Monday, January 18, 2010
WHAT THE HELL IS THAT FALLING FROM THE SKY?!?
Not just raining but freaking POURING! And I LOVE IT!
I liked Tina Fey's take on all the water at the Golden Globes last nite. She said, "This isn't rain. It's God crying for NBC."....or something to that effect. She so funny :)
I love the rain. I would not love it if it rained all the time. But 2-3 weeks of rain per year? Oh man, that's da bee's knees as the Brits say. It's like snow used to be when I lived in Alabama. We'd get it MAYBE a few times a year and it was a major novelty. That's how rain is here in San Diego.
Plus I'm kind of a homebody at times so I really love to get my coffee, open the window, and work while the rain just pours down. It's very cozy and productive and just feels like...I dunno...like I'm wrapped up in a little work cocoon. Yes, that is crazy dorky I know. Whatever. Here's the view from my window today:
Hard to tell from a still shot taken on an iphone but this year we're getting some major wind as well, so that's a cool bonus. In the pic above that big ass tree on the right is going nuts, dude! Whipping around and banging against my window just like in Poltergeist! Speaking of: a big tree came down a few blocks away, that's how windy it is.
Now I know that most of ya'll who get this kind of stuff year round must think I'm nuts. "What's the big damn deal?!?" you must be asking.
I get that. But whatever.
Ohh and it's all overcast too (duh). Check it:
Me and the ex took the girls to PF CHANGS for lunch today. They were home from school celebrating MLK day. So this is the drive home, shot from inside the car. I post it for a few reasons:
#1- look at those palm trees! Windy I tell ya! Not as crazy as it was when I drove to the Spike awards a few weeks ago...then the wind was pushing my car all around the freeway and I literally could see about 5 feet in front of my car. Very tense but very cool. I'm racing down the freeway, blasting Jay-Z, part terrified and part like, "Come on motherfucking rain! This all you got?!?! Bring it rain bitches!"...
#2- People think I'm rich because of the games I've worked on. I am SO not rich. I make a good living for sho, but check it all you 'peeps who think I live in a mansion': I don't! I live in a nice but typical suburban neighborhood in San Diego. So all you bitches out there saying I'm all rich, please stop. OR better yet: please send me lots of cash so I can live up to your swanky image of me! :)
#3- I know the dude who made Paranormal Activity lives in San Diego and shot the movie at his house. He also used to work at Sony San Diego (which is pretty close by). So I wonder if he doesn't live around me and shot his flick in my neighborhood cause the exterior of the house in that movie looks JUST like my neighborhood!
Ok, back to work. Prepping for a video capture session with the San Diego Sony peeps tomorrow so we can cut a video for the European Sales/Marketing teams. Later!
David
ps. Man I'm kinda hyper. What the hell?!? Can you tell?!?
Saturday, January 16, 2010
YES, I'M AN IDIOT
Some of you may recall I walked out of the movie about 30 minutes in the first time I went. I was just way too bothered by the cliche story to tolerate the thing.
Just goes to show that one's mindset when doing any sort of activity is everything. From watching a film to consuming any other sort of entertainment to eating a specific kind of food, if you're head's just not into it, it don't matter how good the thing is you're trying to vibe with.
When I tried to watch the flick the first time, I think my head was way too into our game (I had gone right after work) and I couldn't really give myself over to anyone else's creative vision. I was too tied into our own vision to get swept up in anyone else's, too focused on what we were trying to do with our new title.
Today however-prob cause it's the weekend and I've had about 12 hours to detox from the job- I could just let go and let the movie wrap me up. And it did! And I loved it! I don't think it's the next big thing but it was pretty darn fantastic and some parts of the flick downright classic!
Ok ya'll: it's Saturday nite and I'm hunkering down for a late nite of planning a video that we're making to show to the European sales/marketing folks in the next few weeks. Besides that, gonna be taking breaks by pounding away on Splosion Man on XBLA, my new addiction. What a fantastic game and a what a fantastic new character!
Talk soon-
David
Wednesday, January 13, 2010
FUNERAL FOR A FRIEND
And I know I'm so thankful for the amazing team at Eat Sleep Play who built the damn thing. Ya'll made a damn fine game people. Thank you so much!
LATER!
Tuesday, January 12, 2010
META GAMES, COOL MEETING, WALKING OUT OF AVATAR
Fuck I'm tired- later ya'll!
David
Sunday, January 10, 2010
COME ON MOVIE MARKETING PEOPLE!
Clearly I love Greek Mythology. And clearly I love cars mounted with machine guns and rocket launchers. And what do ya know?!? From watching the trailer, this movie has both!!!?!?
And I'm not one of these Chris Columbus haters. I think he's a solid director and used to be a great screenwriter (Goonies, Young Sherlock).
So I'll be there for this movie, hells yes. Not as excited for this as for the CLASH OF THE TITANS remake but I'll be there day one for both.
But COME THE HELL ON! PERCY JACKSON!?! That is the name of your hero? And that is the name of your fucking franchise?!?
I get that you can't just call it THE LIGHTNING THIEF, like the book cause you want to build brand awareness of the lead so you can do sequel after sequel and still keep the core protagonist in the title. Makes good sense. But change the fucking dude's name. You're launching a movie that- from the looks of it- cost at least 150 mill. I'm sure you've made lots of changes from the book to make the story more appropriate for the movie medium. When you were tinkering with the book to movie adaptation, didn't anybody go, "Dude, Percy Jackson is a stupid, wimpy, lame name for a hero and FUCKING TERRIBLE name for a movie franchise?!?"
Think about it: HARRY POTTER, INDIANA JONES, JAMES BOND, AND...Percy Jackson?!?! Percy Motherfucking Jackson?!? Come the fuck on. So dumb.
Hell, when the trailer voice guy even says the title at the end, you can so easily imagine after he recorded it he turned to the sound guy and was like, "Percy Jackson?!? Are they fucking kidding with that shit?!?"
"Hey mom! I wanna Percy Jackson action figure!"
Ugh.
Later ya'll! Hope your weekend is going great! Just got back from taking my kids to see Alvin and the Chipmunks Part Deux. I dug it! Liked the first one as well and David Cross is always really funny in these flix.
Oh speaking of movies, I walked the fuck OUT of Avatar on Friday nite. I get I'm in the teeny, tiny minority on this one so I ain't gonna deny that people clearly love it. I just ain't one of them. And you all know my taste's. I'm not some elitist movie going snob. Love mainstream movies and popcorn flix more than any other kind. But man, the story was SO boring and I've seen that story done over and over and over that I really was just kind of bored by the whole thing. But again, I get that I'm kind of alone on this as it's made over a billion bucks in less than a month?!!? Holy hell!
David
Thursday, January 07, 2010
THANKS MOD NATION RACERS!
Seems Tooth is getting some love over in Mod Nation! Whoever made this, thanks! It's so cool! Now if I could just get a real one! :)

Wednesday, January 06, 2010
LIKE I HAVE TIME FOR THIS...
Just got back from lunch and the siren's call of new games- especially new games that I've been eager to play and/or are getting stellar reviews- was too strong. But hell, I'm still playing Uncharted 2 and Mario & Luigi and a crap ton more. What am I thinking?!?!
Interesting thing on Darksiders: where the hell is the THQ logo?!? I thought THQ funded and published the game...it's rare enough to see a dev reach a status of getting the logo on the front of the box at all. But VIGIL is the only logo on the front OR back of the box (not even a THQ logo on the rear...just the name THQ in the legal text). I know THQ now owns VIGIL, perhaps they are trying to start a new brand? Anyway, just curious.
Ok ya'll- if I can get done with work early enough tonite you know what I'll be doing!
David
ps. Saturday at Comic Con already sold out?!?! Thank god a friend reminded me I can get a PRO badge which ain't sold out yet. I'd go nuts without all 4 days :)
LET'S BE HONEST...
All of the responses are pretty standard by now, with some weighing in on the values, others saying games are a waste of time,etc,etc,etc. Heard them all before. But one response from a parent really stands out:
Lets be honest most "Popular Games" don't require analytical thinking or planning or creativity. Sure you might find the one game out of 30 that require you to use the grey matter, but for the most part, they will not. MW2, probably the most popular game in recent history was just basically a rail shooter. Even the competitive component favors twitch reflexes over actual planning and tactics. WoW, the most successful game to date does not require analytical thinking or analysis.
So why does this stand out (aka annoy the fuck out of me)? Well I'll tell you ('he's going to tell, he's going to tell):
1- 'Let's be honest'- I fucking hate when people say or write that. Granted I've probably done it too, which is why I hate it even more. But writing 'let's be honest' is such a pussy way to argue. It's like the LAMEST attempt at debate, as if putting 'let's be honest' in front of the bullshit you are about to spew makes your listeners more apt to swallow it. Like 'I didn't think you were right before, but yeah, since now we're being HONEST and not just LYING to ourselves, sure, I gotta concede your point'. Fuck you.
2- Why is Popular Games in quotes? Is Modern Warfare 2 not REALLY a popular game but just an imaginary popular game? Is all that money Activision is raking in just pretend money? I don't understand. Perhaps this parent has a point if he's talking about imaginary games. Altho I would think imaginary video games are even MORE valuable for kids because they promote, you know, imagination.
3- Finally to his/her actual point- what a stupid fucktard. MW2 requires no tactics or strategy? Guess he has not actually played the game but just seen the tv commercials (which tends to be the case with these people who make this argument). Guess he/she has not played the Spec Ops mission where your buddy is in a copter and you are on the ground in the burbs trying to reach an extraction point. It was tense and required team work, communication, planning, resource management, and a host of other cerebral skills to succeed at the mission. Any good game designer KNOWS that a even a mediocre game HAS to tickle the brain or the game gets old in 5-10 minutes. 90% of what designers DO is try to figure out how to make a game engaging and trust me, it's got NOTHING to do with blood and effects and machine guns. That surface stuff TOTALLY matters to get your core audience of adult males INTO your game to begin with. But what keeps them playing- and purchasing versus renting- is engaging play. The presentation- which is what most people who know NOTHING about video games bitch about- is JUST the trick you use to entice the player to show up in the first place. But once they show up, your game better deliver the gameplay (read: mental) goods or you are sunk.
Man, I'm so fucking sick of this argument from people who don't play video games and yet- for some stupid ass reason- they think their opinion is worth something in this debate.
Ok done- off to work! Later ya'll!
David
Tuesday, January 05, 2010
THIS IS WHY THE INTERNET=GOD DAMNED GOLD!!!!
Adam Orth at LucasArts sent me this and I just fell on the fucking floor. This is just gold man! GOLD!
David
Monday, January 04, 2010
Sniff...Sniff....
This is a link to the Kotaku Darksiders game review.
Glad to see most other reviewers don't feel the same. However Kotaku usually has pretty good reviews so I'm not sure what to think. Ah hell, I'm gonna get it anyway as I've been looking forward to it since I played it at Comic Con a few years back (and really dug it). Love the main character and world design (just a Joe Mad fan I guess). Here's hoping the rest of the game has something special to offer!
Anyway, so there's that. :(
David
ps. Ugh, this is why Twitter was so good. Easier to do a quick tweet about this...ah well, I'm just in the sadness phase of losing Twitter.
Saturday, January 02, 2010
My very fast thoughts on the indie game scene...
not participating in it.
ps. I know the formatting on this is shit. But it's 3AM and I don't have time to deal with it right now. When I came back to blogging last week I found BLOGGER had changed their interface and beats the hell out of me how to make it work. I'll get around to it in the next few posts but I'm frankly too tired and bizzy to deal with it right now. Hope ya'll don't mind too much- thx!
Thursday, December 31, 2009
RAMBLIN' MAN RETURNS
Ok, this one is pretty damn rambly- sorry bout that.
Happy New Year ya'll!
David
By the way, even since I got my new Mac, my video and audio have been out of sync.
Promise I'll figure it out before the next one- totally sux. Sorry bout that!
Ok, and here are the pics of my now clean, memorabilia-free office :)
Tuesday, December 29, 2009
Making Room For The New...
Is there a proper way to tweet?!?!
Monday, December 28, 2009
Thanks For Coming Out Tonight...
Tuesday, December 08, 2009
For the record...
Hope you are all well- chat in a few months when we announce our game- later!
David
ps. ever since I got this new mac my youtube videos have been out of sync- I'll check into it when I get back to blogging in Feb/March when I return...
Saturday, August 29, 2009
Used Game Sales Ramble
Friday, July 31, 2009
You Can't Teach A Dog To Sing...
Just to clarify a little on my views on the whole 'Destructoid/Can Games Mean Something More' thing...oh and someone mentioned liking to see a debate/discussion between me and the Destructoid author of the piece...would LOVE to do something like that when I have the time; it would be fun :)
But so just to clarify:
#1- I don't actually CARE if people view games as art or only entertainment or whatever. Don't want, need, or care about debating 'what IS art, anyway!!' That's just labels to me. And plus, yes, the debate over 'what is art' is too tired to even care about anymore. I'm not a junior in high school anymore which- to me- is around when that very relevant discussion should occur...and be put to bed. So my issue is NOT with 'when will we get to a place where the best work in our industry can be seen as art!' I really don't care. And anyone who is a real artist should not- in my opinion- care either.
#2- My main point was that the author's take- I forget his name and frankly am too tired to go back and check :)- but his point seemed to be that games can be more relevant to the real world and can speak more to the human condition than the violent power fantasy games that line the shelves. Some have pointed out that the Destructoid author was talking to gamers and not game makers. Sure, I concede that. But it makes no difference; the gist of his issue was the same: games can and should be more relevant. Now to that point, I say:
a- one COULD argue that the human condition IS violence and dog eat dog and video games capture that brilliantly, in many ways more so than any other medium by actually putting us INTO the experience and allowing us- after the fact- to analyze how and why we behaved in a tense, terrifying situation. Instead of having the privilege and luxury to sit and ruminate on 'the horrors of war' or the 'state of man' by watching Saving Private Ryan or Schiendler's List, games allow us to see how we would REALLY react in violent situations. And what does it show us about the human condition? It potentially shows us that all the cafe chillin', coffee drinking big brains sitting around pondering the fate of man would revert to our animal base in an instant order to survive and in order to win. So there is that. But to be fair, that's just me playing devil's advocate. I don't REALLY think that is what is going on. But ya know, there's a theory for you.
b- there ARE games out there that may not speak to the human condition (altho there are some that try) but there are commercial games out there that are not about violent power fantasies. Mario Kart was the best selling game IN THE WORLD last year. Not really a power fantasy. Same with Bejewelled or Bookworm or Pet Society or Tetris. So while there are few games that strive to meet the lofty goals set forth in Mr. Destructoid's video, it's wrong to act as if most/all games are violent blood baths. And a good % of the successful games are NOT violent.
#3- My key point in my video rebuttal was that IF it was possible or desirable to make games mean something 'more', we would have been further along by now. In the last 4000 years since the world's first game was known to be played, how have we been doing merging meaningful, human condition-striving stories, feelings, and emotions with game mechanics? Sure we have video and 3d worlds and motion controls now and YES those matter in the quest. But they don't matter so much that it would make sense that ONLY NOW is the merge of meaning and gameplay beginning to be possible. We should have seen at least SOME VERY PROMISING SIGNS along the way during the last 4000 years. But we have not. And using Chess or GO doesn't count in my book. Yes, those are POSSIBLY metaphors for other things but what those games stand for is not readily apparent to most players and only apparent to some once the metaphor has been explained to them. Few if any finish chess and- totally unprompted- say: 'ya know, I think that game I just played was about something MORE than just the surface...it seems perhaps it was about war and the futility of war...'
#4- My other point on this is that EVERYONE who loves games can and should have an opinion on this. I was not saying that only game makers should be able to discuss this. But I don't think it's fair to just sit and bitch about what games should/could be without being aware that big companies in the game industry DO TRY at different times to crack this nut and that the problem is not simply that we just don't wanna do it. That's just a bunch of bullshit. What I was also saying was, as an industry worker who has pitched games and been in pitches, people have either tried this and it never got off the launch pad (not cause stupid execs who are just greedy bastards but cause the design sounded boring and/or there was no clear direction on how the designers wanted to achieve their lofty goals and so no one wanted to make it) OR the attempt at emotion was made, the game shipped, and it didn't really resonate with enough people that it became a watershed moment.
#5- Also, remember- even fun, summer movies- the good ones- have heart and character and are ABOUT more than just power fantasies. IRON MAN certainly was, as was the DARK KNIGHT. So you'd think in the last 30 years of video games, even amid the big blockbuster power fantasy type games that we- admittedly- love to make, that SOMEONE would have SUCCESSFULLY slipped some meaning in their game. Going big and actiony is not anathema to character and metaphor and meaning. And look, I know game makers who have tried it (I won't mention the games or the names) but I've had them TELL me that their games- one of which was a MASSIVE HIT, and one of which was a dud- were metaphors for the Iraq war for example; or for going back home to where your soul really is. Hell, I've tried it before mysef. And NONE of us have succeeded at a level that matters enough for me to go, "AHH! We're onto something!"....as I've said before, it took years and years of work to establish character and meaning and game mechanics that mirror emotion and game play that is metaphor and in the end, very few were moved or affected by it. And the ones that were- while they applaud our efforts- are MUCH More affected by an average prime time television show. See, when we fire with all our ammo, all our effort...we still can't come close to an episode of CSI in terms of emotion. Granted, that's just us. Just cause WE can't do it, doesn't mean it can't be done. But I'm just saying that even our best game makers have not come close to an average level of emotion or meaning that you get from the TV. And yes, I've played ICO and SHADOW and PASSAGE and TODAY I DIE and BRAID and FLOWER and SEPTEMBER 12 and many others. And SOME of those games I've loved out right and are in my top 10 games of all time. Some I didn't love as much but at the very least I appreciated them for what they were doing. And so I am saying is that I am aware of the 'emotional cannon of games' and I still stand by my statement. Granted, it's just my opinion. Your mileage may vary. But I cry at fucking coffee commercials so I'm easy; easy enough that you'd think a great game with artistic and emotional intent would have gotten to me. But so far, nothing worth shouting about.
#6- Finally, I really think when the brain is engaged in gameplay, the thematic falls away. You could give me photo real graphics and smell-o-vision and jack the thing into my brain and put me on that beach landing in Saving Private Ryan and I would NOT be affected in the same way the audience watching the film was. I would not be thinking about the loss of life or the pointlessness of war. I would just be trying to 'solve the puzzle' of 'what is the safest way to get to the bunker at the top of the hill'....because games are simulations...for real life or for fantasy life, but they simulate an experience. And when you are LIVING AN EXPERIENCE- just like when you live your life- you are not appreciating the artistry of it. You are just living it. I really feel it's only thru outside observation of an experience (your own or that of a character that you relate to in SOME way) can we actually be affected and have our thoughts provoked. This does not happen during the experience. At least, this is my take on it.
Now all this is not to say, "Don't try!"...I would LOVE for games to have the ability to affect us more. How neat would that be! But I'm just saying that it's wrong to present the case that games could be so much 'more' if we just tried harder and just wanted them to be and the only reason we don't have our watershed game version of American Beauty or Casablanca or Gone With The Wind is because we just are not willing to be artists. That's bullshit. We're trying and many of us are STILL trying. I'm just saying that, so far, ain't noting happening yet. As for me tho,I've lost interest and would rather focus on what I feel games do very well than try to get them to do something else that other mediums already do crazy good. I mean, what's the point? Why not just go make a movie or write a book? It's like trying to teach your dog to sing. You can KIND of do it; he'll make some sounds that KIND of sound like singing and some folks will sort of go, "Hey it sounds like he's singing HAPPY BIRTHDAY!!!' ....But end of the day, if you want to hear some great music, why not just go listen to an actual song? Doesn't mean you shoot your dog. He's great for other stuff. Just not singing. So why force it?









