Sunday, December 11, 2011

TWISTED METAL: OUT IN THE WILD!

I love getting cool Twisted pics from fans of the series! Here's a few I got just tonite that I wanted to share:

Got an image of this great decade+ old sheet of notebook paper from Twitter follower @Chrisadactyl! Guy made this when he was 12 years old and found it after all this time! How cool is that?!?


Longtime twitter follower and super passionate TM fan @Needles_Kane34
 sent me this image he saw in his local Walmart! I LOVE seeing these kinds of 'out in the wild' Twisted Metal ads and images! It's so cool to know the clown is out there, burrowing into the minds of consumers all over America! If you spot anything similar, please please please, send it in to me?!? Thanks! And thanks Needles- fucking love this! 


And finally from my buddy Doc- who yes, you may remember from season one of the PSN show THE TESTER- sent this pic of a sticker announcing the trailer on the blu ray of Priest! I've not see the movie yet (trailer looked cool) and I honestly don't know what trailer is on the blu ray but pretty damn cool! Thanks Doc! Oh, and keep an ear out for a podcast Doc and I are gonna record in the next few weeks! 



Ok- that's it- it's super late and I'm crashing! Talk soon!

David 

Liar, Liar, Pants On Fire!

++++EDIT/UPDATE+++++++
New update at end of the post
+++++++++++++++++++++++

Turns out Platinum lied to Kotaku about making METAL GEAR: RISING. Truth came out at tonite's Spike VGAS.

I had an interesting Twitter conversation about this with the great reporter who was the one being lied to- Kotaku's Stephen Totilo.

He said there are alternatives to lying such as saying ,'no comment.'

I said in this day and age- and perhaps back in the day as well- saying 'no comment' is/was the same as saying 'well the answer is yes but I can't say yes to you because that would put me in a bad spot'.

Stephen offered up some less obvious phrases than 'no comment' such as 'we don't comment on rumors and speculation' and I think he has a point, that there are some things you can say that really do allow the interviewer and the interviewee to emerge from the conversation with their reps and responsibilities intact. So for me, that was a good lesson to me from Mr. T (ha! I crack me ol' pirate self UP!) and I was done thinking about it.

But then I saw this from Matt Leone, the talented and veteran 1up.com reporter. It's a question to his readers, asking if they dislike it when game developers lie to them. He cites tonight's MGS:Rising lie as well as the one I pulled in order to make sure the Twisted Metal E3 2010 reveal came off as a surprise.

Give it a read. It's pretty interesting, as are the comments from his readers (my analysis of the comments is the vast majority of Matt's readers feel lying is ok if it helps the game and protects secrets the team can't share but it's shitty when it hurts the customer...and I would agree with that view).

One of the things that bugged me about Matt's story was Matt's comment about 'the best spokespeople' are the ones who are able to distract the reporter or find loopholes to throw the reporter 'off the trail' when a reporter asks a question they don't want to answer.

I'm bothered by this because Matt's statement implies that it's accepted and it's simply how things are done that the experienced folks interviewed by the press have a bag of tricks that allow them to not have to lie but still allow the reporter to get a quote that's factual enough to print. I'm bothered that this is accepted and- it seems- and expected way to go about the job of getting and giving an interview.

Why would a journalist be ok with this and accept this status quo as anything other than shitty?!?

Plus, to me, an interview subject that uses 'loopholes' to get out from lying or telling the truth is the WORST spokesman, not the best.

Now look: I am as hard core a believer in journalism as you can get. I believe in the freedom of information act to the point that I would give my life defending it, I DESPISE the way government has treated journalists since the start of the Bush #2 term, I thought how the White House treated poor Helen Thomas- a national treasure, regardless of her views on Palestine- was the epitome of disrespect, and I am in awe of genuinely great reporters who risk reputation and sometimes life in order to give the world the truth. Oh, and Broadcast News is one of my top 10 movies of all time! So there!

But all that said: when did journalists begin to mistake themselves for judges speaking to witnesses who are legally under oath to answer questions truthfully? While there are certainly those great journalists- in every field, from super serious foreign affairs reporting to more fun entertainment reporting- who thankfully take their job very seriously to inform the public, I can say- speaking for myself- that I take my job to entertain the public just as seriously (and sometimes if I have to out and out lie to protect secrets that are going to make our product- that we've slaved for YEARS on, often times over 100 individuals working as a team- more entertaining for the people who pay out bills (i.e. the customers), then I won't even think twice before I do it).

I think I've been pretty open over the years when game journalists ask me all kinds of things and so I think most folks know that I'm a pretty honest individual. But if I can make our customers happier and more excited by lying to a reporter and thus revealing a title at the right time, then that's what I'll do.

And if I can lie to a journalist in order to protect information that will hurt my team if I reveal it, I'll do that in a heartbeat as well.

The only lie I would never tell is one that would hurt the customer (i.e. 'yes, we are shipping with 30 vehicles in the new Twisted Metal' when in fact, I know we will only ship with 17; or releasing screenshots that are CLEARY not representative of anything even close to the game we're shipping or videos that clearly are not representative of the game or the game experience we are shipping). To me, those are lies that HURT the customer and hopefully - if we do engage in that brand of dishonesty- the reporters and- more importantly- our customers-will lose faith in us quickly.

But there's a difference between a lie meant to entertain (i.e. you think the magician on stage sawing the woman in half is supposed to tell you 'now folks, this is all bullshit  and I'm not really sawing her in half'?!?) or a lie meant to protect the integrity of the product (i.e. 'Oh Mr. Reporter, your question is ''does Neo turn out to be THE ONE at the end of the Matrix trilogy? Sure, let me tell you that he DOES even though the last movie is still 10 months away!'') and a lie meant to trick your customers into thinking what they are going to pay for is different from what you know you are selling (i.e. saying 'our game is 100+ hours of gameplay!' when it's really only 12). I think reporters should blast the SHIT out of us and then never speak with us again if we lie like the later example because we are hurting their ability to do their job for their paying customers. I get that. But the former types of lies? I don't lose a wink of sleep over them. And I'm just surprised reporters think they are owed those sorts of truths JUST BECAUSE they ask for them!

Tell you what, if you expect us to answer those kinds of questions, then we should expect the same in reverse. I want to know what EXACTLY went down with the Kane and Lynch/Gamespot/Gertsman-gate deal. I want to know which magazines and websites have gotten favors and cash in exchange for good reviews. I want game journalists to publicly stamp a big, digital 'YELLOW JOURNALISM' sticker atop every headline that they intentionally sensationalize just to get clicks. I want to know the sources of all the anonymous tip offs you journalists are given.  I have a feeling that if I phrased all of those above desires as direct questions and then asked them to reporters point blank, those reporters would not run the risk of hurting their businesses- and thus their customers- and so would not answer the questions. Be their answer an out and out lie or a 'no comment' (which I would really advise them not to do because- as I said- 'no comment' to a direct question equals a 'yes' in the minds of today's readers), I don't think we'd get a 100% truthful answer from the majority of journalists in the majority of cases. And I would not blame the journalists one bit for not answering. We're not owed those sorts of truths.

(Note: I don't really WANT answers to these above things...well, I mean, I DO, but I respect journalism enough to respect that I will never get those answers, nor should I). But it just seems hypocritical for journalists to feel the world should be laid bare at their feet just cause they ask a question, but they don't want to reciprocate in kind.

I've had- and hope to continue to have- a fantastic and fun relationship with most game journalists in this biz, but I have to say: I am surprised that a reporter thinks they are just naturally owed the truth by people they interview. If they want the truth, they have to be willing to demand it and fight for it in the cases where they think they are being lied to. When you interview the President of the United States and you feel he's lying, pushing back when you feel he/she is dodging your question (or is out and out lying) is good for your audience. But in entertainment journalism I would imagine it's a bit different.

If I told someone we were not making Twisted Metal- which I did- and they had a gut sense I was full of shit (which I was, 100%!)- is it justified for them to sneak into the Shrine to watch and record rehearsals for the Sony E3 Press Conference just to prove I am lying?

I guess for SOME journalists it would be, but is that really what their customers want? Sure, that reporter may have caught me in a lie (a lie that I was happy to turn myself in for 30 min after the press conference started) but is it worth doing that at the expense of being banned from all future Playstation press events for sneaking into a private rehearsal? Speaking truth to George Bush or Obama and not giving a shit about the consequences is good reporting, because getting to the truth trumps all because that is what the people want and need! But doing the same in entertainment reporting? To me, that's a bit nuts. But that's easy for me to say cause I'm the guy who gets to lie and is justifying it :)...

Anyway, interesting topic to me (clearly) and I just wanted to ramble on it. Eager to bump unto my journalist friends in real life soon and get their views on this in person. My mind is willing to be changed; again- big supporter of good, hard news and am in awe of reporters- but at the moment, I'm more surprised by this article than anything else.

David


++++EDIT/UPDATE++++


While I stand by the above 100%, in my almost 20 years working in video games, the ONLY time I have lied- far as I recall- was when asked (by press and by fans) was a game being made (i.e. TWISTED) that I knew was being made but that I could not talk about. So I lied and said no. I DO think there are other kinds of lies that are acceptable (and I've gone into detail on what those are above), but for the record: I've never used any of those other kinds of lies. Not that I should expect some of you to believe me at this point :)...but hell, what are you gonna do. At least I'm being honest about the lying, I suppose.
++++++END UPDATE++++++

Wednesday, December 07, 2011

This ONLINE PASS thing...

While it would be nice to take to heart the 'Jaffe's such a man of the people' well wishes that are coming my way from folks who usually dislike my virtual presence, I feel the need to clear up my stance on online passes.

In doing so, I’m sure some of my new ‘fans’ will call me an ass but at least I’ll be an honest ass.


Granted before they call me an ass I imagine some of them will talk to me about used car and used CD sales and on and on and on and on. Blech. Enough. It’s a junior high school debate team quality argument and you should know better. So moving on…

Point is this: I like used sales for customers. The customer should ALWAYS get the best deal they can. Been saying this for years and if you've followed this blog and my tweets, you know I've been unwavering on this view.

Now sure, while anyone who creates anything should always pursue and desire to create work that is so moving and so excellent that it creates a sense of loyalty in the customer, the honest bottom line is: the customer doesn’t owe us shit other than the cost we ask for to purchase the work we’ve done.  And we have to- as we should- work our ASSES off- with each and every new product- to earn the customer’s renewed desire to hand their precious money over to us in exchange for a product that- we hope- will bring them the promised effect (joy, entertainment, sustenance,etc).

But besides paying the cost of the product, the customer doesn’t owe us anything and I can tell you that when we put out a new game, we wait with baited breath hoping the customer will love- or at least like- what we’ve sold them because if they do, it means we may get a chance to do what we love once again.

But the core transaction is: we make something and (in my world) the publisher (who pays for that something) sets a price and the customer pays or doesn’t. And if the customer doesn't pay, then the publisher goes out of business. And the customer should not care. The customer should ALWAYS look out only for himself and should ALWAYS get the best deal they can and not give 2 shits if the publisher or the developer is making money or not. 

Now I'm not saying it’s not appreciated and nice when customers DO say stuff like ‘I buy my games new so the developer and publisher who paid for the game and bled for the game make the cash’…that fucking ROCKS to hear! I'm just saying those are nice surprises when we hear them, but we don’t expect that to be the general thinking and frankly, it should not be the general thinking. To me, the general customer thinking ideally should be: ‘Man, I love the games company X makes! They’ve made me so happy over the years and I feel like I’ve always gotten more value than what I paid for whenever I buy one of their products! Man, I just love that company and...Oh, what's that you say?!? They have a new game coming out? Well, it BETTER fucking good or those guys ain’t seeing a dime of my cash!’….  

So that’s my take on customers who buy games, used or otherwise.  

HIGH CONCEPT: I like used game sales for customers. Customer is always right. I get it and I like it.

BUT

I don’t like used sales for publishers and developers. I fucking hate what used sales do to publishers and developers. We make no cash at all when a game is sold used.

I wish retailers would cut us in on the action.

I get people don’t think we legally should be cut in on the action and they are 100% right. 

Legally speaking, I mean. 

Retailers don’t owe us shit other than what they promised in the deal that was signed.

We- or in my case, the game publisher- entered into a deal with the retailers and, far as I know, that deal didn’t involve publishers or developers making cash off the games the retailer sells to the customer used. I got no issue with that. It sucks, but hey, you live by the deal you make. Works for me.

Now, I do wish the retailers would cut us in as I personally like most retailers I’ve met and think they are honest and hard working folks as well and would like to see us all do well. But because the folks who pay to make the games are not getting a dime from a large (majority?) amount of sales the retailers do, I do think it’s bringing about digital distribution a hell of a lot faster than it otherwise would have. Which means sooner than later- just like record stores and soon to be book and comic book stores- those retailers (again, many of whom I like a lot) will be out of work.

And while I understand the point of view that used games actually help new games sell, and think in SOME customer’s cases this is totally true- we’ve seen way too much deterioration in the game business as of late for me to think that reasoning is pervasive among enough consumers that it counters the sales lost by publishers on used games. And so…

I do feel a large %  of that console software biz deterioration comes from the used game market cutting into the game maker’s ability to break even (let alone turn a profit).

Other than used game sales, I also get that another large % of the retail console software biz deterioration comes from the fact that MOST games cost too much to make and MOST games cost too much out of the consumers pocket.  60 bucks is a lot of muh-fukin-money for ANYTHING other that food and roof and shelter. No doubt. So hell yeah- at that price- customers are gonna be even MORE motivated to get the best deal they can. Why the hell not?!? So the games cost too much (to make and to buy...but I've seen the break evens and budgets folks...I assure you: there is not a lot of padding in these things...at the cost of most 60 dollar games, break evens are close to 1 million units sold and often times more...at that point the argument logically goes to: well SOME games sell amazing at 60 bucks so just make those! And to that I direct you here*)

Another big reason console game profits are falling is free and free to play games and less expensive download only games that- in many cases- are providing as much entertainment value as the big $60.00 games (again, I said ‘entertainment value’, not graphic quality or scope or similar experience as console gaming). Got no issue with this. If someone can entertain you for 99 cents good enough, why WOULD you pay $60 for anything OTHER THAN SIMPLY THE CREAM OF THE MUH-FUKIN-CROP, especially when that 'good enough but not great' $60 game will be $50 bucks used in just a few days...and 20 bucks in a month! So I get there are other reasons the 60 dollar game market is getting all fucked up. 

It ain’t JUST used sales.

And you know, that’s not even a bad thing.

Fuck it. If the traditional console market gets the shit disrupted out of it to the point that there are only 1-2 big budget games from 5-6 big publishers a year because that is what the free market decided, well then fuck it: that’s progress and disruption and it’s exciting and fun and I’m honored and privileged to be a part of it the biz at such an exciting time. Games have been around in some form or another for over 5000 years. We ain’t going nowhere.  So cool- bring change on. I’m in.

But RIGHT NOW we are still in the 60 dollar physical good space and that is space we are talking about. So…

…unless someone can show facts to the contrary (i.e. if there are facts out there that show that new games actually sell MORE because of used games, can you please provide a link? And don’t send me a link of the pres of some mega corp retailer just SAYING that…show us the figures, please…show us the stats)…but yeah, so unless you can show actual proof that used sales help new sales (and I don’t think you can, but I’m willing to admit I’m wrong if you can), it seems that a big % of the reason that it is feast or famine for the majority of retail console games is NOT because gamers actually feel the industry’s games are not worth 60 bucks, but it’s because the game you wanted that was 60 bucks 24 hours ago can now be purchased the day after release for a 5 or 10 dollar discount! Why would most people NOT WAIT the scant 12-36 hours it often takes for a BRAND NEW GAME to be sold used?   

And when the folks who make and/or finance the games don’t see a dime because the customer has been fiscally responsible and waited for a less expensive price for the IDENTICAL EXPERIENCE (which- by the way- is one of the big reasons ((but not the only one)) where the used car comparison breaks down), it becomes harder and harder for the folks who fund the games to break even, let alone profit.  

So why would us in the game biz try NOT to get some of that cash for ourselves, especially since there is truth when publishers tell you that it costs a lot of money to run online games and there are a large % of players playing these games for free and game makers/publishers should not have to take on the extra cost of maintaining the online game experience for those folks who have not paid us a dime.


*I get some folks will say, 'Well just make a game that I don’t want to sell back, you fucking idiot game maker loser greedy fuck'! And to that I say: yeah, fuck off. Actually I first say, ‘say good bye to story based games that last 8 hours (still a good fucking deal compared to a movie ticket considering you get to own the game and play it multiple times and a movie ticket lets you watch it a single time and then it’s a memory). And THEN I say to say goodbye even a lot of the long SP games cause those are getting hit as well...sure it may take a few weeks longer for a long game like Skyrim or Darksiders to hit USED but it'll get there, an it won't take long. So I say those things first. And THEN I say fuck off. And THEN I say, “show me something fun that never gets old and I’ll show you someone masturbating’.

And you know what’s funny? Besides that last line, I mean?

What's funny is: if used game sales for almost new games were selling briskly for 30 bucks less but barely a dollar more, then a message would be coming to us game makers loud and clear. That message would be ‘your products are wayyyyyy too expensive! We don't think they are worth 60 bucks or 50 bucks or even fucking 40 ass bucks!!!'....But a lot of used game sales are a tiny 10 bucks off. Usually less…like 5 bucks off! And they sell great! So you’re saying that SHADOWS OF THE DAMNED makes sense at 55 dollars but not 60?!? Or the brilliant RAYMAN:ORIGINS would have sold much better at 50 bucks but not 60?** Please. It’s a bullshit argument that really can only be logically made by folks who NEVER pay more than 30 bucks a game. 


So all this rambling is me saying these three things about the online pass:

-      -#1- I like the online pass for most games. I'm happy to be affiliated with a publisher that is at least TRYING to find a way to keep making big budget games that don't have to just be military shooters. Not that military shooters are bad, I love those kinds of games- they are great! But I also love that big publishers are willing- and currently able- to roll the big ass money dice on some titles that are more imaginative and unique (conceptually, IP wise) than military shooters. And if it turns out an online pass allows those publishers to keep rolling those dice on things like THE LAST GUARDIAN or LA NOIR or SHADOW RUN or BULLETSTORM or MASS EFFECT (on paper, that game- amazing as it turned out- could not have looked like a slam dunk, could it?!?) or NO MORE HEROES or yes, even TWISTED METAL and STARHAWK...then so motherfuckin be it. 


-       #2- I don’t like the online pass for TWISTED METAL but not for some 'man of the people/Jaffe really gets the customer and wants to stick it to the publisher/man' 'noble' reason. The ONLY reason I want Twisted Metal to ship without the online pass is because the big picture in my mind is to get as many folks trying Twisted Metal- even folks that we make NO money off of- so that if we ever make a part 2, our fan base will be much bigger and then on THAT game use the online pass. 


-      #3-I could be wrong about online passes. It could be true that making customers use online passes is actually hurting sales. Perhaps the vocal minority who say ‘they will never buy a game with an online pass’ is really quite a big ass group. And in that case- as I hope it’s clear by now- we should never do an online pass and figure out how- if at all- we can deal with the used sales issue that has significantly contributed to the drop in software dollars publishers (and thus developers) have been seeing as of late.  I’m all for letting the market decide and if the market says ‘we hate online passes’ then fuck it, you ignore your customers at your own peril and I don't want to play that game. Again, customer is always right. But I really don't think that's what is going on here.

David 


** I enjoyed SHADOWS OF THE DAMNED and LOVE RAYMAN:ORIGINS (top 5 of the year, for sure) but I am just saying that if someone was willing to pay 55 bucks for RAYMAN, then they are willing to pay 60. I don't know if the number of folks who will buy RAYMAN:ORIGINS used (thus denying Ubisoft of any cash) is enough to bring them into profit (assuming they have not broken even- but I know NOTHING about that game's dev or cost...just using it as example cause I love it and it doesn't seem to have 'BIG 60 dollar hit!' written on it)...but no matter how much extra Ubisoft would make on that game if they got some of the used sales, at least it's SOMETHING they can add to get them closer to profit. Doesn't matter if you are talking a brilliant 60 dollar game that doesn't sell, a shitty 60 dollar game that does, or - best case- a brilliant 60 dollar game that flies off the shelf, the folks who financed it and made it NEED a cut from those used sales if the 60 dollar games biz is to survive in a form even somewhat resembling the current one. And again- if it doesn't survive- that's fine too. 99 cents, 10 bucks, 100 bucks...been wanting digital distribution and varied pricing tiers for years anyway! :)  

Monday, October 31, 2011

HAPPY HALLOWEEN!!!

Nice to see good ol' Needles and Kratos representing the freaks and killers of the world this All Hallow's Eve! Thanks for sending these in, ya'll! 

Here's AG3N1US about to get his sweet tooth on! Mmmmmm....cup cakes! :)


And here's one of AG3N1US in a bad ass action pose (clearly with a friend he picked up while playing THE HEIST!) 

Shit, be careful Joe_Stein89...the tip on that knife is sharp and fine! ...see what I did there? I took his name and made a...ah, never mind. Fuck off! :)



JRUFFLER looking creepy with that neat, evil green glow! 


Love the semi big headed look of this version of Tooth by LI_MILOE. That mask is super, super cool! 


And how could we forget the God of War himself?!? Where'd you get those blades, NINJEL1? Looking very cool! 

Thanks Batdump! The way the pic was shot makes it look like Kratos in Big Head Mode! :) Very cool costume! But why so sad?!?

Game Journalism's bad boy (yes, I just wrote that...), Destructoid's own Jim Sterling! Thanks Jim! When we gonna do a podcast together?!?! And by the way, I thought your love note to that hater earlier today was quite hilarious ('I am in love with you'), not to mention super romantic :)...

Ok, I cheat a bit. This is a guy from DragonCon that Edwinshouse tweeted me about. BUT I assume with a costume this cool, he'll be wearing it tonite as well! :)

Sweet Tooth, you will kill Captain America now! The Red Skull demands it!!!

Happy Sweet Tooth Halloween, compliments of Mr. QweggBomb! 

Talk about a Tag Team! Sweet Tooth and MJ, kicking some major ass on Halloween night! I assume Tooth used propofol to light his hair on fire?!? Thanks MetinVeyda! 


The man, the myth, the mo-fuckin' legend: NUCLEAR JOHNSON! Wait...now that I just typed that name out I THINK I finally get it. It's a penis joke, yes? Anyway, Nuke: thanks for the great feedback on Twisted from PAX! Super helpful and super appreciated! Thanks for being a fan of the series- means tons to us! 

And the award for Sweet Tooth with the coolest alter ego goes to: KAPTNGRAVES! 


If you are heading out as one of our characters this year (or if you see someone out and about today in a Twisted or God of War costume), take a pic and send it to the blog, if you don't mind? Thanks!
Ok- gonna get the day rolling early so I can hopefully shut down around 5:30 and get the trick or treating rolling with the kids! Be safe and have today/tonight ya'll! 
David 

Friday, October 28, 2011

Meeting Heroes Rocks Much!

It's a stunning/humbling moment when one of your heroes becomes one of your friends. Amazing and fun to do the IGDA talk with John Mufu*!in' Romero last night! What a cool dude! And check it: there's TWO heroes for the price of one cause Ms. Brenda Brathwaite was there as well and as you probably already know, she kicks much game design/game making ass (she freakin made Train and designed Jagged 'Freakin' Alliance and co-authored one of my fave books on game design!) 


Oh...and please don't tell her this but she reminds be a bit of CJ from my favorite show, The West Wing. So last nite talking to her I spent half the time pretending I was President Bartlett. :) Does that make me a crazy person?!?


David 

The Return Of Small Brawl?!?!

Not so much! :)


I mean, MAN, how cool is that?!?! Can't wait!

David

ps. I THINK there's an RC Axel coming as well! Seen stills of the model but not seen the real thing yet. 

Wednesday, October 26, 2011

Lucky/Blessed

My kids' school sends out a weekly news letter to let the parents know what's going on at the place (fundraisers, book clubs, Halloween parades...stuff of that nature).  The letter also contains a note from the principal (a super great guy who's passion for his work inspires me in my own work) and some light/fluff stuff (a little anecdote or quote or some such). This week the letter included this wonderful poem:


Unity
I dreamt I stood in a studio, and watched two sculptors there.
The clay they used was a young child’s mind, and they fashioned it with care.
One was a teacher—the tools she used, were books, music, and art.
The other, a parent—working with a guiding hand, and a gentle loving heart.
Day after day, the teacher toiled with a touch that was deft and sure.
While the parent labored by her side, and polished and smoothed it o’er.
And when at last, their task was done, they were proud of what they had wrought. 

For the things they had molded into the child, could neither be sold nor bought.
And each agreed they would have failed If each had worked alone,
for behind the teacher stood the school, and behind the parent, the home.

- Author Unknown



Damn thing almost brought a tear of gratitude to my eye. I'm so grateful my kids go to a such a wonderful, caring public school, especially in this day and age where so many of this country's public schools are letting the kids down (and usually not because the admins and teachers at said school are bad or uncaring...although that sometimes is the case, for sure...). Our whole family is super lucky/blessed (take your pick, or choose both!) to be in such a situation. 


David 

Tuesday, October 25, 2011

My Take On Eurogamer's 'Controversial' Uncharted 3 Review


Eurogamer's 'controversial' review* of Uncharted 3 reminds me of why I love that site's reviews.

I also loved their fair and insightful criticism of Calling All Cars back in the day; how they sussed out the specific reasons for the lack of depth in our game. God, how I wish I had been able to articulate and even realize that flaw during  CAC's development! We coulda made some simple changes that would have resulted in a much better title!**

As for U3, I've yet to play the campaign mode, but I played the beta over the summer and really liked it; I enjoyed it more than 99% of human based shooters on the market.  And I'm sure I'll love the U3 campaign when I pick it up next week (just as I've loved the earlier Uncharted games).

BUT…

…Eurogamer's conclusion/criticism about games that are super heavy on the 'experience' at the expense of the 'play' (like they claim Uncharted 3 is and like- by my own admission- GOD OF WAR 1 is***) is wonderfully thought out and presented and the only reason it's been labeled 'controversial' has nothing to do with the review itself and everything to do with the sad state of game consumers who have been so effectively conditioned by a number of the gaming press/gaming PR machines  that these gamers leap to a title's defense-not that this gem of a game needs defending- without even being open to the reviewer's criticism (be it valid or not). That's tragic. What's even more tragic is I would argue the games medium itself has been damaged by this practice. Irrevocably? No. But it has taken its toll for sure. 

So there's that.

BUT…

Besides having some great insight, what's great about the Eurogamer review is that it manages to be both positive and critical at the same time (Garsh! Wonder of Wonders! How'd they do that?!?!) 

It doesn't bash U3 at all (for to do so would just be trolling for hits since it's clear there ain't a thing in U3 that is bash worthy) and it clearly sings the game's many wonderful praises and achievements.  But it does call out what some people consider a fundamental flaw in many of today's console titles where making 'cinematic experiences'**** seems to have become a more important goal than making games. And it's nice to see that level of criticism and insight in games journalism, especially with a game as hyped and anticipated (and as amazingly great) as Uncharted 3. How refreshing that a great, hyped, and soon-to-be much loved game can be praised while at the same time intelligently and non mean-spiritedly criticized for what a reviewer thinks (agree or not) are genuine issues. Wow, that's just like big boy writing! And I love it! :) 

David

*Amazing this review is the one being called 'controversial'. To me, the 10/10 review that either mentions the flaws of the game and still gives a perfect score OR the review that doesn't mention the flaws at all (an even worse crime, assuming the reviewer thought there WERE flaws) is the true controversial review.  Gamers that don't see this as a problem need to wake up to the PR machine cause the Matrix has you. 

** A lot of people think I bash Calling All Cars at every turn. I don't. I am actually and super proud of the team that made the game, I'm proud of my contributions, and I love playing Calling All Cars in split screen to this day. I just hate that it didn't succeed more and I place that blame squarely on my shoulders (and I've written about that before). I love the game we made but I think it needed more stickiness and more depth (not always the same thing although many will tell you it is), not to mention a more commercial theme. And I kick myself that I didn't push (myself or others) to address these issues. 

***A lot of people ask me if I'd ever make another GOD OF WAR (assuming that opportunity was offered) and I always say the same thing: if it were GOD OF WAR meets something like ZELDA (formula wise), then yes (aka Darksiders, right?)…But if it were GOD OF WAR using the current formula, I would not. For me- and this is just me PERSONALLY (I get and respect not everyone shares this same thinking)- directing GOD OF WAR made me realize that as a game designer (and certainly as game director) I want our games to serve the gods of GAMEPLAY first and foremost. My and then team's desire to tell a story/make a movie may or may not get to be fulfilled (depending on the game) but if we do tell a story, it will never come at the expense of the gameplay (the thing that makes our medium matter and special). Games can have story (and many should, such as God of War) and most games- even pure play games- should have strong world and IP. But working on God of War made it clear that- for me- if we have to cut a set piece or bit of spectacle because of our desire to put play first, then so be it. Ideally, the BEST games are those that do both.  

But what is really interesting/telling, is that as much hype and fan love as the cinematic experiences get, it's the game-y games that sell and sell and sell. Look at Guitar Hero, MW3, Angry Birds, Farmville, Mario, Madden, Wii sports, and on and on and on.  Hell, even GTA sells to MOST folks because they just like to fuck around in the world (the game part). I think hardcore FANS of games love seeing our medium push (successfully or not- YMMV) into the medium of film and utilize techniques from that medium (sometimes surpassing film, as it seems U3 does via the cargo plane sequence alone- Michael Bay simply DREAMS of such a cool scenario!) And I think these fans dig this stuff because it shows off the tech we love (and paid a lot of cash for), it gives us the stunning art our eyeballs crave and the energy/adrenaline our guts respond to, and perhaps (not for all but certainly for some) because it presents what is- to me- a false hope/desire (and a very real display of desperation) that AT LAST our geeky habit is now COOL and RELEVANT and MAINSTREAM! End of the day tho, look at the top of the charts: the GAME STUFF sells buckets when it's themed right and executed well. The EXPERIENCE STUFF sells well too but not near as much as the GAMEY stuff and the EXPERIENCE STUFF costs a hell of a lot more to make in most cases.

****I use the word 'experience' in 'cinematic experience' as shorthand cause ya'll know what I mean. Ironic tho since the whole point the Eurogamer review makes is that the player's actual INTERACTIVE EXPERIENCE is many times relegated to second class status in order to present the player with a more controlled VIEWING experience. 

Sunday, October 23, 2011

BWAAA HAAAA HAAAA HAAAA!

Got the house ready for one of the best holidays of the year today! Slammed with work today and really didn't want to spend the time but once I got rolling, I had to keep pushing :)!

It's also fun that- now that my kids are a bit older (6 & 8)- I get to go darker and creepier :)!

            



LOVE that dripping blood! Tomorrow when I get a sec and I need to smooth out the top line so there's no light peeking thru, but besides that: I think it's super cool! 


Phantom in the bushes!!!



 
Behind the scenes (aka the kids' playroom totally demolished so I could stick all this stuff in the window)!



Packaging for the blood. Freakin' $2.99 a pack at Rite Aid! It's this thick, very sticky pre shaped gel and man, if this stuff actually clings to the window for a whole week and is still up on Oct 31st, I'm gonna  buy stock in this damn company! Ok, not really...but still: it's really neat! 


Saw this at Rite Aid while picking up the blood. I just want you to think about something for a moment: I'm 40 and I played this system 30-33 years ago and these were the games I grew up on. $25-$35 per game at the time and now here we are, a few decades later and you can play 60 of the damn games for what used to be the price of a single one! I know it's hard to imagine but in 30 years time, we'll be playing Uncharted 3, Gears of War 3, Battlefield 3, COD MW3, and yes, Twisted Metal PS3 for a similar deal! Granted, it'll just be in a browser window or a we'll be playing a holographic image of the game, but still: just amazing how fast state of the art becomes charmingly nostalgic...

Ok- gotta do a call then get to bed. Up at 5am to Twisted some mutha fuckin' Metal! Later!

David 

Saturday, October 22, 2011

Where The Magic Is Made...

...or at least a hell of an awful lot of it! I certainly don't want to make light of the significant Sony contributions to Twisted Metal (many departments, starting with Santa Monica PD and going through Marketing and Sound and Movies and on and on and on) or the invaluable contributions made by many 3rd party companies (not to mention my own work that is on display in the game), but this is where the Eat Sleep Play Utah team takes all of that stuff and turns it into a full fledged game:


Pretty unassuming, eh?!? Certainly not as cool as the Blizzard campus with the fucking Warcraft statue/fountain out front! :)

But before you judge too harshly, know this: Besides being a very cool building in which to work (it was an old hardware building built-I think-in the early 1900's) this building is also the NEXUS of kick ass game making in Salt Lake City! 

Or at least one of the Nexi (it's Nexi, right??!)...

Cause besides Eat Sleep Play, this same building houses CHAIR (the amazing Shadow Complex/Infinity Blade creators) and SMART BOMB INTERACTIVE (creators of the fantastic kid's MMO Animal Jam, a game my daughters have been addicted to for the last 4-6 months!)

So there ya go! 

David 

Disney Days

Hit Disneyland and California Adventure last Sunday. FIrst time back since May because work has kept me so bizzy. But I needed some quality time with my girls and we'd been away from one of our favorite places for too long.  So I made the time and we went. Took some pics. Just wanted to share a few:

Our season passes! Got them in May but this was the first chance we had to use them. Man I love the Disney Season Pass! 


Nice to see Uncle Walt was also a firm believer in iteration. Good ol' Iteration: can't make a successful creative project with out it. 



Vampires on Space Mountain?!? This is the image that came back to us after we got off the Halloween version of the amazing coaster. WTF?!?




Both my kids are now brave enough to take on TOWER OF TERROR! This is a pic of the entrance to the ride car itself after you walk thru a super detailed line queue of an old, haunted Hollywood hotel. I've only ridden TOT once before last weekend (when my oldest had just turned 5) and the theme/set dressing/story scared her so bad, she's lived in fear of it ever since. This time, her younger sis wanted to go so she wrangled up some courage and we rode it! They both loved it and so did I...


 As you can clearly see from this pic! :) 






Ah, Mr. Bradbury-what a fan I am! So cool they did this for your classic story! 






Pumpkins hanging from the Halloween Tree branches...




One of my favorite rides- The Haunted Mansion- all decked out for its Halloween/Xmas mash up. Love the gingerbread smell! 


  Pumpkins all up in the woods as we wait in line to enter the mansion...


Words to live by posted in the queue for Splash Mountain. And yes, we took the plunge in FUCKING OCTOBER!


 As you can clearly see from this pic! :). Yeah we got soaked but were dry within 15 minutes! Love me some So Cal weather! 


By the way, check this out: 

That's about 1 year ago...check out the faces of my kids (same front position in each pic...I always try to get us the front of the log rides and the back of the coasters if I can!)...what a difference a year makes! From being scared to loving the thrill...there's a metaphor/life lesson/greeting card in there somewhere but I'm too lazy to sniff it out...

Ok, that's all I got for now- later ya'll!

David

ps...damn I hope that pic of me in the poncho doesn't end up as a gif on GAF or some such down the line. Ah well- the price I pay for sharing my life! :)...

pps. I'm not that vain of a guy but my brother did make me feel like a total wimp for wearing a poncho on a water ride. So as you can see in the most recent pic, those days are long gone :)...