. What you said brought up the typical "band geek vs. jock" bullshit that has existed since there have been kids and cliques. And while I don't recall myself ever being a full on geek as a kid (altho looking back now, I wish I had been more of a geek than I allowed myself to be), I did travel in the geek circles and have a strong affinity for that group of folks.

And now that I have my own children, I try not to pressure them in one direction or the other, but I do watch and hope that they never burry the things that excite them and fire their passions because the world at large- or perhaps only a very vocal minority of the world- tells them that what they love is not cool, not acceptable, and not ok. And it's a slippery slope. How connected is the bullying that causes a child to put away a favorite toy or comic book to the bullying that tells them who they can love or who they can vote for or what occupation they can pursue? To me, they are dangerously similar.

Anyway- hope you are well. And thanks for stirring up the gaming portion of the interwebs. I suppose that's what a rant is for, eh?

Still your friend-

David

ps. thanks to Matthew Rosenfeld, iphone and game programmer in general- and lead programmer of the very cool, very fun iphone game KARMASTAR- for the link to the TED talk!

Tuesday, March 31, 2009

Friday, March 27, 2009

PAUSE

hey- I've taken down tonite's post as I spoke with Heather very briefly and it turns out I may have missed the point of her rant. I will wait to get a little more info from her. As someone who has been burned by the net press in the past, I would not want to respond to something that was reported in a way that misses the point. Heather's one of the good ones - which I tried to make clear in my first post even tho I was going off- and she more than deserves the benefit of the doubt.


Will keep you posted....putting up some GDC pics tomorrow.

David

HEATHER CHAPLIN'S GDC RANT + GAME MAKING CAN BE DEPRESSING!



Ok so here are some links on what Heather said:

Regarding this portion of Heather's rant:

And here it is a bit more in depth.

Ok, so look:

I like Heather- always have. Love her writing and curiosity and passion for my industry. And I have hung out with her socially and always enjoyed her company. She's a cool woman, for sure.

But even with all of that, I am still compelled to respond to her rant.

Here is what she said at GDC about the majority of game developers who make power fantasy style games (and- it seems- most commercial games in general):

“You aren’t men. You are stunted adolescents."

She also said:"It's not that the medium is in its adolescence, it's that you're a bunch of fucking adolescents"


And this gem (taken from an article on her rant by a reporter who was there): "It's not that the medium is in its adolescence, it's that you're a bunch of ****ing adolescents," she said. "It's even worse because you're technically supposed to be adults." Chaplin traced the paucity of more mature content in games to four basic ideas that frighten men the most: responsibility, introspection, intimacy, and intellectual discovery. She described game developers in terms of neoteny, an idea from developmental biology that describes adults of a species who have juvenile traits. This can be seen in mature Chihuahuas, which resemble infant and fetal wolves. Chaplin closed by challenging the audience, "What do you want to be, a Chihuahua or a wolf?"


Ok so...yeah.

And here is my response: Hey, Heather. I really, really disagree.

The two children whom I spawned and whom I support and love and nurture every day would beg to differ. Even when dog tired, even as a divorced dad who is trying to figure out his new life, I still am an amazing father who shows up for those kids every day. And I do so with joy and love and a strong sense of gratitude that they are in my life. To me, this is the measure of a man, not an adolescent.

The employees who work for the company I co-own and co-founded, the employees-who after years of working at it have become some of the best programmers and artists in the business and who previously created simulations for the government in order to train the troops that protect our country-are clearly adults, not adolescents.

Adolescents do not start companies that support other folks' livelihoods. And yet our industry is FULL of start ups that support numerous individuals and families. That sounds pretty adult to me.

The folks who get joy and comfort and escape and laughter from the games my industry has created would beg to differ, as well. To me, to bring people joy instead of pain (especially in times where things are pretty grim) is a measure of an adult and the measure of a man.

The men and women in my industry (i.e. the ADULTS) have contributed to the world and their families and friends and their fans in significant ways. I take issue with you saying we are stunted people.

I think it's crucial not to mistake the ability to stay in touch with our sense of play and wonder and joy with immaturity. I happen to love games like GEARS OF WAR and GOD OF WAR and FALLOUT 3 and TWISTED METAL and MORTAL KOMBAT. I love playing them and I love making them. That love of those sorts of products does not negate my manhood. It does not mean I suffer from neoteny (which, according to this guy ain't that bad of a thing, at least mentally). I agree that games have the potential to be more powerful and meaningful and that some games should strive for this (and more and more, some games are achieving this great goal...just ask Jonathan Blow or the man who created PASSAGE). I also agree that even pure commercial games often suffer from a lack of imagination and that you can only play a space marine game so many times before- theme wise- you start to yearn for something else. I ALSO agree- and we've talked about this before- that as I get older, some of the more pure commercial titles are no longer as compelling. But the mistake I think you make is to equate the theme of the game with the gameplay itself (the very thing that makes our medium special). GEARS OF WAR 2's theme is generic, 14 year old boy/Heavy Metal magazine power fantasy turned up to 11. And NOTHING IS WRONG WITH THAT. If I am in the right mood, I LOVE that stuff. Other times, not so much. But to assume that the game is the theme shows that perhaps you are getting stuck in the same quicksand as most folks who attack games simply based on the surface presentation (i.e. congressmen who want to pass bills banning games). As a GAME experience, Gears is fresh and alive and semi-new. The game marks the first time the cover mechanic was executed well enough to impact the stale shooter genre in a significant way. This is worth celebrating but you fail to see the guts of the experience and instead. criticize the surface. And even more bizarrely, you choose to criticize the manhood of the folks who create such titles.

But for the sake of argument, let's assume that you have issues with both surface and the guts of most of today's games. Fair enough. But I am amazed that you would question my adulthood simply because I choose to make and play games that you do not feel are meaningful enough. Instead of me being an adolescent, perhaps your lack of interest in the games we make simply means you don't 'get' the stuff I 'get'. It doesn't make me- and my many colleagues- adolescent. It just makes us different from you.

By the way, where are these mythical men of which you speak; these mythical adults that we should aspire to be? Where can us stunted game developers discover this wonderful idea of what it means to be a man? Is it written down somehwere so we can study it? I wonder if these folks you define as men are working in industries that have seen- even in this economy- the kind of sustained growth that we have created for our business.

Hell, if you look at what non-geek society defines as a man (well dressed, in 'serious' jobs, not wasting time dealing with orcs and space marines) these sorts of 'men' are significantly responsible for the corruption that has damaged our economy this last year. Are those the men you are talking about? The suit wearing politicians and brokers and bankers of the world? Talk about power fantasies! And granted, you probably won't catch these 'men' at the San Diego Comic Con come July, or lining up to grab HALO 3 at a midnight launch. But these days that's probably because they are too busy defending their actions in court (or already stuck in jail). Are those the 'men' you are talking about?

Or what about the men in other entertainment fields? Men like Spielberg who- when he signs up to make games for EA- what's the first thing that comes out? Boom Blox. Great GAME that doesn't have much to say about the state of the world. It's just FUN. And this from the man who brought us Schiendler's List. I doubt anyone would doubt Spielberg's capacity to create meaningful art OR his capacity as a man. Perhaps the reason games have not had their Citizen Kane moment yet is because games are not movies. And we don't want them to be.

Clearly, our foolish, childish products are appealing to someone. Should we just abandon that audience? An audience that we happen to consider ourselves a part of, by the way? Should we just shove down the things that interest us and excite us and motivate us, should we just put away childish ideas that wake us up at 3am because we are too excited to sleep? Do we slaughter our spirits simply to gain the approval of journalists? I just could not do that. Ever. I would not want to. My connection with what I call my spirit- but what others may call my immaturity- is a vital aspect of my life that I cherish and protect with great fervor.

I think a mistake folks make- in any medium- is assuming we all want to be artistically relevant and important in the eyes of the intelligencia (sp?) of the world. I have to tell you: I think THAT desire is adolescent and spews from a place of need and want and lack of faith in ones own creative powers. And- most important- it gets in the way of creating truly great work (be it film, games, or books).

I don't WANT to be an artist. I don't WANT to make REVOLUTIONARY ROAD: THE GAME! I don't want to be the Bob Dylan of games or make the Citizen Kane of games. I want to entertain people and I do not apologize for that. I don't NEED or WANT to go lecture at MIT or USC or any of these other game colleges that have been cranking out some amazing game makers who truly are key in the 'games as art' charge. As much as I love the work of THAT GAME COMPANY (and very much enjoyed your NPR interview last week with them) and as much as I admire work of Jonathan Blow and all the other folks who make the quirky, arty, and yes- perhaps- more meaningful games, I do not want to BE them. And I think I speak for the majority of game makers everywhere when I say that.

Sure, I think our industry CAN do better at making games more impacting by mixing meaning and entertainment. But that doesn't negate the value of pure entertainment and it surely doesn't negate my manhood or the adulthood of the many men and women who spend years of passion and sweat and tears and love creating these products.

By the way, regarding Citizen Kane-

saying we have not had the game version of Citizen Kane simply shows a possible lack of genuine understanding of our field (or perhaps you just don't understand what made Citizen Kane so special for its time). See, we may very well have HAD our Citizen Kane. It was probably GTA3 or MARIO 64 because what I recall from USC film classes was what made CK so special was Wells being the first director to move the camera in innovative ways that told the story in a fresh way. What made CK so special was it marked the first time directors started making movies like MOVIES versus filming stage plays.

So if you are talking about games that have pushed the very definition of what a game is (which is what CK did for movies, eventually) then I think it's an easy argument to be made that we have already crossed that threshold. Hell, we may have crossed it a few times (2D to 3D; linear worlds to open worlds; the invention of MMOs)...and yes, we will cross it AGAIN when someone makes a game- using MECHANICS- that connects with MANY people in a way that moves them and makes them think about some of the bigger issues in life. I look forward to that day and clearly, the seeds for this watershed moment have already been planted in games like PASSAGE, FLOWER, BRAID, and several others.

When I originally wrote this post, it was a lot more mean spirited and I am sorry about that. What you said brought up the typical "band geek vs. jock" bullshit that has existed since there have been kids and cliques. And while I don't recall myself ever being a full on geek as a kid (altho looking back now, I wish I had been more of a geek than I allowed myself to be), I did travel in the geek circles and have a strong affinity for that group of folks.

And now that I have my own children, I try not to pressure them in one direction or the other, but I do watch and hope that they never burry the things that excite them and fire their passions because the world at large- or perhaps only a very vocal minority of the world- tells them that what they love is not cool, not acceptable, and not ok. And it's a slippery slope. How connected is the bullying that causes a child to put away a favorite toy or comic book to the bullying that tells them who they can love or who they can vote for or what occupation they can pursue? To me, they are dangerously similar.

Anyway- hope you are well. And thanks for stirring up the gaming portion of the interwebs. I suppose that's what a rant is for, eh?

Still your friend-

David

Thursday, March 19, 2009

Small Blog Break...



No posts for a few weeks- see you guys back here in a few- have fun, be safe, rock out with your cock out- see ya!

David

ps. be sure to check me out on BONUS ROUND and 1upyours, lemme know how I did- thanks! :)

Monday, March 16, 2009

My LAGTV.COM interview...

Hey ya'll- was on LAGTV.COM the other nite via SKYPE doing an interview (very cool internet network, check it out!). Thought I'd post the interview here for those who are interested! Busy week but will try to post a bunch more now that I'm feeling great again!

Great week ya'll!

David





Thursday, March 12, 2009

Follow Your Bliss...


I saw this woman being wheeled around Disneyland this weekend and- I can not lie- it brought a small tear to my eye. In this pic, she's getting ready to ride the revamped SMALL WORLD. I never noticed before, but they have boats that support wheel chairs. Pretty cool.

But so why was I so moved? I'm not really sure. I think it was for a few reasons...

The fact that she can be wheeled down Disneyland Main Street and actually see a town that probably looked very much like the one she lived in as a child is pretty amazing. Main Street in Disneyland is based off small town America from 1890-1910. So if she's 107, she would have been a little kid of about 8 in 1910, running from the old candy shop to the nickelodeon to the train depot. Pretty amazing that to someone like me, Main Street is as much a fantasy as Tomorrowland. But to her, going down Main Street must be like stepping into her past.

I also was moved by the fact that, as I get older, I let my geek flag fly a lot more than I ever did in the past. I was never what you would call a conformist but I certainly struggled at times with society's definitions for what it means to be a man, a dad, a husband, and an adult in general. But there came a point not too long ago where I was like: fuck it, I'm almost 40 and I still love Disneyland. I'm almost 40 and I still read comics and play video games. I'm almost 40 and one of the big highlights of my year is going to Comic Con. And I KNOW that makes me a total geek. But you know what? Doing those things makes me happy!

And so here is this 107 year old woman who seems happy and vibrant and- hell- ALIVE at 107 years! And she chooses to spend her birthday at Disneyland. Not at the old folks home, not sitting around and dying...but at fucking DISNEYLAND! And part of me could not help but think that maybe the REASON she is still alive after 107 years and the reason she seems so HAPPY after 107 years is because she's chosen to follow her gut and her bliss and do things SHE loves versus caring about what society tells her is acceptable.

For me, it was impossible not to be moved by that. I was so grateful that I got to see her.

David

Wednesday, March 11, 2009

Come interact live with me tomorrow nite

Hey- I am gonna be SKYPING into lagtv.com tomorrow nite at around 8pm to be on their cool new video game show.

My understanding is if you guys wanna interact with the show, you need to watch it on ufragtv.com and we can all chat live. Or if you just want to watch it old school just go on over to lagtv.com and give it a watch.

I'll see you guys over there hopefully...sorry so few posts this week, been really sick with crazy sinus headaches and terrible cough. Getting better tho. :)

Ok- later!

David

Saturday, March 07, 2009

I WATCH THE WATCHMEN...BITCH! :)

And now you can too! Check it:


Ok, well at least the opening credits.

BUT I would only watch this if you have already seen the film.

I thought the movie was FANTASTIC! I was never a big WATCHMEN fan before. The comic- honestly- was boring to me. That may have been cause I read it in 1996 when the whole 'deconstruction of the superhero genre/myth' was no longer edgy or unique. Or maybe I just found the comic dense and dull. Or both.

And up until I sat in the theater and these amazing opening credits began to roll, I really had no interest in seeing the movie. I was working all day today (Saturday) and around 4pm I was like: screw it, I've done enough work for a Saturday and wanted a break. So I went, cause I knew- because of the subject matter- I'd end up seeing it eventually anyway; may as well be today.

I was so lukewarm on the thing because the marketing makes it look like a lame LEAGUE OF EXTRAORDINARY GENTLEMEN/MYSTERY MEN bargain bin flick. Anyone who has seen the movie and dug it knows that it is much,much more than that. While the Watchmen hardcore may quibble over aspects missed or lost in translation, I loved that it was a smart superhero movie that really made deconstructing the hero mythos fresh and entertaining. And after you see the movie, it makes these opening credits even that much stronger. As a superhero/comic book fan, seeing these JSA era heroes and what becomes of them as the times change is in many ways like watching your childhood fantasies of superheroes change and die as you grow up (which- I assume- allegorically- is at least one of the points of the whole thing).


Oh, and unlike many I've talked to, I thought the choice to use pop music for much of the movie was fantastic.


Anyway- late and I'm rambling but: will totally be seeing this again on what I hope to be a chocked full of geeky goodness DVD!

Oh and I saw on the net where someone said, "Snyder is the new Spielberg" and after this, I can see the truth in that statement. Man seems like he's got some shit to say and express AND he likes to entertain. Nice to have a director like that back in the game. I know some will say Nolan does that, but I feel Snyder has a better balance of messenger and showman. But whatever. Either way, great flick.

Ok- off to bed. Daylight savings starts tonite (sweet! love spring) and I'm getting up and taking my girls to Disneyland (yes again!) tomorrow morning.

Later!

David

Friday, March 06, 2009

Fuckin' Stickers...

UPDATE:



I so stoopid...

END UPDATE:




Ok- I'm outta here! Have a great weekend you guys! Chat next week!

David

Thursday, March 05, 2009

OK...I'm no Christian Bale...

...and this is no Christian Bale rant remix....BUT...this rocks!



Thanks DarrenY2 over on Youtube for mixing this- love it! Thanks man!

David

Wednesday, March 04, 2009

JOURNALISM RANT + ONLINE COMMUNITY GAME DESIGN

ONE MORE RANT ON GAMES JOURNALISM :)




AND A THOUGHT ON ONLINE COMMUNITY GAME DESIGN:

Tuesday, March 03, 2009

I know you're angry...I'M angry!!!

UPDATE:

Oh fucking lord. Will it ever stop? To those sites out there who are thinking I was being arrogant by saying the issue is none of the consumer's business....ya know, fuck you. I'm not even going to try to explain my point to you. Watch the video and then ask yourself if you ACTUALLY think I am saying customers should pretty much go fuck off and mind their own business and stay out of this argument and just bend over and take whatever price the publisher and retailer hands down....do you REALLY think that is what I said and the spirit in which I said it on the video? Well if so, you are an idiotic moron who has the listening comprehension skills of Helen Fucking Keller.

Oh and to the site that ACTUALLY INCLUDED IN THEIR HEADLINE THE FUCKING WRITER'S OPINION ON MY CHICKEN/EGG ANALOGY?!?! I mean....fucking really? You and your anal obsession with a fucking CHICKEN/EGG thing is the headline?!?! Not buried somewhere in the story, or put on a footnote to be read after the story....but IN THE GOD DAMNED HEADLINE OF THE PIECE?!? Fuck, glad to know that video game journalists are now fucking covering THEMSELVES and THIER FUCKING OPINIONS on analogies. What the hell man?!?

Amazing...simply amazing.


END UPDATE...

Ok...not angry really. Just thinking a lot about this whole used sales/rental market/game price thing... :)

Thursday, February 26, 2009

SWEET!

SECOND UPDATE:

Someone on neogaf is saying the are more detailed instructions in the game itself. I will go hunting these down tonite. I've already done a pass at this and found nothing but there are lots of options and perhaps I am not looking in the right place. If so, I stand corrected on some of my rant, but at the same time, the fact that I gotta go HUNTING to find this shit is still a big issue for me...

END SECOND UPDATE-


UPDATE:

Loving both of these games so far. For some reason, KZ2 is one of the first FPS online games where I can take actually take out bad guys. Perhaps it's the 'sluggish' aiming some folks are bitching about (compared to COD4's more super responsive aiming?)...But I don't mind the aiming or controls at all...whatever it is, I got some kills in Friday nite that were NOT luck! Take that Grasshopper, motherfucker!!!! :) Also digging the map design and the online mode where the game's objectives change in real time (know KZ2 is not the first to do this, but it's the first one I've played for long enough to really appreciate the mechanic...I totally dig it).

Oh and as for MLB- LOVING it and it is making me totally jazzed for the real life season to begin so I can head down to Petco and watch the Padres. While KZ2 and MLB 09 are both very different games (duh), I found myself spending more time with MLB this weekend (and I've been spending LOTS of time with both)!

One complaint about MLB: I had to go to NEOGAF just to ask some simple questions that SHOULD be in the manual and in the tips screens (which- for the most part- are really great screens...they just need a hell of a lot more of them). But the simple gameplay stuff seems to have just been left out, like the team just assumes we all know how to play the game.

On the pitching, I didn't know what the arrows off the ball were OR what the glove with the yellow ball in it was for. I had an idea about the glove (catcher's glove and where you should throw) and then it was explained to me that the arrow was which direction the pitch/ball will break. Well, I SORT of understand that but a) that shit needs to be explained to players or you risk turning folks off...b) I still don't totally understand because if the location the ball will go is where the last arrow off the ball is and I position that arrow RIGHT onto where the yellow ball icon was (in the catcher's glove) and in doing so my ball then goes out of the strike zone (BUT my break arrows are INSIDE the strike zone) I tend to throw balls. When I ignore the break arrows and just aim for the yellow circle, I tend to get strikes. And how much does the pitch meter affect my success in this regard, and if it DOES affect the results and affects the break and the pitch control, then tell me the relationship between these three clearly important mechanics.

So please MLB team: I FUCKING LOVE your game but help a guy out! You spend all that time and love making all these cool mechanics, the least you could do is explain what they actually do!

And speaking of- on the batting (which feels great! I can actually get hits for once...on a pretty consistent basis!!!!), how do I 'aim' my hit? I know it can not be random if I hit a pop up or a grounder or aim for left field or right field...but I've moved the left and right stick around during hitting and it doesn't seem to make a damn bit of difference...is this like MASS EFFECT where I should approach it more like a baseball RPG and the hit is really based off the stats of the player and I have very little control over anything other than if I simply make contact?!? HELP!

Fundamental rule of game design is, the player needs to have a sense that he can improve at the game or he gets bored or frustrated. Well I've tried everything to just UNDERSTAND the mechanics of the battling and pitching (let alone improving at it) and last nite it got to the point that my lack of skills at the fundamentals had put me so far behind the AI team (in normal mode) that I just gave up and just started throwing fastballs at the heads of the batters to see if the team had coded in any 'rush the mound' payoffs. They hadn't :(....but it was still fun to nail the guys and see them get pissed :)....

According to some of the posters on neogaf, ALL sports games suffer from this 'shitty manual' syndrome. Well if that is the case, then that is nuts! Do the sports game makers just assume 'well we're all into sports, why do we gotta explain this shit that has been in games since Sega World Series Baseball'?!?


This may be one of the reasons I've stopped playing sports games more and more over the years. They seem to have abandoned the average sports fan and gamer. But hell, they make lots of money so maybe they figure: we have a biz model that works...why rock the boat? I can see that. Don't like or appreciate it, but I can understand it. Hell, the hardcore JSRPG games never seem to give a rat's ass about shallow entry either. So maybe I'm just a fucking idiot that is not bright enough to be playing sports video games. But I can't help but assume that all these sports games would do even better if they offered to hold the hand of the user a bit more. And again, this is coming from a big fan of MLB and a fan- albeit a disappointed fan- of the genre as a whole.

Oh, even the ultra arcadey NHL 3 on 3 ARCADE hockey game which I was CRAZY excited for suffers from a massive lack of explanation. Lots of- what I assume are- hockey terms in the controls screens which I don't have a fucking clue what they do. Thanks a lot!

See :) I'm really just a wanna be sports video gamer. But they just ain't making it easy for me. Oh, the glory days of BLITZ and NBA JAMS...where have you gone... :(

END UPDATE:




Which to play first?!? I am SO jazzed for both of them! I always suck at MLB but it looks so good and makes me think of spring!

Either way, thanks to Allan and Doug at Santa Monica for setting me up with the goodness before they hit retail! Nice to have friends in high places :)

David

For the asswipes who don't think I have...

...a sense of humor, a sense of irony, or a sense of comedy. This rocks much! :)


Sony Releases New Stupid Piece Of Shit That Doesn't Fucking Work

Credit where credit is due: compliments of one of my fave blogs on the web: Wil Wheaton's blog!

David

Wednesday, February 25, 2009

The Interview

Hey- here are the questions- rewritten in a way that I found much more acceptable and professional- from the MSNBC reporter in question. I am still planning on doing a Skype interview with him, so that should be great! I will tell you his name then.

Meantime, a big thanks goes out to him for taking the time to rewrite these in a way that- for me- changed them from biased to non biased (don't wanna get back into that debate again, you guys know my definition of biased so take it or leave it).

So here are my answers in full, just as a safe guard that they not get taken out of context. Hey- I am fucking paranoid after all these years, what do you want?!?!


Ok, here is the email exchange:


David,


I'll start with some basic questions and we'll go from there. If you think any "devil's advocate" type question is unfair, please say so in your response while stating your reasoning. Again, I'm not fishing for answers, only trying to get an instinctive and candid response. Additionally, I'm happy to reveal any edited quotes to you before running the story -- just let me know.
1. In your opinion, has the PS3 met expectations so far? Why/why not?


I think it depends on which expectations you are asking about. I think it’s easy- and correct- to look at the PS3 and say that it has not yet enjoyed the staggering success of the Playstation 1 or Playstation 2. So if the expectations were that it would- by this point- be on the exact same sell thru trajectory as those earlier hardware modes, then I would say no, it has not met expectations. But that does not mean the PS3 can not reach and exceed those same heights, but it will need to do so via its own, unique sales story, versus simply copying the ‘gangbusters in the first 18 months’ sell thru story of the PS1 and PS2.

If you are talking about expectations of delivering fantastic, high quality, highly reviewed next-gen gameplay then I would say that yes, it has met those expectations. It has also met expectations in having a varied and quality library of titles and if you look at the titles coming out in the next 12-18 months (Killzone 2, God of War 3, MLB 09, UNCHARTED 2,etc.) then I think it’s fair to say that the Playstation 3 is poised to exceed expectations on that front.

It has met expectations in being a great media hub for the family room, allowing next-gen gaming, blu ray movies, HD download movies, internet access, and free access to online gaming. And if you look at Folding At Home, the damn thing is even helping to cure cancer! So on the ‘will the PS3 help cure cancer’ front, then I would say yes, it has met those expectations as well…

If you are talking about the online experience, I feel that when it launched, the online experience left much to be desired. It did not meet expectations at that time. In the last year, the online service has grown considerably and I feel- while it still lacks a few features that the competition has- it has easily met expectations. And Sony’s ability and willingness to constantly improve that service- and keep it free- have far exceeded expectations.


2. As a developer, what's the PS3's greatest strength?
As a designer, I think the main wow factor for this generation is downloadable content. This is not specific to the PS3 but I feel the PS3, with the PSN store, has done a very, very good job in this area. Innovative, groundbreaking titles (Flower, Pixel Junk Eden,etc.) that would have never had a shot at getting fwide distribution are now a mainstay on the Playstation 3. I think the fact that we now have the ability to distribute these kinds of games in a way that allows them to actually be profitable, well that is just amazing and groundbreaking and a game changer. Down the road, digital distribution will weaken the grip of the retail stores and make games less expensive for consumers. Full retail console games are already available on the Playstation 3 and since every Playstation 3 sold has at least a 20gig hard drive, all consumers can enjoy this new way to get full games. Between bypassing the retail channel with its infamous shelf space limitations (which keep consumers from enjoying a whole range of games that are not pure mainstream titles) and bringing players new, unique smaller experiences, I feel the PS3 is leading the charge in the downloadable content space. And as a designer, that is a very big deal.


3. What's its greatest weakness?
Right now the price is a real deal killer for lots of people. It’s clear that Sony knows this and seems to struggle between running a profitable business while also respecting the consumer’s spending abilities. And given the current economy, that has to be a tougher battle now than it’s ever been. Rumor is a PS3 price drop is days away and I hope this is the case because as a PS3 developer and a PS3 fan, I want as many people as possible to be able to enjoy this great system.


4. What's keeping consumers from buying a PS3 like they did the PS2?

Price and competition. The price is the main thing, but again, it seems Sony is working to bring the price down. Competition this time around is fierce. And that is great for gamers but with Xbox battling hard for the hardcore gamer and Nintendo being the king of the casual space, the Playstation 3 is seeing its once dominant stance challenged on both sides. With Playstation 2, there was only one competitor: the Gamecube. Dreamcast had come and gone- for the most part- by the time PS2 was really making some noise. And while the Gamecube had some amazing games and a loyal, passionate fanbase, it was never a serious threat to the Playstation 2’s market share. But times have changed, the competition is much, much tougher now. And the economy is in the toilet. So while it’s always tough to be the most expensive system on the block, it’s especially hard now. But I think this generation is proving that three consoles can survive and thrive. A lot of people like to pile onto the PS3 for being last in the current NPD numbers but they forget that comparing sell thru numbers for these consoles is not an apples to apples comparison. The PS3 is $399 compared to a $199 Xbox 360! And still, with that $200 price difference and in this economy, Sony has managed to sell THRU over 20 million Playstation 3’s! That’s pretty impressive but you never hear that side of the story in the press.


5. How might Sony have averted a $500-600 launch price, provided you feel it was a hindrance?
My guess- and I’ve said this before- is that removing the Blu Ray would have allowed them to drop the price. I still think they should have done this. And I am not privy to any of the behind the scenes reasoning behind how the hardware took shape (that was well above my pay grade when I was at Sony) BUT I’ve seen stuff on the net that suggests that winning the format wars (Blu Ray vs. HD-DVD) was a mandate sent down from on high and so who knows how much choice the games division had in this issue. I think putting Blu Ray in the PS3 helped win the format war for Sony and so for that, I assume, Sony is very happy. But I think it did hurt the system’s success so far- in terms of sales- because it forced the price to be much higher than most gamers are willing to pay, even for a great system like the PS3. I think Sony was very smart to insist on a hard drive in every box, so I would not have changed that at all.

6. Do you feel Blu-ray is as valuable to the PS3 as DVD was to the PS2? Why/why not?
As valuable? No. The difference between VHS and DVD was spectacular: from the tactile improvements that came from ditching VHS and going to DVD (going from a clunky 8 track looking thing to a sleek, cool, future feeling disc) to the lack of visual degradation over time to the bonus features packed on the disc to the massive visual quality jump. Everyone could see the difference and the value of tossing out that VHS player and joining the future. But now, the difference from DVD to Blu Ray- while clearly impressive- is not as spectacular. And so the upgrade is not seen- from my view- as being a necessity. Going from DVD to BLU RAY feels more like a nice bonus if you can afford the player and the HDMI cable and the flat screen 1080p television to go with it. But unless you are a videophille or an obsessed movie fan, it doesn’t feel like a, “I GOTTA HAVE THAT!” purchase. And because of that, the Blu Ray player- I feel- is seen as a very cool feature of the PS3 but not as cool as the DVD player functionality of the PS2.


7. What specifically would you like Sony to do moving forward so Eat Sleep Play can sell more games?
Lower the price, please! Oh, and more television ads like Killzone 2, that show off the amazing graphics of the system. All this money, time, and love spent on the graphics and the fact that we have a box that- I feel- is capable of rendering the best real time graphics of all three consoles and we have so few commercials that show off the actual gameplay and visuals. So I’d like to see more of that.

8. Do you think PS3 feature cutting shows any lack of original vision on Sony's part, or that the console is innocently adapting to meet the needs of the market? It seems like it could go either ways, but given the console's struggles, I tend to think it could be more of the former. Thoughts?

Well again, you need to explain why you think the console is struggling. I am not saying it is the super duper amazing success that the Wii is. Clearly, it is not. But to say it is struggling when it’s $200 dollars more than the competition and has still sold 20 million units in this rough economy and has an amazing library of games and one of its exclusive games just won the BEST GAME OF THE YEAR award from the Academy of Interactive Arts and Sciences…I dunno. I am not trying to spin you here at all. But 'struggling' is an odd word. I don’t know if it’s really the word you are looking for and if it is, perhaps you can elaborate?

But I’ll answer the heart of what I feel the question is, which is: why has Sony made a lot of changes to the system from its original launch? Well my answers are:

a- Many of the changes spring- I think- from a desire to get the cost down so more consumers can enjoy the system. It must be an educated guess as to which features are worth cutting if it means the system gets cheaper and/or profitable sooner. Cutting backwards compatibility, for example, was a shame, but I don’t think the majority of gamers cared. Some did, yes. And they were vocal, but they were- from my view- a vocal minority. From my own experience, not being able to play my old games on my new PS3- while disappointing- is not that big of a deal. To me, I am much happier my online gaming is free, or that Sony is spending money on things like HOME (also free) and spending cash on making newer games.

b- a desire to improve the Playstation 3 experience at every opportunity. Every console manufacturer is adding and removing and adjusting aspects of the original vision in order to improve their product for the customer. Microsoft just improved their online service- which they still charge for- after several years. Nintendo is always adding channels to its online service and selling new peripherals to improve the Wii experience. Sony it seems is doing the same, by adding back in features- when they could- that consumers demanded (rumble), making the online service even better, and continuing to find ways to make the box cheaper. To me, this is just business as usual for all the consoles.

As to moving away from the original vision issue, I mean, what it sounds like you are really saying is: A company should have a 100% bull’s-eye accuracy on the products they launch in terms of assuming what the consumer wants and they can never being wrong. And if they are wrong, they should not change to improve the consumer experience because it makes them look like the original vision was flawed. I mean, that’s nuts. Apple changes the ipod every year, you don’t consider that a lack of vision do you?


++++

Ok, that's it. Later ya'll! By the way: to be clear...these are my opinions. I don't work for Sony and am not speaking on thier behalf. I'm just a guy with an opinion on the situation and that's what these are: my opinions. Thanks!

David

Behind the Scenes!

Went to Disneyland last week with my oldest daughter. We had a blast!

One of the best parts-for me-was when the Winnie the Pooh ride broke down while we were on it. Instead of making us sit there for 5 minutes while they ironed out the kinks, the Disney folks walked into the ride, got everyone out of their honey combed shaped vehicles, and lead us- on foot- out of the ride and back to the exit!

Now I'm a theme park nut. I love rides and I am especially a fan of the 'dark rides' (what they call the story based ride thru attractions like Winnie the Pooh,Pirates of the Caribbean,Haunted Mansion,etc). So you can image (I'm assuming) what a thrill it was for me to be able to stroll thru the path normally limited only to the ride vehicles. It was so cool to get up close and personal with the props and to touch and examine the animatronic characters in the Winnie ride! Sure, Pirates of the Caribbean woulda been a better, cooler ride to breakdown in, but this was a still a thrill!

My daughter is only 5 and I tried to explain to her what a big deal this was but it was clear that she was not that amazed. What she doesn't realize is just how rare this is! At least I think it's rare. The only other time anything like this has happened to me was in MR. TOAD'S WILD RIDE back when I was around 10 years old. And in that case, the lights just came on for a few minutes while we sat in our stalled cars while the Disney folks tinkered with this or that (they never explained what the problem was to us). Then the lights went back down and we finished the ride. No fuss, no muss. But it was still cool.

But THIS? This was totally different! We were WALKING thru the damn ride! To me, that is just the coolest thing in the world! Here are some picks I snapped on the way out (and the Disney folks didn't even seem to mind...how cool is that?)...


Here's the Ride Guide coming around with these little step stools to help the guests out of our vehicles...it was very organized, very 'not a big deal' which means that this either happens a lot more often that I am aware of OR Disney is just that good and that prepared for EVERYTHING that could happen in their parks...


Walking thru the ride- while crazy cool- also felt very natural...it made me wonder why there are not any walk thru dark rides like this...I guess crowd speed and crowd control gets tough/impossible in those sorts of cases. But the experience of walking thru the ride and getting right up to the displays was very, very cool and it made me think a walk thru dark ride would go over great (lots of stuff to touch and interact with and hidden things to find and discover,etc).There is something like that at LEGOLAND (the ADVENTURE CLUB or something like that that you get to walk thru) but it's real low rent compared to the amazing dark rides at Disneyland.


Check out all the blacklite! I feel like I'm at Spencer's Gifts at the mall! Where's the +18 section and DIO posters!?!? :)


Here is one of the mythic Hidden Mickeys that the ride guide showed us as we walked thru. I thought there were only like 50 Hidden Mickeys in the whole park, but it seems there may be around 500 or more! They really are everywhere if you know where to look!

Ok, later ya'll!

David

Tuesday, February 24, 2009

Game Design Theory...




Here it is: THE ULTIMATE GOAL!


What I learned most from CALLING ALL CARS!