Wednesday, March 21, 2012

LATEST TWISTED METAL UPDATE



#1- TROPHY INFO:
Here is a site that may help out learning how to get the specific trophies you may be having an issue with. Again, IF you feel you've done what you need to do, let me know what you did exactly and I'll check with the programmers and see feel you are doing it the right way. If you are but are still not getting the trophy, then that will be great info for us in terms of trying to fix the bug. Thank you! 
Oh, and here's a post from that site's trophy guide that may be of some help to some of you:
Lastly, do note that there seems to be a slight issue with stat tracking for ranked matches. Due to the stats being out of sync, some players have reported receiving trophies earlier or later than they were suppose to receive them. The problematic trophies include: 'Any Car Will Do', 'Point, Shoot, Kill', 'A la mode' and'Another Level'. If you do not receive these trophies by the time you've met the requirements, don't stress out. Just keep playing online ranked matches and it will unlock eventually (focus on the requirements for said glitched trophy). Sony and the Eat Sleep Play team are looking into the issue and hope to fix the stats sync and exp problems with an upcoming patch.

#2- CURRENT NON PATCH TWEAK VARIABLES: 
Pretty dry but may be of interest for some of you. Also, keep in mind, not all of the numbers listed below are the numbers working in the game right now. The numbers below are not 100% up to date.
TUS : MACHINE_GUN_DAMAGE = 1.000000 (1.000000)
TUS : MACHINE_GUN_MP_DAMAGE = 1.000000 (1.000000)
TUS : UZI_SIDEARM_DAMAGE = 0.580000 (0.580000)
TUS : UZI_SIDEARM_MP_DAMAGE = 0.580000 (0.580000)
TUS : SHOTGUN_SIDEARM_DAMAGE = 8.500000 (8.500000)
TUS : SHOTGUN_SIDEARM_MP_DAMAGE = 8.500000 (8.500000)
TUS : GRENADE_SIDEARM_DAMAGE = 5.000000 (5.000000)
TUS : GRENADE_SIDEARM_MP_DAMAGE = 5.000000 (5.000000)
TUS : MAGNUM_SIDEARM_DAMAGE = 11.000000 (11.000000)
TUS : MAGNUM_SIDEARM_MP_DAMAGE = 11.000000 (11.000000)
TUS : LASER_SIDEARM_DAMAGE = 1.000000 (1.000000)
TUS : LASER_SIDEARM_MP_DAMAGE = 1.000000 (1.000000)
TUS : SWARM_SIDEARM_DAMAGE = 3.800000 (3.800000)
TUS : SWARM_SIDEARM_MP_DAMAGE = 3.800000 (3.800000)
TUS : FIRE_MISSILE_DAMAGE = 16.000000 (16.000000)
TUS : FIRE_MISSILE_MP_DAMAGE = 16.000000 (16.000000)
TUS : HOMING_MISSILE_DAMAGE = 12.000000 (12.000000)
TUS : HOMING_MISSILE_MP_DAMAGE = 12.000000 (12.000000)
TUS : GAS_CAN_DAMAGE = 20.000000 (20.000000)
TUS : GAS_CAN_MP_DAMAGE = 20.000000 (20.000000)
TUS : POWER_MISSILE_DAMAGE = 75.000000 (75.000000)
TUS : POWER_MISSILE_MP_DAMAGE = 75.000000 (75.000000)
TUS : RICOCHET_DAMAGE = 25.000000 (25.000000)
TUS : RICOCHET_MP_DAMAGE = 25.000000 (25.000000)
TUS : REAR_REMOTE_BOMB_DAMAGE = 20.000000 (20.000000)
TUS : REAR_REMOTE_BOMB_MP_DAMAGE = 20.000000 (20.000000)
TUS : STALKER_MISSILE_DAMAGE = 45.000000 (45.000000)
TUS : STALKER_MISSILE_MP_DAMAGE = 45.000000 (45.000000)
TUS : SWARMER_MISSILE_DAMAGE = 4.000000 (4.000000)
TUS : SWARMER_MISSILE_MP_DAMAGE = 4.000000 (4.000000)
TUS : SNIPER_RETICLE_MISSILE_DAMAGE = 16.000000 (16.000000)
TUS : SNIPER_RETICLE_MISSILE_MP_DAMAGE = 16.000000 (16.000000)
TUS : SHOT_GUN_DAMAGE = 40.000000 (40.000000)
TUS : SHOT_GUN_MP_DAMAGE = 40.000000 (40.000000)
TUS : AIR_MINES_DAMAGE = 24.000000 (24.000000)
TUS : AIR_MINES_MP_DAMAGE = 24.000000 (24.000000)
TUS : SUPER_SWARMERS_DAMAGE = 5.000000 (5.000000)
TUS : SUPER_SWARMERS_MP_DAMAGE = 5.000000 (5.000000)
TUS : TURRET_SNIPER_DAMAGE = 9.000000 (9.000000)
TUS : TURRET_SNIPER_MP_DAMAGE = 9.000000 (9.000000)
TUS : WHEELIE_SLAM_DAMAGE = 40.000000 (40.000000)
TUS : WHEELIE_SLAM_MP_DAMAGE = 40.000000 (40.000000)
TUS : CRUISE_MISSILE_DAMAGE = 350.000000 (350.000000)
TUS : CRUISE_MISSILE_MP_DAMAGE = 350.000000 (350.000000)
TUS : DROP_MINE_DAMAGE = 10.000000 (10.000000)
TUS : DROP_MINE_MP_DAMAGE = 10.000000 (10.000000)
TUS : FREEZE_MISSILE_DAMAGE = 1.000000 (1.000000)
TUS : FREEZE_MISSILE_MP_DAMAGE = 1.000000 (1.000000)
TUS : NAPALM_BOMB_COMBO_DAMAGE = 15.000000 (15.000000)
TUS : NAPALM_BOMB_COMBO_MP_DAMAGE = 15.000000 (15.000000)
TUS : SUPER_DROP_MINE_DAMAGE = 40.000000 (40.000000)
TUS : SUPER_DROP_MINE_MP_DAMAGE = 40.000000 (40.000000)
TUS : BOSS1_MACHINE_MEGA_GUNS_DAMAGE = 1.000000 (1.000000)
TUS : BOSS1_MACHINE_MEGA_GUNS_MP_DAMAGE = 1.000000 (1.000000)
TUS : MEGA_GUN_DAMAGE = 1.750000 (1.750000)
TUS : MEGA_GUN_MP_DAMAGE = 1.750000 (1.750000)
TUS : SPECTRE_MISSILE_DAMAGE = 40.000000 (40.000000)
TUS : SPECTRE_MISSILE_MP_DAMAGE = 40.000000 (40.000000)
TUS : SEDAN_MISSILE_DAMAGE = 6.000000 (6.000000)
TUS : SEDAN_MISSILE_MP_DAMAGE = 6.000000 (6.000000)
TUS : MUSCLE_MINIGUN_ROUND_DAMAGE = 0.328125 (0.328125)
TUS : MUSCLE_MINIGUN_ROUND_MP_DAMAGE = 0.328125 (0.328125)
TUS : MUSCLE_SWARMER_STAGE_2_DAMAGE = 2.000000 (2.000000)
TUS : MUSCLE_SWARMER_STAGE_2_MP_DAMAGE = 2.000000 (2.000000)
TUS : MUSCLE_SWARMER_STAGE_3_DAMAGE = 2.000000 (2.000000)
TUS : MUSCLE_SWARMER_STAGE_3_MP_DAMAGE = 2.000000 (2.000000)
TUS : SUV_GRENADE_DAMAGE = 1.560000 (1.560000)
TUS : SUV_GRENADE_MP_DAMAGE = 1.560000 (1.560000)
TUS : SUV_MISSILE_DAMAGE = 2.000000 (2.000000)
TUS : SUV_MISSILE_MP_DAMAGE = 2.000000 (2.000000)
TUS : SUV_TRACER_DAMAGE = 0.500000 (0.500000)
TUS : SUV_TRACER_MP_DAMAGE = 0.500000 (0.500000)
TUS : FLAMES_DAMAGE = 0.133390 (0.133390)
TUS : FLAMES_MP_DAMAGE = 0.133390 (0.133390)
TUS : CHAINSAW_DAMAGE = 40.000000 (40.000000)
TUS : CHAINSAW_MP_DAMAGE = 40.000000 (40.000000)
TUS : SEMI_MINE_DAMAGE = 25.000000 (25.000000)
TUS : SEMI_MINE_MP_DAMAGE = 25.000000 (25.000000)
TUS : SEMI_SWARMER_STAGE_2_DAMAGE = 5.000000 (5.000000)
TUS : SEMI_SWARMER_STAGE_2_MP_DAMAGE = 5.000000 (5.000000)
TUS : SEMI_SUPER_GRENADE_DAMAGE = 45.000000 (45.000000)
TUS : SEMI_SUPER_GRENADE_MP_DAMAGE = 45.000000 (45.000000)
TUS : SEMI_TRACER_DAMAGE = 1.500000 (1.500000)
TUS : SEMI_TRACER_MP_DAMAGE = 1.500000 (1.500000)
TUS : JUGSCAB_GATLING_TRACER_DAMAGE = 1.750000 (1.750000)
TUS : JUGSCAB_GATLING_TRACER_MP_DAMAGE = 3.000000 (3.000000)
TUS : JUGSCAB_GATLING_BLANK_DAMAGE = 1.750000 (1.750000)
TUS : JUGSCAB_GATLING_BLANK_MP_DAMAGE = 3.000000 (3.000000)
TUS : TRIGUN_BLANK_DAMAGE = 0.500000 (0.500000)
TUS : TRIGUN_BLANK_MP_DAMAGE = 0.500000 (0.500000)
TUS : SEMI_SWARMER_STAGE_3_DAMAGE = 10.000000 (10.000000)
TUS : SEMI_SWARMER_STAGE_3_MP_DAMAGE = 10.000000 (10.000000)
TUS : HOMING_GURNEY_DAMAGE = 40.000000 (40.000000)
TUS : HOMING_GURNEY_MP_DAMAGE = 40.000000 (40.000000)
TUS : GUIDED_GURNEY_DAMAGE = 20.000000 (20.000000)
TUS : GUIDED_GURNEY_MP_DAMAGE = 20.000000 (20.000000)
TUS : COMMVAN_FIRE_MISSILE_DAMAGE = 30.000000 (30.000000)
TUS : COMMVAN_FIRE_MISSILE_MP_DAMAGE = 30.000000 (30.000000)
TUS : COMMVAN_TOW_MISSILE_DAMAGE = 20.000000 (20.000000)
TUS : COMMVAN_TOW_MISSILE_MP_DAMAGE = 20.000000 (20.000000)
TUS : COMMVAN_TOW_MISSILE_S2_DAMAGE = 20.000000 (20.000000)
TUS : COMMVAN_TOW_MISSILE_S2_MP_DAMAGE = 20.000000 (20.000000)
TUS : COMMVAN_SMOKE_MISSILE_DAMAGE = 14.000000 (14.000000)
TUS : COMMVAN_SMOKE_MISSILE_MP_DAMAGE = 14.000000 (14.000000)
TUS : TOW_30_PICKUP_DAMAGE = 0.000000 (0.000000)
TUS : TOW_30_PICKUP_MP_DAMAGE = 0.000000 (0.000000)
TUS : TOW_100_PICKUP_DAMAGE = 0.000000 (0.000000)
TUS : TOW_100_PICKUP_MP_DAMAGE = 0.000000 (0.000000)
TUS : TOW_TRUCK_FODDER_LAUNCH_DAMAGE = 5.000000 (5.000000)
TUS : TOW_TRUCK_FODDER_LAUNCH_MP_DAMAGE = 5.000000 (5.000000)
TUS : TOWTRUCK_HEALTHWAVE_DAMAGE = 0.300000 (0.300000)
TUS : TOWTRUCK_HEALTHWAVE_MP_DAMAGE = 0.300000 (0.300000)
TUS : TOWTRUCK_DEATHWAVE_DAMAGE = 20.000000 (20.000000)
TUS : TOWTRUCK_DEATHWAVE_MP_DAMAGE = 20.000000 (20.000000)
TUS : SWEETTOOTH_MISSILE_DAMAGE = 5.000000 (5.000000)
TUS : SWEETTOOTH_MISSILE_MP_DAMAGE = 5.000000 (5.000000)
TUS : HEARSE_COFFIN_DAMAGE = 10.000000 (10.000000)
TUS : HEARSE_COFFIN_MP_DAMAGE = 10.000000 (10.000000)
TUS : SHOT_GUN_DUMMY_DAMAGE = 0.000000 (0.000000)
TUS : SHOT_GUN_DUMMY_MP_DAMAGE = 0.000000 (0.000000)
TUS : MAGNET_DAMAGE = 0.000000 (0.000000)
TUS : MAGNET_MP_DAMAGE = 0.000000 (0.000000)
TUS : MAGNET_PROJECTILE_DAMAGE = 11.200000 (11.200000)
TUS : MAGNET_PROJECTILE_MP_DAMAGE = 11.200000 (11.200000)
TUS : BLOWN_MAGNET_DAMAGE = 0.000000 (0.000000)
TUS : BLOWN_MAGNET_MP_DAMAGE = 0.000000 (0.000000)
TUS : AXEL_CRUSH_DAMAGE = 40.000000 (40.000000)
TUS : AXEL_CRUSH_MP_DAMAGE = 40.000000 (40.000000)
TUS : AXEL_SPIKES_DAMAGE = 40.000000 (40.000000)
TUS : AXEL_SPIKES_MP_DAMAGE = 40.000000 (40.000000)
TUS : AXEL_SHOCKWAVE_DAMAGE = 10.000000 (10.000000)
TUS : AXEL_SHOCKWAVE_MP_DAMAGE = 10.000000 (10.000000)
TUS : ESPORT_FIREBALL_DAMAGE = 14.000000 (14.000000)
TUS : ESPORT_FIREBALL_MP_DAMAGE = 14.000000 (14.000000)
TUS : ESPORT_FREEZEWAVE_DAMAGE = 5.000000 (5.000000)
TUS : ESPORT_FREEZEWAVE_MP_DAMAGE = 5.000000 (5.000000)
TUS : CRIMSON_FIREWAVE_DAMAGE = 5.000000 (5.000000)
TUS : CRIMSON_FIREWAVE_MP_DAMAGE = 5.000000 (5.000000)
TUS : DOLLHEAD_FIREWAVE_DAMAGE = 20.000000 (20.000000)
TUS : DOLLHEAD_FIREWAVE_MP_DAMAGE = 20.000000 (20.000000)
TUS : SWARMER_MISSILE_FULL_CHARGE_DAMAGE = 8.000000 (8.000000)
TUS : SWARMER_MISSILE_FULL_CHARGE_MP_DAMAGE = 8.000000 (8.000000)
TUS : REMOTE_BOMB_DAMAGE = 20.000000 (20.000000)
TUS : REMOTE_BOMB_MP_DAMAGE = 20.000000 (20.000000)
TUS : TIMES_ENV_MISSILE_DAMAGE = 12.000000 (12.000000)
TUS : TIMES_ENV_MISSILE_MP_DAMAGE = 12.000000 (12.000000)
TUS : MUSCLE_MINIGUN_ROUND_BLANK_DAMAGE = 0.328125 (0.328125)
TUS : MUSCLE_MINIGUN_ROUND_BLANK_MP_DAMAGE = 0.328125 (0.328125)
TUS : DETONATABLE_RICOCHET_DAMAGE = 16.000000 (16.000000)
TUS : DETONATABLE_RICOCHET_MP_DAMAGE = 16.000000 (16.000000)
TUS : FLAME_THROWER_DAMAGE = 0.460000 (0.460000)
TUS : FLAME_THROWER_MP_DAMAGE = 0.460000 (0.460000)
TUS : HELI_GATLING_GUN_TRACER_DAMAGE = 1.500000 (1.500000)
TUS : HELI_GATLING_GUN_TRACER_MP_DAMAGE = 1.500000 (1.500000)
TUS : SEMICAB_GATLING_GUN_TRACER_DAMAGE = 0.600000 (0.600000)
TUS : SEMICAB_GATLING_GUN_TRACER_MP_DAMAGE = 0.600000 (0.600000)
TUS : SEMICAB_MINE_DAMAGE = 15.000000 (15.000000)
TUS : SEMICAB_MINE_MP_DAMAGE = 15.000000 (15.000000)
TUS : SUPER_CRUSH_DAMAGE = 50.000000 (50.000000)
TUS : SUPER_CRUSH_MP_DAMAGE = 50.000000 (50.000000)
TUS : BOSS1_TURRET_ROUND_DAMAGE = 1.340000 (1.340000)
TUS : BOSS1_TURRET_ROUND_MP_DAMAGE = 1.340000 (1.340000)
TUS : SWEETBOT_HEAD_DAMAGE = 20.000000 (20.000000)
TUS : SWEETBOT_HEAD_MP_DAMAGE = 20.000000 (20.000000)
TUS : GRIM_RPG_DAMAGE = 45.000000 (45.000000)
TUS : GRIM_RPG_MP_DAMAGE = 45.000000 (45.000000)
TUS : ALT_HEARSE_COFFIN_DAMAGE = 60.000000 (60.000000)
TUS : ALT_HEARSE_COFFIN_MP_DAMAGE = 60.000000 (60.000000)
TUS : ROADKILL_MINE_DAMAGE = 25.000000 (25.000000)
TUS : ROADKILL_MINE_MP_DAMAGE = 25.000000 (25.000000)
TUS : BABY_HEAD_DAMAGE = 20.000000 (20.000000)
TUS : BABY_HEAD_MP_DAMAGE = 20.000000 (20.000000)
TUS : DOLL_HEAD_DAMAGE = 25.000000 (25.000000)
TUS : DOLL_HEAD_MP_DAMAGE = 25.000000 (25.000000)
TUS : BOSS2_FINGER_NAIL_DAMAGE = 25.000000 (25.000000)
TUS : BOSS2_FINGER_NAIL_MP_DAMAGE = 25.000000 (25.000000)
TUS : BOSS2_FLARE_CLUSTER_DAMAGE = 8.000000 (8.000000)
TUS : BOSS2_FLARE_CLUSTER_MP_DAMAGE = 8.000000 (8.000000)
TUS : BOSS2_FIREBALL_DAMAGE = 25.000000 (25.000000)
TUS : BOSS2_FIREBALL_MP_DAMAGE = 25.000000 (25.000000)
TUS : BOSS2_FIST_SLAM_DAMAGE = 20.000000 (20.000000)
TUS : BOSS2_FIST_SLAM_MP_DAMAGE = 20.000000 (20.000000)
TUS : BOSS3_STAGE1_MINE_DAMAGE = 15.000000 (15.000000)
TUS : BOSS3_STAGE1_MINE_MP_DAMAGE = 15.000000 (15.000000)
TUS : BOSS3_STAGE2_MINE_DAMAGE = 15.000000 (15.000000)
TUS : BOSS3_STAGE2_MINE_MP_DAMAGE = 15.000000 (15.000000)
TUS : Clown Missile_DAMAGE = 12.000000 (12.000000)
TUS : Clown Missile_MP_DAMAGE = 12.000000 (12.000000)
TUS : SUV_UPGRADE_TRACER_DAMAGE = 1.000000 (1.000000)
TUS : SUV_UPGRADE_TRACER_MP_DAMAGE = 1.000000 (1.000000)
TUS : SEMICAB_BLANK_DAMAGE = 0.600000 (0.600000)
TUS : SEMICAB_BLANK_MP_DAMAGE = 0.600000 (0.600000)
TUS : TURRET_TRACER_DAMAGE = 1.500000 (1.500000)
TUS : TURRET_TRACER_MP_DAMAGE = 1.500000 (1.500000)
TUS : HELI_BLANK_DAMAGE = 1.500000 (1.500000)
TUS : HELI_BLANK_MP_DAMAGE = 1.500000 (1.500000)
TUS : ROADKILL_MINIGUN_ROUND_DAMAGE = 0.281250 (0.281250)
TUS : ROADKILL_MINIGUN_ROUND_MP_DAMAGE = 0.281250 (0.281250)
TUS : ROADKILL_MINIGUN_ROUND_BLANK_DAMAGE = 0.281250 (0.281250)
TUS : ROADKILL_MINIGUN_ROUND_BLANK_MP_DAMAGE = 0.281250 (0.281250)
TUS : FLYING_MACHINE_GUN_DAMAGE = 1.000000 (1.000000)
TUS : FLYING_MACHINE_GUN_MP_DAMAGE = 1.000000 (1.000000)
TUS : FLYING_MEGA_GUN_DAMAGE = 1.750000 (1.750000)
TUS : FLYING_MEGA_GUN_MP_DAMAGE = 1.750000 (1.750000)
TUS : FLYING_UZI_SIDEARM_DAMAGE = 0.580000 (0.580000)
TUS : FLYING_UZI_SIDEARM_MP_DAMAGE = 0.580000 (0.580000)
TUS : FLYING_MAGNUM_SIDEARM_DAMAGE = 11.000000 (11.000000)
TUS : FLYING_MAGNUM_SIDEARM_MP_DAMAGE = 11.000000 (11.000000)
TUS : FLYING_LASER_SIDEARM_DAMAGE = 1.000000 (1.000000)
TUS : FLYING_LASER_SIDEARM_MP_DAMAGE = 1.000000 (1.000000)
TUS : DOLLHEAD_HELLSCREAM_DAMAGE = 0.000000 (0.000000)
TUS : DOLLHEAD_HELLSCREAM_MP_DAMAGE = 0.000000 (0.000000)
TUS : WHEELIE_SHOCKWAVE_DAMAGE = 30.000000 (30.000000)
TUS : WHEELIE_SHOCKWAVE_MP_DAMAGE = 30.000000 (30.000000)
TUS : X86_HEAD_DAMAGE = 10.000000 (10.000000)
TUS : X86_HEAD_MP_DAMAGE = 10.000000 (10.000000)
TUS : FLAMING_CHAINSAW_DAMAGE = 150.000000 (150.000000)
TUS : FLAMING_CHAINSAW_MP_DAMAGE = 150.000000 (150.000000)
TUS : BOSS3_FB_DAMAGE = 25.000000 (25.000000)
TUS : BOSS3_FB_MP_DAMAGE = 25.000000 (25.000000)
TUS : X86_FIREWAVE_DAMAGE = 20.000000 (20.000000)
TUS : X86_FIREWAVE_MP_DAMAGE = 20.000000 (20.000000)
TUS : BOSS3_CRANE_MISSILE_DAMAGE = 4.000000 (4.000000)
TUS : BOSS3_CRANE_MISSILE_MP_DAMAGE = 4.000000 (4.000000)
TUS : SUV_BLANK_DAMAGE = 0.500000 (0.500000)
TUS : SUV_BLANK_MP_DAMAGE = 0.500000 (0.500000)
TUS : BOSS1_TRACER_DAMAGE = 3.000000 (3.000000)
TUS : BOSS1_TRACER_MP_DAMAGE = 3.000000 (3.000000)
TUS : BOSS1_BLANK_DAMAGE = 3.000000 (3.000000)
TUS : BOSS1_BLANK_MP_DAMAGE = 3.000000 (3.000000)
TUS : ROADKILL_SWARMER_STAGE_2_DAMAGE = 2.400000 (2.400000)
TUS : ROADKILL_SWARMER_STAGE_2_MP_DAMAGE = 2.400000 (2.400000)
TUS : ROADKILL_SWARMER_STAGE_3_DAMAGE = 4.000000 (4.000000)
TUS : ROADKILL_SWARMER_STAGE_3_MP_DAMAGE = 4.000000 (4.000000)
TUS : SWEETBOT_SHOCKWAVE_DAMAGE = 0.000000 (0.000000)
TUS : SWEETBOT_SHOCKWAVE_MP_DAMAGE = 0.000000 (0.000000)
TUS : DOLLHEAD_FIREBALL_DAMAGE = 0.000000 (0.000000)
TUS : DOLLHEAD_FIREBALL_MP_DAMAGE = 0.000000 (0.000000)
TUS : BOSS1_WHEELIE_SHOCKWAVE_DAMAGE = 10.000000 (10.000000)
TUS : BOSS1_WHEELIE_SHOCKWAVE_MP_DAMAGE = 10.000000 (10.000000)
TUS : SHIELD_ENERGY = 0.450000 (0.450000)
TUS : EXTENDED_SHIELD_ENERGY = 0.520000 (0.520000)
TUS : FREEZE_ENERGY = 0.650000 (0.650000)
TUS : DROP_MINE_ENERGY = 0.110000 (0.110000)
TUS : CLOAK_ENERGY = 0.300000 (0.300000)
TUS : JUMP_ENERGY = 0.100000 (0.100000)
TUS : NAPALM_ENERGY = 0.300000 (0.300000)
TUS : FLAK_ENERGY = 0.300000 (0.300000)
TUS : MINION_ENERGY = 0.900000 (0.900000)
TUS : SUPER_MINE_ENERGY = 0.400000 (0.400000)
TUS : REAR_FREEZE_ENERGY = 0.650000 (0.650000)
TUS : REFLECTO_SHIELD_ENERGY = 0.750000 (0.750000)
TUS : RankThreshold0 = 1000 (1000)
TUS : RankThreshold1 = 2000 (2000)
TUS : RankThreshold2 = 3000 (3000)
TUS : RankThreshold3 = 4000 (4000)
TUS : RankThreshold4 = 5000 (5000)
TUS : RankThreshold5 = 7000 (7000)
TUS : RankThreshold6 = 9000 (9000)
TUS : RankThreshold7 = 11000 (11000)
TUS : RankThreshold8 = 13000 (13000)
TUS : RankThreshold9 = 15000 (15000)
TUS : RankThreshold10 = 18000 (18000)
TUS : RankThreshold11 = 21000 (21000)
TUS : RankThreshold12 = 24000 (24000)
TUS : RankThreshold13 = 27000 (27000)
TUS : RankThreshold14 = 30000 (30000)
TUS : RankThreshold15 = 34000 (34000)
TUS : RankThreshold16 = 38000 (38000)
TUS : RankThreshold17 = 42000 (42000)
TUS : RankThreshold18 = 46000 (46000)
TUS : RankThreshold19 = 50000 (50000)
TUS : RankThreshold20 = 55000 (55000)
TUS : RankThreshold21 = 60000 (60000)
TUS : RankThreshold22 = 65000 (65000)
TUS : RankThreshold23 = 70000 (70000)
TUS : RankThreshold24 = 75000 (75000)
TUS : RankThreshold25 = 81000 (81000)
TUS : RankThreshold26 = 87000 (87000)
TUS : RankThreshold27 = 93000 (93000)
TUS : RankThreshold28 = 99000 (99000)
TUS : RankThreshold29 = 105000 (105000)
TUS : RankThreshold30 = 112000 (112000)
TUS : RankThreshold31 = 119000 (119000)
TUS : RankThreshold32 = 126000 (126000)
TUS : RankThreshold33 = 133000 (133000)
TUS : RankThreshold34 = 140000 (140000)
TUS : RankThreshold35 = 148000 (148000)
TUS : RankThreshold36 = 156000 (156000)
TUS : RankThreshold37 = 164000 (164000)
TUS : RankThreshold38 = 172000 (172000)
TUS : RankThreshold39 = 180000 (180000)
TUS : RankThreshold40 = 189000 (189000)
TUS : RankThreshold41 = 198000 (198000)
TUS : RankThreshold42 = 207000 (207000)
TUS : RankThreshold43 = 216000 (216000)
TUS : RankThreshold44 = 225000 (225000)
TUS : RankThreshold45 = 235000 (235000)
TUS : RankThreshold46 = 245000 (245000)
TUS : RankThreshold47 = 255000 (255000)
TUS : RankThreshold48 = 265000 (265000)
TUS : RankThreshold49 = 275000 (275000)
TUS : RankThreshold50 = 286000 (286000)
TUS : RankThreshold51 = 297000 (297000)
TUS : RankThreshold52 = 308000 (308000)
TUS : RankThreshold53 = 319000 (319000)
TUS : RankThreshold54 = 330000 (330000)
TUS : RankThreshold55 = 342000 (342000)
TUS : RankThreshold56 = 354000 (354000)
TUS : RankThreshold57 = 366000 (366000)
TUS : RankThreshold58 = 378000 (378000)
TUS : RankThreshold59 = 390000 (390000)
TUS : RankThreshold60 = 403000 (403000)
TUS : RankThreshold61 = 416000 (416000)
TUS : RankThreshold62 = 429000 (429000)
TUS : RankThreshold63 = 442000 (442000)
TUS : RankThreshold64 = 455000 (455000)
TUS : RankThreshold65 = 469000 (469000)
TUS : RankThreshold66 = 483000 (483000)
TUS : RankThreshold67 = 497000 (497000)
TUS : RankThreshold68 = 511000 (511000)
TUS : RankThreshold69 = 525000 (525000)
TUS : RankThreshold70 = 540000 (540000)
TUS : RankThreshold71 = 555000 (555000)
TUS : RankThreshold72 = 570000 (570000)
TUS : RankThreshold73 = 585000 (585000)
TUS : RankThreshold74 = 600000 (600000)
TUS : RankThreshold75 = 616000 (616000)
TUS : RankThreshold76 = 632000 (632000)
TUS : RankThreshold77 = 648000 (648000)
TUS : RankThreshold78 = 664000 (664000)
TUS : RankThreshold79 = 680000 (680000)
TUS : RankThreshold80 = 697000 (697000)
TUS : RankThreshold81 = 714000 (714000)
TUS : RankThreshold82 = 731000 (731000)
TUS : RankThreshold83 = 748000 (748000)
TUS : RankThreshold84 = 765000 (765000)
TUS : RankThreshold85 = 783000 (783000)
TUS : RankThreshold86 = 801000 (801000)
TUS : RankThreshold87 = 819000 (819000)
TUS : RankThreshold88 = 837000 (837000)
TUS : RankThreshold89 = 855000 (855000)
TUS : RankThreshold90 = 874000 (874000)
TUS : RankThreshold91 = 893000 (893000)
TUS : RankThreshold92 = 912000 (912000)
TUS : RankThreshold93 = 931000 (931000)
TUS : RankThreshold94 = 950000 (950000)
TUS : RankThreshold95 = 970000 (970000)
TUS : RankThreshold96 = 990000 (990000)
TUS : RankThreshold97 = 1010000 (1010000)
TUS : RankThreshold98 = 1030000 (1030000)
TUS : ActiveXpRanks = 30 (30)
TUS : kills and assists-Deathmatch-Double Kills = 25 (25)
TUS : kills and assists-Deathmatch-Ramming Kills = 5 (5)
TUS : kills and assists-LMS-Double Kills = 25 (25)
TUS : kills and assists-LMS-Ramming Kills = 5 (5)
TUS : kills and assists-Fox Hunt-Double Kills = 25 (25)
TUS : kills and assists-Fox Hunt-Ramming Kills = 5 (5)
TUS : kills and assists-Team Deathmatch-Double Kills = 25 (25)
TUS : kills and assists-Team Deathmatch-Ramming Kills = 5 (5)
TUS : kills and assists-Team LMS-Double Kills = 25 (25)
TUS : kills and assists-Team LMS-Ramming Kills = 5 (5)
TUS : kills and assists-Team Fox Hunt-Double Kills = 25 (25)
TUS : kills and assists-Team Fox Hunt-Ramming Kills = 5 (5)
TUS : kills and assists-Team Nuke-Double Kills = 25 (25)
TUS : kills and assists-Team Nuke-Ramming Kills = 5 (5)
TUS : kills and assists-Team Campaign-Double Kills = 25 (25)
TUS : kills and assists-Team Campaign-Ramming Kills = 5 (5)
TUS : kills and assists-Deathmatch-Kills = 25 (25)
TUS : kills and assists-Deathmatch-Assists = 5 (5)
TUS : kills and assists-Deathmatch-Streaker Kills = 15 (15)
TUS : kills and assists-Team Deathmatch-Kills = 25 (25)
TUS : kills and assists-Team Deathmatch-Assists = 5 (5)
TUS : kills and assists-Team Deathmatch-Streaker Kills = 15 (15)
TUS : kills and assists-Team Deathmatch-Semi Kills = 10 (10)
TUS : kills and assists-Team Campaign-Kills = 25 (25)
TUS : kills and assists-Team Campaign-Assists = 5 (5)
TUS : kills and assists-Team Campaign-Streaker Kills = 15 (15)
TUS : kills and assists-Team Campaign-Semi Kills = 10 (10)
TUS : kills and assists-Fox Hunt-Kills Of Hunted = 50 (50)
TUS : kills and assists-Fox Hunt-Kill Assists Of Hunted = 5 (5)
TUS : kills and assists-Fox Hunt-Kills While Hunted = 25 (25)
TUS : kills and assists-Fox Hunt-Kills Of Non Hunted = 5 (5)
TUS : kills and assists-Team Fox Hunt-Kills Of Hunted = 50 (50)
TUS : kills and assists-Team Fox Hunt-Kill Assists Of Hunted = 5 (5)
TUS : kills and assists-Team Fox Hunt-Kills While Hunted = 25 (25)
TUS : kills and assists-Team Fox Hunt-Kills Of Hunted While Hunted = 100 (100)
TUS : kills and assists-Team Fox Hunt-Kills Of Non Hunted = 5 (5)
TUS : kills and assists-Team Nuke-Kills = 5 (5)
TUS : kills and assists-Team Nuke-Hacker Kills = 25 (25)
TUS : kills and assists-Team Nuke-Hostage Taker Kills = 15 (15)
TUS : kills and assists-Team Nuke-Hacker Defenses = 15 (15)
TUS : kills and assists-LMS-Kills = 25 (25)
TUS : kills and assists-LMS-Assists = 5 (5)
TUS : kills and assists-LMS-Streaker Kills = 15 (15)
TUS : kills and assists-Team LMS-Kills = 25 (25)
TUS : kills and assists-Team LMS-Assists = 5 (5)
TUS : kills and assists-Team LMS-Streaker Kills = 15 (15)
TUS : weapon bonuses-Team Deathmatch-HGrants = 25 (25)
TUS : weapon bonuses-Team Deathmatch-HGrant Threshold = 100 (100)
TUS : weapon bonuses-Team Fox Hunt-HGrants = 5 (5)
TUS : weapon bonuses-Team Fox Hunt-HGrants To Hunted = 25 (25)
TUS : weapon bonuses-Team Fox Hunt-HGrant Threshold = 100 (100)
TUS : weapon bonuses-Team Nuke-HGrants = 5 (5)
TUS : weapon bonuses-Team Nuke-HGrants To Hunted = 25 (25)
TUS : weapon bonuses-Team Nuke-HGrant Threshold = 100 (100)
TUS : weapon bonuses-Team LMS-HGrants = 25 (25)
TUS : weapon bonuses-Team LMS-HGrant Threshold = 100 (100)
TUS : damage-Deathmatch-Damage Done = 25 (25)
TUS : damage-Team Deathmatch-Damage Done = 25 (25)
TUS : damage-Team Campaign-Damage Done = 25 (25)
TUS : damage-Fox Hunt-Damage Against Hunted = 25 (25)
TUS : damage-Fox Hunt-Damage Against Non Hunted = 5 (5)
TUS : damage-Team Fox Hunt-Damage Against Hunted = 25 (25)
TUS : damage-Team Fox Hunt-Damage Against Non Hunted = 5 (5)
TUS : damage-Team Nuke-Damage Done = 5 (5)
TUS : damage-LMS-Damage Done = 25 (25)
TUS : damage-Team LMS-Damage Done = 25 (25)
TUS : kill streaks-Deathmatch-Number Of Long Kill Streaks = 100 (100)
TUS : kill streaks-LMS-Number Of Long Kill Streaks = 100 (100)
TUS : kill streaks-Fox Hunt-Number Of Long Kill Streaks = 100 (100)
TUS : kill streaks-Team Deathmatch-Number Of Long Kill Streaks = 100 (100)
TUS : kill streaks-Team LMS-Number Of Long Kill Streaks = 100 (100)
TUS : kill streaks-Team Fox Hunt-Number Of Long Kill Streaks = 100 (100)
TUS : kill streaks-Team Nuke-Number Of Long Kill Streaks = 100 (100)
TUS : kill streaks-Team Campaign-Number Of Long Kill Streaks = 100 (100)
TUS : kill streaks-Deathmatch-Number Of Kill Streaks = 25 (25)
TUS : kill streaks-Team Deathmatch-Number Of Kill Streaks = 25 (25)
TUS : kill streaks-Team Campaign-Number Of Kill Streaks = 25 (25)
TUS : kill streaks-LMS-Number Of Kill Streaks = 25 (25)
TUS : kill streaks-Team LMS-Number Of Kill Streaks = 25 (25)
TUS : most damage per kill-Deathmatch-Most Damage = 100 (100)
TUS : most damage per kill-Team Deathmatch-Most Damage = 100 (100)
TUS : most damage per kill-Team Campaign-Most Damage = 100 (100)
TUS : most damage per kill-Fox Hunt-Most Damage = 100 (100)
TUS : most damage per kill-Team Fox Hunt-Most Damage = 100 (100)
TUS : most damage per kill-LMS-Most Damage = 100 (100)
TUS : most damage per kill-Team LMS-Most Damage = 100 (100)
TUS : assist master-Team Deathmatch-Most Assists = 25 (25)
TUS : assist master-Team Campaign-Most Assists = 25 (25)
TUS : nuke objectives-Team Nuke-Hostages Taken = 5 (5)
TUS : nuke objectives-Team Nuke-Nukes Launched = 10 (10)
TUS : nuke objectives-Team Nuke-Nuked Bases = 25 (25)
TUS : nuke objectives-Team Nuke-Nukes Shot Down = 25 (25)
TUS : nuke objectives-Team Nuke-Nuke Shot Down Assists = 4 (4)
TUS : nuke flawless victory-Team Nuke-Nuke Flawless Victory = 100 (100)
TUS : lms bonuses-LMS-Number Of Lives Left = 25 (25)
TUS : lms bonuses-Team LMS-Number Of Lives Left = 25 (25)
TUS : lms bonuses-Team LMS-Number Of Team Lives Lost = 5 (5)
TUS : lms bonuses-Team LMS-Least Number Of Lives Lost = 50 (50)
TUS : hunt bonuses-Fox Hunt-Time As Hunted Bonus = 25 (25)
TUS : hunt bonuses-Team Fox Hunt-Time As Hunted Bonus = 25 (25)
TUS : win-Deathmatch-Win Bonus - High Playercount = 100 (100)
TUS : win-Deathmatch-Win Bonus - Low Playercount = 50 (50)
TUS : win-Deathmatch-Number Of Players For Low Playercount Bonus = 4 (4)
TUS : win-Deathmatch-Number Of Players For High Playercount Bonus = 11 (11)
TUS : win-Team Deathmatch-Win Bonus - High Playercount = 100 (100)
TUS : win-Team Deathmatch-Win Bonus - Low Playercount = 50 (50)
TUS : win-Team Deathmatch-Number Of Players For Low Playercount Bonus = 4 (4)
TUS : win-Team Deathmatch-Number Of Players For High Playercount Bonus = 11 (11)
TUS : win-Team Campaign-Win Bonus - High Playercount = 100 (100)
TUS : win-Team Campaign-Win Bonus - Low Playercount = 50 (50)
TUS : win-Team Campaign-Number Of Players For Low Playercount Bonus = 4 (4)
TUS : win-Team Campaign-Number Of Players For High Playercount Bonus = 11 (11)
TUS : win-Fox Hunt-Win Bonus - High Playercount = 100 (100)
TUS : win-Fox Hunt-Win Bonus - Low Playercount = 50 (50)
TUS : win-Fox Hunt-Number Of Players For Low Playercount Bonus = 4 (4)
TUS : win-Fox Hunt-Number Of Players For High Playercount Bonus = 11 (11)
TUS : win-Team Fox Hunt-Win Bonus - High Playercount = 100 (100)
TUS : win-Team Fox Hunt-Win Bonus - Low Playercount = 50 (50)
TUS : win-Team Fox Hunt-Number Of Players For Low Playercount Bonus = 4 (4)
TUS : win-Team Fox Hunt-Number Of Players For High Playercount Bonus = 11 (11)
TUS : win-Team Nuke-Win Bonus - High Playercount = 100 (100)
TUS : win-Team Nuke-Win Bonus - Low Playercount = 50 (50)
TUS : win-Team Nuke-Number Of Players For Low Playercount Bonus = 4 (4)
TUS : win-Team Nuke-Number Of Players For High Playercount Bonus = 11 (11)
TUS : win-LMS-Win Bonus - High Playercount = 100 (100)
TUS : win-LMS-Win Bonus - Low Playercount = 50 (50)
TUS : win-LMS-Number Of Players For Low Playercount Bonus = 4 (4)
TUS : win-LMS-Number Of Players For High Playercount Bonus = 11 (11)
TUS : win-Team LMS-Win Bonus - High Playercount = 100 (100)
TUS : win-Team LMS-Win Bonus - Low Playercount = 50 (50)
TUS : win-Team LMS-Number Of Players For Low Playercount Bonus = 4 (4)
TUS : win-Team LMS-Number Of Players For High Playercount Bonus = 11 (11)
TUS : best player on team-Team Deathmatch-Best Player On Team - High Playercount = 50 (50)
TUS : best player on team-Team Deathmatch-Best Player On Team - Low Playercount = 25 (25)
TUS : best player on team-Team Deathmatch-Number Of Players For Low Playercount Bonus = 4 (4)
TUS : best player on team-Team Deathmatch-Number Of Players For High Playercount Bonus = 11 (11)
TUS : best player on team-Team Campaign-Best Player On Team - High Playercount = 50 (50)
TUS : best player on team-Team Campaign-Best Player On Team - Low Playercount = 25 (25)
TUS : best player on team-Team Campaign-Number Of Players For Low Playercount Bonus = 4 (4)
TUS : best player on team-Team Campaign-Number Of Players For High Playercount Bonus = 11 (11)
TUS : best player on team-Team Fox Hunt-Best Player On Team - High Playercount = 50 (50)
TUS : best player on team-Team Fox Hunt-Best Player On Team - Low Playercount = 25 (25)
TUS : best player on team-Team Fox Hunt-Number Of Players For Low Playercount Bonus = 4 (4)
TUS : best player on team-Team Fox Hunt-Number Of Players For High Playercount Bonus = 11 (11)
TUS : best player on team-Team Nuke-Best Player On Team - High Playercount = 50 (50)
TUS : best player on team-Team Nuke-Best Player On Team - Low Playercount = 25 (25)
TUS : best player on team-Team Nuke-Number Of Players For Low Playercount Bonus = 4 (4)
TUS : best player on team-Team Nuke-Number Of Players For High Playercount Bonus = 11 (11)
TUS : best player on team-Team LMS-Best Player = 100 (100)
TUS : second place-Deathmatch-In Second Place = 50 (50)
TUS : second place-Fox Hunt-In Second Place = 50 (50)
TUS : second place-LMS-In Second Place = 50 (50)
TUS : third place-Deathmatch-In Third Place = 50 (50)
TUS : third place-Fox Hunt-In Third Place = 50 (50)
TUS : third place-LMS-In Third Place = 50 (50)
TUS : complete game-Deathmatch-Top 75 Percent = 25 (25)
TUS : complete game-Fox Hunt-Top 75 Percent = 25 (25)
TUS : complete game-LMS-Top 75 Percent = 25 (25)
TUS : darkside - Mass = 6000.000000 (6000.000000)
TUS : darkside - MaxSpeedMPH = 105.000000 (105.000000)
TUS : darkside - TurboSpeedScalar = 1.600000 (1.600000)
TUS : darkside - Acceleration = 0.007500 (0.007500)
TUS : darkside - TurboAccelScalar = 1.000000 (1.000000)
TUS : darkside - Braking = 0.037500 (0.037500)
TUS : darkside - EBrakeForce = 0.002000 (0.002000)
TUS : darkside - TurnRate = 0.009000 (0.009000)
TUS : darkside - HopStrength = 70.000000 (70.000000)
TUS : darkside - TurnFriction = 0.039000 (0.039000)
TUS : darkside - RollingResistence = 0.001000 (0.001000)
TUS : darkside - CsOffset = 0.000000 (0.000000)
TUS : darkside - SuspStrength = 140.000000 (140.000000)
TUS : darkside - CarRamScalar = 2.000000 (2.000000)
TUS : darkside - FodderRamScalar = 0.030000 (0.030000)
TUS : crimson - Mass = 2500.000000 (2500.000000)
TUS : crimson - MaxSpeedMPH = 160.000000 (160.000000)
TUS : crimson - TurboSpeedScalar = 1.300000 (1.300000)
TUS : crimson - Acceleration = 0.008000 (0.008000)
TUS : crimson - TurboAccelScalar = 2.700000 (2.700000)
TUS : crimson - Braking = 0.037500 (0.037500)
TUS : crimson - EBrakeForce = 0.002000 (0.002000)
TUS : crimson - TurnRate = 0.028000 (0.028000)
TUS : crimson - HopStrength = 70.000000 (70.000000)
TUS : crimson - TurnFriction = 0.039000 (0.039000)
TUS : crimson - RollingResistence = 0.001000 (0.001000)
TUS : crimson - CsOffset = -0.600000 (-0.600000)
TUS : crimson - SuspStrength = 140.000000 (140.000000)
TUS : crimson - CarRamScalar = 0.800000 (0.800000)
TUS : crimson - FodderRamScalar = 0.000000 (0.000000)
TUS : bullet - Mass = 1000.000000 (1000.000000)
TUS : bullet - MaxSpeedMPH = 130.000000 (130.000000)
TUS : bullet - TurboSpeedScalar = 1.300000 (1.300000)
TUS : bullet - Acceleration = 0.008000 (0.008000)
TUS : bullet - TurboAccelScalar = 2.200000 (2.200000)
TUS : bullet - Braking = 0.037500 (0.037500)
TUS : bullet - EBrakeForce = 0.002000 (0.002000)
TUS : bullet - TurnRate = 0.021000 (0.021000)
TUS : bullet - HopStrength = 70.000000 (70.000000)
TUS : bullet - TurnFriction = 0.020000 (0.020000)
TUS : bullet - RollingResistence = 0.001000 (0.001000)
TUS : bullet - CsOffset = -0.350000 (-0.350000)
TUS : bullet - SuspStrength = 140.000000 (140.000000)
TUS : bullet - CarRamScalar = 0.400000 (0.400000)
TUS : bullet - FodderRamScalar = 0.000000 (0.000000)
TUS : boss1 - Mass = 35000.000000 (35000.000000)
TUS : boss1 - MaxSpeedMPH = 110.000000 (110.000000)
TUS : boss1 - TurboSpeedScalar = 1.200000 (1.200000)
TUS : boss1 - Acceleration = 0.005500 (0.005500)
TUS : boss1 - TurboAccelScalar = 1.800000 (1.800000)
TUS : boss1 - Braking = 0.037500 (0.037500)
TUS : boss1 - EBrakeForce = 0.002000 (0.002000)
TUS : boss1 - TurnRate = 0.021000 (0.021000)
TUS : boss1 - HopStrength = 140.000000 (140.000000)
TUS : boss1 - TurnFriction = 0.020000 (0.020000)
TUS : boss1 - RollingResistence = 0.001000 (0.001000)
TUS : boss1 - CsOffset = -2.000000 (-2.000000)
TUS : boss1 - SuspStrength = 70.000000 (70.000000)
TUS : boss1 - CarRamScalar = 2.000000 (2.000000)
TUS : boss1 - FodderRamScalar = 0.030000 (0.030000)
TUS : tankcar - Mass = 7000.000000 (7000.000000)
TUS : tankcar - MaxSpeedMPH = 110.000000 (110.000000)
TUS : tankcar - TurboSpeedScalar = 1.400000 (1.400000)
TUS : tankcar - Acceleration = 0.003000 (0.003000)
TUS : tankcar - TurboAccelScalar = 2.400000 (2.400000)
TUS : tankcar - Braking = 0.037500 (0.037500)
TUS : tankcar - EBrakeForce = 0.002000 (0.002000)
TUS : tankcar - TurnRate = 0.010400 (0.010400)
TUS : tankcar - HopStrength = 70.000000 (70.000000)
TUS : tankcar - TurnFriction = 0.039000 (0.039000)
TUS : tankcar - RollingResistence = 0.001000 (0.001000)
TUS : tankcar - CsOffset = -0.790000 (-0.790000)
TUS : tankcar - SuspStrength = 140.000000 (140.000000)
TUS : tankcar - CarRamScalar = 1.500000 (1.500000)
TUS : tankcar - FodderRamScalar = 0.020000 (0.020000)
TUS : sweet - Mass = 5000.000000 (5000.000000)
TUS : sweet - MaxSpeedMPH = 120.000000 (120.000000)
TUS : sweet - TurboSpeedScalar = 1.400000 (1.400000)
TUS : sweet - Acceleration = 0.004000 (0.004000)
TUS : sweet - TurboAccelScalar = 2.400000 (2.400000)
TUS : sweet - Braking = 0.037500 (0.037500)
TUS : sweet - EBrakeForce = 0.002000 (0.002000)
TUS : sweet - TurnRate = 0.014000 (0.014000)
TUS : sweet - HopStrength = 70.000000 (70.000000)
TUS : sweet - TurnFriction = 0.039000 (0.039000)
TUS : sweet - RollingResistence = 0.001000 (0.001000)
TUS : sweet - CsOffset = -0.100000 (-0.100000)
TUS : sweet - SuspStrength = 140.000000 (140.000000)
TUS : sweet - CarRamScalar = 1.500000 (1.500000)
TUS : sweet - FodderRamScalar = 0.020000 (0.020000)
TUS : armor - Mass = 4000.000000 (4000.000000)
TUS : armor - MaxSpeedMPH = 95.000000 (95.000000)
TUS : armor - TurboSpeedScalar = 1.200000 (1.200000)
TUS : armor - Acceleration = 0.005500 (0.005500)
TUS : armor - TurboAccelScalar = 1.800000 (1.800000)
TUS : armor - Braking = 0.037500 (0.037500)
TUS : armor - EBrakeForce = 0.002000 (0.002000)
TUS : armor - TurnRate = 0.021000 (0.021000)
TUS : armor - HopStrength = 70.000000 (70.000000)
TUS : armor - TurnFriction = 0.039000 (0.039000)
TUS : armor - RollingResistence = 0.001000 (0.001000)
TUS : armor - CsOffset = 0.000000 (0.000000)
TUS : armor - SuspStrength = 140.000000 (140.000000)
TUS : armor - CarRamScalar = 1.000000 (1.000000)
TUS : armor - FodderRamScalar = 0.010000 (0.010000)
TUS : missile - Mass = 50000.000000 (50000.000000)
TUS : missile - MaxSpeedMPH = 80.000000 (80.000000)
TUS : missile - TurboSpeedScalar = 1.200000 (1.200000)
TUS : missile - Acceleration = 0.005500 (0.005500)
TUS : missile - TurboAccelScalar = 1.800000 (1.800000)
TUS : missile - Braking = 0.037500 (0.037500)
TUS : missile - EBrakeForce = 0.002000 (0.002000)
TUS : missile - TurnRate = 0.021000 (0.021000)
TUS : missile - HopStrength = 70.000000 (70.000000)
TUS : missile - TurnFriction = 0.035000 (0.035000)
TUS : missile - RollingResistence = 0.001000 (0.001000)
TUS : missile - CsOffset = 0.000000 (0.000000)
TUS : missile - SuspStrength = 40.000000 (40.000000)
TUS : missile - CarRamScalar = 0.500000 (0.500000)
TUS : missile - FodderRamScalar = 0.020000 (0.020000)
TUS : towtruck - Mass = 5500.000000 (5500.000000)
TUS : towtruck - MaxSpeedMPH = 120.000000 (120.000000)
TUS : towtruck - TurboSpeedScalar = 1.400000 (1.400000)
TUS : towtruck - Acceleration = 0.004000 (0.004000)
TUS : towtruck - TurboAccelScalar = 2.400000 (2.400000)
TUS : towtruck - Braking = 0.037500 (0.037500)
TUS : towtruck - EBrakeForce = 0.002000 (0.002000)
TUS : towtruck - TurnRate = 0.014000 (0.014000)
TUS : towtruck - HopStrength = 70.000000 (70.000000)
TUS : towtruck - TurnFriction = 0.039000 (0.039000)
TUS : towtruck - RollingResistence = 0.001000 (0.001000)
TUS : towtruck - CsOffset = 0.000000 (0.000000)
TUS : towtruck - SuspStrength = 140.000000 (140.000000)
TUS : towtruck - CarRamScalar = 1.500000 (1.500000)
TUS : towtruck - FodderRamScalar = 0.020000 (0.020000)
TUS : cab - Mass = 30000.000000 (30000.000000)
TUS : cab - MaxSpeedMPH = 105.000000 (105.000000)
TUS : cab - TurboSpeedScalar = 1.300000 (1.300000)
TUS : cab - Acceleration = 0.007500 (0.007500)
TUS : cab - TurboAccelScalar = 2.400000 (2.400000)
TUS : cab - Braking = 0.037500 (0.037500)
TUS : cab - EBrakeForce = 0.000000 (0.000000)
TUS : cab - TurnRate = 0.001000 (0.001000)
TUS : cab - HopStrength = 70.000000 (70.000000)
TUS : cab - TurnFriction = 0.039000 (0.039000)
TUS : cab - RollingResistence = 0.001000 (0.001000)
TUS : cab - CsOffset = 0.000000 (0.000000)
TUS : cab - SuspStrength = 200.000000 (200.000000)
TUS : cab - CarRamScalar = 6.000000 (6.000000)
TUS : cab - FodderRamScalar = 0.030000 (0.030000)
TUS : muscle - Mass = 3000.000000 (3000.000000)
TUS : muscle - MaxSpeedMPH = 130.000000 (130.000000)
TUS : muscle - TurboSpeedScalar = 1.300000 (1.300000)
TUS : muscle - Acceleration = 0.008000 (0.008000)
TUS : muscle - TurboAccelScalar = 2.200000 (2.200000)
TUS : muscle - Braking = 0.037500 (0.037500)
TUS : muscle - EBrakeForce = 0.002000 (0.002000)
TUS : muscle - TurnRate = 0.021000 (0.021000)
TUS : muscle - HopStrength = 70.000000 (70.000000)
TUS : muscle - TurnFriction = 0.039000 (0.039000)
TUS : muscle - RollingResistence = 0.001000 (0.001000)
TUS : muscle - CsOffset = -0.250000 (-0.250000)
TUS : muscle - SuspStrength = 140.000000 (140.000000)
TUS : muscle - CarRamScalar = 1.000000 (1.000000)
TUS : muscle - FodderRamScalar = 0.010000 (0.010000)
TUS : hsemi - Mass = 30000.000000 (30000.000000)
TUS : hsemi - MaxSpeedMPH = 85.000000 (85.000000)
TUS : hsemi - TurboSpeedScalar = 1.300000 (1.300000)
TUS : hsemi - Acceleration = 0.005500 (0.005500)
TUS : hsemi - TurboAccelScalar = 2.400000 (2.400000)
TUS : hsemi - Braking = 0.037500 (0.037500)
TUS : hsemi - EBrakeForce = 0.000000 (0.000000)
TUS : hsemi - TurnRate = 0.000000 (0.000000)
TUS : hsemi - HopStrength = 70.000000 (70.000000)
TUS : hsemi - TurnFriction = 0.039000 (0.039000)
TUS : hsemi - RollingResistence = 0.001000 (0.001000)
TUS : hsemi - CsOffset = 0.000000 (0.000000)
TUS : hsemi - SuspStrength = 200.000000 (200.000000)
TUS : hsemi - CarRamScalar = 0.500000 (0.500000)
TUS : hsemi - FodderRamScalar = 0.030000 (0.030000)
TUS : suv - Mass = 5000.000000 (5000.000000)
TUS : suv - MaxSpeedMPH = 115.000000 (115.000000)
TUS : suv - TurboSpeedScalar = 1.600000 (1.600000)
TUS : suv - Acceleration = 0.005500 (0.005500)
TUS : suv - TurboAccelScalar = 1.000000 (1.000000)
TUS : suv - Braking = 0.037500 (0.037500)
TUS : suv - EBrakeForce = 0.002000 (0.002000)
TUS : suv - TurnRate = 0.019000 (0.019000)
TUS : suv - HopStrength = 70.000000 (70.000000)
TUS : suv - TurnFriction = 0.039000 (0.039000)
TUS : suv - RollingResistence = 0.001000 (0.001000)
TUS : suv - CsOffset = -0.200000 (-0.200000)
TUS : suv - SuspStrength = 140.000000 (140.000000)
TUS : suv - CarRamScalar = 1.500000 (1.500000)
TUS : suv - FodderRamScalar = 0.010000 (0.010000)
TUS : roadboat - Mass = 4000.000000 (4000.000000)
TUS : roadboat - MaxSpeedMPH = 115.000000 (115.000000)
TUS : roadboat - TurboSpeedScalar = 1.300000 (1.300000)
TUS : roadboat - Acceleration = 0.005500 (0.005500)
TUS : roadboat - TurboAccelScalar = 2.400000 (2.400000)
TUS : roadboat - Braking = 0.037500 (0.037500)
TUS : roadboat - EBrakeForce = 0.002000 (0.002000)
TUS : roadboat - TurnRate = 0.015000 (0.015000)
TUS : roadboat - HopStrength = 70.000000 (70.000000)
TUS : roadboat - TurnFriction = 0.039000 (0.039000)
TUS : roadboat - RollingResistence = 0.001000 (0.001000)
TUS : roadboat - CsOffset = -0.200000 (-0.200000)
TUS : roadboat - SuspStrength = 140.000000 (140.000000)
TUS : roadboat - CarRamScalar = 1.000000 (1.000000)
TUS : roadboat - FodderRamScalar = 0.010000 (0.010000)
TUS : classic - Mass = 3000.000000 (3000.000000)
TUS : classic - MaxSpeedMPH = 130.000000 (130.000000)
TUS : classic - TurboSpeedScalar = 1.300000 (1.300000)
TUS : classic - Acceleration = 0.008000 (0.008000)
TUS : classic - TurboAccelScalar = 2.500000 (2.500000)
TUS : classic - Braking = 0.037500 (0.037500)
TUS : classic - EBrakeForce = 0.002000 (0.002000)
TUS : classic - TurnRate = 0.017500 (0.017500)
TUS : classic - HopStrength = 70.000000 (70.000000)
TUS : classic - TurnFriction = 0.039000 (0.039000)
TUS : classic - RollingResistence = 0.001000 (0.001000)
TUS : classic - CsOffset = 0.050000 (0.050000)
TUS : classic - SuspStrength = 140.000000 (140.000000)
TUS : classic - CarRamScalar = 1.000000 (1.000000)
TUS : classic - FodderRamScalar = 0.010000 (0.010000)
TUS : esport - Mass = 2800.000000 (2800.000000)
TUS : esport - MaxSpeedMPH = 150.000000 (150.000000)
TUS : esport - TurboSpeedScalar = 1.300000 (1.300000)
TUS : esport - Acceleration = 0.008000 (0.008000)
TUS : esport - TurboAccelScalar = 2.500000 (2.500000)
TUS : esport - Braking = 0.037500 (0.037500)
TUS : esport - EBrakeForce = 0.002000 (0.002000)
TUS : esport - TurnRate = 0.025000 (0.025000)
TUS : esport - HopStrength = 70.000000 (70.000000)
TUS : esport - TurnFriction = 0.039000 (0.039000)
TUS : esport - RollingResistence = 0.001000 (0.001000)
TUS : esport - CsOffset = -0.650000 (-0.650000)
TUS : esport - SuspStrength = 140.000000 (140.000000)
TUS : esport - CarRamScalar = 0.900000 (0.900000)
TUS : esport - FodderRamScalar = 0.010000 (0.010000)
TUS : tanker - Mass = 30000.000000 (30000.000000)
TUS : tanker - MaxSpeedMPH = 80.000000 (80.000000)
TUS : tanker - TurboSpeedScalar = 1.200000 (1.200000)
TUS : tanker - Acceleration = 0.005500 (0.005500)
TUS : tanker - TurboAccelScalar = 1.800000 (1.800000)
TUS : tanker - Braking = 0.037500 (0.037500)
TUS : tanker - EBrakeForce = 0.002000 (0.002000)
TUS : tanker - TurnRate = 0.020000 (0.020000)
TUS : tanker - HopStrength = 70.000000 (70.000000)
TUS : tanker - TurnFriction = 0.039000 (0.039000)
TUS : tanker - RollingResistence = 0.001000 (0.001000)
TUS : tanker - CsOffset = 0.000000 (0.000000)
TUS : tanker - SuspStrength = 200.000000 (200.000000)
TUS : tanker - CarRamScalar = 0.500000 (0.500000)
TUS : tanker - FodderRamScalar = 0.030000 (0.030000)
TUS : ambu - Mass = 4000.000000 (4000.000000)
TUS : ambu - MaxSpeedMPH = 115.000000 (115.000000)
TUS : ambu - TurboSpeedScalar = 1.200000 (1.200000)
TUS : ambu - Acceleration = 0.005500 (0.005500)
TUS : ambu - TurboAccelScalar = 1.800000 (1.800000)
TUS : ambu - Braking = 0.037500 (0.037500)
TUS : ambu - EBrakeForce = 0.002000 (0.002000)
TUS : ambu - TurnRate = 0.018000 (0.018000)
TUS : ambu - HopStrength = 70.000000 (70.000000)
TUS : ambu - TurnFriction = 0.039000 (0.039000)
TUS : ambu - RollingResistence = 0.001000 (0.001000)
TUS : ambu - CsOffset = -0.280000 (-0.280000)
TUS : ambu - SuspStrength = 140.000000 (140.000000)
TUS : ambu - CarRamScalar = 1.500000 (1.500000)
TUS : ambu - FodderRamScalar = 0.020000 (0.020000)
TUS : commvan - Mass = 4500.000000 (4500.000000)
TUS : commvan - MaxSpeedMPH = 115.000000 (115.000000)
TUS : commvan - TurboSpeedScalar = 1.300000 (1.300000)
TUS : commvan - Acceleration = 0.007000 (0.007000)
TUS : commvan - TurboAccelScalar = 2.400000 (2.400000)
TUS : commvan - Braking = 0.037500 (0.037500)
TUS : commvan - EBrakeForce = 0.002000 (0.002000)
TUS : commvan - TurnRate = 0.013500 (0.013500)
TUS : commvan - HopStrength = 70.000000 (70.000000)
TUS : commvan - TurnFriction = 0.039000 (0.039000)
TUS : commvan - RollingResistence = 0.001000 (0.001000)
TUS : commvan - CsOffset = -0.400000 (-0.400000)
TUS : commvan - SuspStrength = 140.000000 (140.000000)
TUS : commvan - CarRamScalar = 1.500000 (1.500000)
TUS : commvan - FodderRamScalar = 0.020000 (0.020000)
TUS : hearse - Mass = 4200.000000 (4200.000000)
TUS : hearse - MaxSpeedMPH = 120.000000 (120.000000)
TUS : hearse - TurboSpeedScalar = 1.300000 (1.300000)
TUS : hearse - Acceleration = 0.008000 (0.008000)
TUS : hearse - TurboAccelScalar = 2.400000 (2.400000)
TUS : hearse - Braking = 0.037500 (0.037500)
TUS : hearse - EBrakeForce = 0.002000 (0.002000)
TUS : hearse - TurnRate = 0.015200 (0.015200)
TUS : hearse - HopStrength = 70.000000 (70.000000)
TUS : hearse - TurnFriction = 0.039000 (0.039000)
TUS : hearse - RollingResistence = 0.001000 (0.001000)
TUS : hearse - CsOffset = -0.300000 (-0.300000)
TUS : hearse - SuspStrength = 140.000000 (140.000000)
TUS : hearse - CarRamScalar = 1.500000 (1.500000)
TUS : hearse - FodderRamScalar = 0.020000 (0.020000)
TUS : limo - Mass = 4200.000000 (4200.000000)
TUS : limo - MaxSpeedMPH = 125.000000 (125.000000)
TUS : limo - TurboSpeedScalar = 1.200000 (1.200000)
TUS : limo - Acceleration = 0.005500 (0.005500)
TUS : limo - TurboAccelScalar = 1.800000 (1.800000)
TUS : limo - Braking = 0.037500 (0.037500)
TUS : limo - EBrakeForce = 0.008000 (0.008000)
TUS : limo - TurnRate = 0.021000 (0.021000)
TUS : limo - HopStrength = 70.000000 (70.000000)
TUS : limo - TurnFriction = 0.025000 (0.025000)
TUS : limo - RollingResistence = 0.001000 (0.001000)
TUS : limo - CsOffset = 0.100000 (0.100000)
TUS : limo - SuspStrength = 140.000000 (140.000000)
TUS : limo - CarRamScalar = 1.500000 (1.500000)
TUS : limo - FodderRamScalar = 0.010000 (0.010000)
TUS : axel - Mass = 2500.000000 (2500.000000)
TUS : axel - MaxSpeedMPH = 120.000000 (120.000000)
TUS : axel - TurboSpeedScalar = 1.300000 (1.300000)
TUS : axel - Acceleration = 0.008000 (0.008000)
TUS : axel - TurboAccelScalar = 2.400000 (2.400000)
TUS : axel - Braking = 0.037500 (0.037500)
TUS : axel - EBrakeForce = 0.002000 (0.002000)
TUS : axel - TurnRate = 0.021000 (0.021000)
TUS : axel - HopStrength = 140.000000 (140.000000)
TUS : axel - TurnFriction = 0.039000 (0.039000)
TUS : axel - RollingResistence = 0.001000 (0.001000)
TUS : axel - CsOffset = -0.900000 (-0.900000)
TUS : axel - SuspStrength = 140.000000 (140.000000)
TUS : axel - CarRamScalar = 1.000000 (1.000000)
TUS : axel - FodderRamScalar = 0.010000 (0.010000)
TUS : boss2 - Mass = 2500.000000 (2500.000000)
TUS : boss2 - MaxSpeedMPH = 115.000000 (115.000000)
TUS : boss2 - TurboSpeedScalar = 1.300000 (1.300000)
TUS : boss2 - Acceleration = 0.005500 (0.005500)
TUS : boss2 - TurboAccelScalar = 2.400000 (2.400000)
TUS : boss2 - Braking = 0.037500 (0.037500)
TUS : boss2 - EBrakeForce = 0.002000 (0.002000)
TUS : boss2 - TurnRate = 0.021000 (0.021000)
TUS : boss2 - HopStrength = 70.000000 (70.000000)
TUS : boss2 - TurnFriction = 0.039000 (0.039000)
TUS : boss2 - RollingResistence = 0.001000 (0.001000)
TUS : boss2 - CsOffset = -0.600000 (-0.600000)
TUS : boss2 - SuspStrength = 140.000000 (140.000000)
TUS : boss2 - CarRamScalar = 1.000000 (1.000000)
TUS : boss2 - FodderRamScalar = 0.010000 (0.010000)
TUS : boss3 - Mass = 2500.000000 (2500.000000)
TUS : boss3 - MaxSpeedMPH = 115.000000 (115.000000)
TUS : boss3 - TurboSpeedScalar = 1.300000 (1.300000)
TUS : boss3 - Acceleration = 0.005500 (0.005500)
TUS : boss3 - TurboAccelScalar = 2.400000 (2.400000)
TUS : boss3 - Braking = 0.037500 (0.037500)
TUS : boss3 - EBrakeForce = 0.002000 (0.002000)
TUS : boss3 - TurnRate = 0.021000 (0.021000)
TUS : boss3 - HopStrength = 70.000000 (70.000000)
TUS : boss3 - TurnFriction = 0.039000 (0.039000)
TUS : boss3 - RollingResistence = 0.001000 (0.001000)
TUS : boss3 - CsOffset = -0.600000 (-0.600000)
TUS : boss3 - SuspStrength = 140.000000 (140.000000)
TUS : boss3 - CarRamScalar = 1.000000 (1.000000)
TUS : boss3 - FodderRamScalar = 0.010000 (0.010000)
TUS : GlobalHealthMinRegenSecs = 60 (60)
TUS : GlobalHealthMaxRegenSecs = 180 (180)
TUS : DARKSIDE_INITIAL_HEALTH = 280 (280)
TUS : CRIMSON_INITIAL_HEALTH = 110 (110)
TUS : SEDAN_INITIAL_HEALTH = 0 (0)
TUS : GRIM_INITIAL_HEALTH = 90 (90)
TUS : BOSS1_INITIAL_HEALTH = 600 (600)
TUS : TANKCAR_INITIAL_HEALTH = 300 (300)
TUS : SWEETTOOTH_INITIAL_HEALTH = 250 (250)
TUS : ARMOREDCAR_INITIAL_HEALTH = 90 (90)
TUS : TOWTRUCK_INITIAL_HEALTH = 260 (260)
TUS : SEMI_INITIAL_HEALTH = 400 (400)
TUS : SEMI_TURRET_INITIAL_HEALTH = 100 (100)
TUS : MUSCLECAR_INITIAL_HEALTH = 180 (180)
TUS : HEALTHSEMI_INTIAL_HEALTH = 240 (240)
TUS : SUV_INITIAL_HEALTH = 240 (240)
TUS : ROADBOAT_INITIAL_HEALTH = 210 (210)
TUS : CLASSIC_INITIAL_HEALTH = 160 (160)
TUS : ESPORT_INITIAL_HEALTH = 150 (150)
TUS : TANKER_INITIAL_HEALTH = 108 (108)
TUS : AMBULANCE_INITIAL_HEALTH = 210 (210)
TUS : COMMVAN_INITIAL_HEALTH = 205 (205)
TUS : HEARSE_INITIAL_HEALTH = 230 (230)
TUS : LIMO_INITIAL_HEALTH = 120 (120)
TUS : AXEL_INITIAL_HEALTH = 170 (170)
TUS : HELIA_INITIAL_HEALTH = 120 (120)
TUS : CHASE_FOX_INITIAL_HEALTH = 1500 (1500)
TUS : FOX_HUNT_INITIAL_HEALTH = 200 (200)
TUS : DARKSIDE_INITIAL_HEALTH_ONLINE = 280 (280)
TUS : CRIMSON_INITIAL_HEALTH_ONLINE = 110 (110)
TUS : SEDAN_INITIAL_HEALTH_ONLINE = 0 (0)
TUS : GRIM_INITIAL_HEALTH_ONLINE = 90 (90)
TUS : BOSS1_INITIAL_HEALTH_ONLINE = 600 (600)
TUS : TANKCAR_INITIAL_HEALTH_ONLINE = 300 (300)
TUS : SWEETTOOTH_INITIAL_HEALTH_ONLINE = 250 (250)
TUS : ARMOREDCAR_INITIAL_HEALTH_ONLINE = 90 (90)
TUS : TOWTRUCK_INITIAL_HEALTH_ONLINE = 260 (260)
TUS : SEMI_INITIAL_HEALTH_ONLINE = 700 (700)
TUS : SEMI_TURRET_INITIAL_HEALTH_ONLINE = 100 (100)
TUS : MUSCLECAR_INITIAL_HEALTH_ONLINE = 180 (180)
TUS : HEALTHSEMI_INTIAL_HEALTH_ONLINE = 240 (240)
TUS : SUV_INITIAL_HEALTH_ONLINE = 240 (240)
TUS : ROADBOAT_INITIAL_HEALTH_ONLINE = 210 (210)
TUS : CLASSIC_INITIAL_HEALTH_ONLINE = 160 (160)
TUS : ESPORT_INITIAL_HEALTH_ONLINE = 150 (150)
TUS : TANKER_INITIAL_HEALTH_ONLINE = 108 (108)
TUS : AMBULANCE_INITIAL_HEALTH_ONLINE = 210 (210)
TUS : COMMVAN_INITIAL_HEALTH_ONLINE = 180 (180)
TUS : HEARSE_INITIAL_HEALTH_ONLINE = 230 (230)
TUS : LIMO_INITIAL_HEALTH_ONLINE = 120 (120)
TUS : AXEL_INITIAL_HEALTH_ONLINE = 170 (170)
TUS : HELIA_INITIAL_HEALTH_ONLINE = 120 (120)
TUS : CHASE_FOX_INITIAL_HEALTH_ONLINE = 1500 (1500)
TUS : FOX_HUNT_INITIAL_HEALTH_ONLINE = 200 (200)
TUS : GlobalTurboRegenSecs = 18.000000 (18.000000)
TUS : GlobalTurboDepleteSecs = 35.000000 (35.000000)
TUS : darkside - EnergyDrainJump = 1.000000 (1.000000)
TUS : darkside - EnergyDrainShield = 1.000000 (1.000000)
TUS : darkside - EnergyDrainShieldExtended = 1.000000 (1.000000)
TUS : darkside - EnergyDrainShieldReflecto = 1.000000 (1.000000)
TUS : darkside - EnergyDrainCloak = 1.000000 (1.000000)
TUS : darkside - EnergyDrainNapalm = 1.000000 (1.000000)
TUS : darkside - EnergyDrainMineDrop = 1.000000 (1.000000)
TUS : darkside - EnergyDrainMineSuper = 1.000000 (1.000000)
TUS : darkside - EnergyDrainFreeze = 1.000000 (1.000000)
TUS : darkside - EnergyDrainFreezeRear = 1.000000 (1.000000)
TUS : darkside - HackTime = 1.500000 (1.500000)
TUS : darkside - MaxWeaponLoad = 20 (20)
TUS : darkside - SpecialRegenTime = 32.000000 (32.000000)
TUS : crimson - EnergyDrainJump = 1.000000 (1.000000)
TUS : crimson - EnergyDrainShield = 1.000000 (1.000000)
TUS : crimson - EnergyDrainShieldExtended = 1.000000 (1.000000)
TUS : crimson - EnergyDrainShieldReflecto = 1.000000 (1.000000)
TUS : crimson - EnergyDrainCloak = 1.000000 (1.000000)
TUS : crimson - EnergyDrainNapalm = 1.000000 (1.000000)
TUS : crimson - EnergyDrainMineDrop = 1.000000 (1.000000)
TUS : crimson - EnergyDrainMineSuper = 1.000000 (1.000000)
TUS : crimson - EnergyDrainFreeze = 1.000000 (1.000000)
TUS : crimson - EnergyDrainFreezeRear = 1.000000 (1.000000)
TUS : crimson - HackTime = 0.600000 (0.600000)
TUS : crimson - MaxWeaponLoad = 20 (20)
TUS : crimson - SpecialRegenTime = 40.000000 (40.000000)
TUS : bullet - EnergyDrainJump = 1.000000 (1.000000)
TUS : bullet - EnergyDrainShield = 0.570000 (0.570000)
TUS : bullet - EnergyDrainShieldExtended = 1.000000 (1.000000)
TUS : bullet - EnergyDrainShieldReflecto = 1.000000 (1.000000)
TUS : bullet - EnergyDrainCloak = 1.000000 (1.000000)
TUS : bullet - EnergyDrainNapalm = 1.000000 (1.000000)
TUS : bullet - EnergyDrainMineDrop = 1.000000 (1.000000)
TUS : bullet - EnergyDrainMineSuper = 1.000000 (1.000000)
TUS : bullet - EnergyDrainFreeze = 0.900000 (0.900000)
TUS : bullet - EnergyDrainFreezeRear = 0.750000 (0.750000)
TUS : bullet - HackTime = 0.600000 (0.600000)
TUS : bullet - MaxWeaponLoad = 20 (20)
TUS : bullet - SpecialRegenTime = 20.000000 (20.000000)
TUS : boss1 - EnergyDrainJump = 1.000000 (1.000000)
TUS : boss1 - EnergyDrainShield = 1.000000 (1.000000)
TUS : boss1 - EnergyDrainShieldExtended = 1.000000 (1.000000)
TUS : boss1 - EnergyDrainShieldReflecto = 1.000000 (1.000000)
TUS : boss1 - EnergyDrainCloak = 1.000000 (1.000000)
TUS : boss1 - EnergyDrainNapalm = 1.000000 (1.000000)
TUS : boss1 - EnergyDrainMineDrop = 1.000000 (1.000000)
TUS : boss1 - EnergyDrainMineSuper = 1.000000 (1.000000)
TUS : boss1 - EnergyDrainFreeze = 1.000000 (1.000000)
TUS : boss1 - EnergyDrainFreezeRear = 1.000000 (1.000000)
TUS : boss1 - HackTime = 1.000000 (1.000000)
TUS : boss1 - MaxWeaponLoad = 20 (20)
TUS : boss1 - SpecialRegenTime = 40.000000 (40.000000)
TUS : tankcar - EnergyDrainJump = 1.000000 (1.000000)
TUS : tankcar - EnergyDrainShield = 1.000000 (1.000000)
TUS : tankcar - EnergyDrainShieldExtended = 1.000000 (1.000000)
TUS : tankcar - EnergyDrainShieldReflecto = 1.000000 (1.000000)
TUS : tankcar - EnergyDrainCloak = 1.000000 (1.000000)
TUS : tankcar - EnergyDrainNapalm = 1.000000 (1.000000)
TUS : tankcar - EnergyDrainMineDrop = 1.000000 (1.000000)
TUS : tankcar - EnergyDrainMineSuper = 1.000000 (1.000000)
TUS : tankcar - EnergyDrainFreeze = 1.000000 (1.000000)
TUS : tankcar - EnergyDrainFreezeRear = 1.000000 (1.000000)
TUS : tankcar - HackTime = 1.300000 (1.300000)
TUS : tankcar - MaxWeaponLoad = 20 (20)
TUS : tankcar - SpecialRegenTime = 32.000000 (32.000000)
TUS : sweet - EnergyDrainJump = 1.000000 (1.000000)
TUS : sweet - EnergyDrainShield = 1.000000 (1.000000)
TUS : sweet - EnergyDrainShieldExtended = 1.000000 (1.000000)
TUS : sweet - EnergyDrainShieldReflecto = 1.000000 (1.000000)
TUS : sweet - EnergyDrainCloak = 1.000000 (1.000000)
TUS : sweet - EnergyDrainNapalm = 1.000000 (1.000000)
TUS : sweet - EnergyDrainMineDrop = 1.000000 (1.000000)
TUS : sweet - EnergyDrainMineSuper = 1.000000 (1.000000)
TUS : sweet - EnergyDrainFreeze = 1.000000 (1.000000)
TUS : sweet - EnergyDrainFreezeRear = 1.000000 (1.000000)
TUS : sweet - HackTime = 1.800000 (1.800000)
TUS : sweet - MaxWeaponLoad = 20 (20)
TUS : sweet - SpecialRegenTime = 32.000000 (32.000000)
TUS : armor - EnergyDrainJump = 1.000000 (1.000000)
TUS : armor - EnergyDrainShield = 1.000000 (1.000000)
TUS : armor - EnergyDrainShieldExtended = 1.000000 (1.000000)
TUS : armor - EnergyDrainShieldReflecto = 1.000000 (1.000000)
TUS : armor - EnergyDrainCloak = 1.000000 (1.000000)
TUS : armor - EnergyDrainNapalm = 1.000000 (1.000000)
TUS : armor - EnergyDrainMineDrop = 1.000000 (1.000000)
TUS : armor - EnergyDrainMineSuper = 1.000000 (1.000000)
TUS : armor - EnergyDrainFreeze = 1.000000 (1.000000)
TUS : armor - EnergyDrainFreezeRear = 1.000000 (1.000000)
TUS : armor - HackTime = 1.000000 (1.000000)
TUS : armor - MaxWeaponLoad = 20 (20)
TUS : armor - SpecialRegenTime = 40.000000 (40.000000)
TUS : missile - EnergyDrainJump = 1.000000 (1.000000)
TUS : missile - EnergyDrainShield = 1.000000 (1.000000)
TUS : missile - EnergyDrainShieldExtended = 1.000000 (1.000000)
TUS : missile - EnergyDrainShieldReflecto = 1.000000 (1.000000)
TUS : missile - EnergyDrainCloak = 1.000000 (1.000000)
TUS : missile - EnergyDrainNapalm = 1.000000 (1.000000)
TUS : missile - EnergyDrainMineDrop = 1.000000 (1.000000)
TUS : missile - EnergyDrainMineSuper = 1.000000 (1.000000)
TUS : missile - EnergyDrainFreeze = 1.000000 (1.000000)
TUS : missile - EnergyDrainFreezeRear = 1.000000 (1.000000)
TUS : missile - HackTime = 1.000000 (1.000000)
TUS : missile - MaxWeaponLoad = 20 (20)
TUS : missile - SpecialRegenTime = 40.000000 (40.000000)
TUS : towtruck - EnergyDrainJump = 1.000000 (1.000000)
TUS : towtruck - EnergyDrainShield = 1.000000 (1.000000)
TUS : towtruck - EnergyDrainShieldExtended = 1.000000 (1.000000)
TUS : towtruck - EnergyDrainShieldReflecto = 1.000000 (1.000000)
TUS : towtruck - EnergyDrainCloak = 1.000000 (1.000000)
TUS : towtruck - EnergyDrainNapalm = 1.000000 (1.000000)
TUS : towtruck - EnergyDrainMineDrop = 1.000000 (1.000000)
TUS : towtruck - EnergyDrainMineSuper = 1.000000 (1.000000)
TUS : towtruck - EnergyDrainFreeze = 1.000000 (1.000000)
TUS : towtruck - EnergyDrainFreezeRear = 1.000000 (1.000000)
TUS : towtruck - HackTime = 1.300000 (1.300000)
TUS : towtruck - MaxWeaponLoad = 20 (20)
TUS : towtruck - SpecialRegenTime = 32.000000 (32.000000)
TUS : cab - EnergyDrainJump = 0.330000 (0.330000)
TUS : cab - EnergyDrainShield = 0.330000 (0.330000)
TUS : cab - EnergyDrainShieldExtended = 0.330000 (0.330000)
TUS : cab - EnergyDrainShieldReflecto = 0.330000 (0.330000)
TUS : cab - EnergyDrainCloak = 0.330000 (0.330000)
TUS : cab - EnergyDrainNapalm = 0.330000 (0.330000)
TUS : cab - EnergyDrainMineDrop = 0.330000 (0.330000)
TUS : cab - EnergyDrainMineSuper = 0.330000 (0.330000)
TUS : cab - EnergyDrainFreeze = 0.330000 (0.330000)
TUS : cab - EnergyDrainFreezeRear = 0.330000 (0.330000)
TUS : cab - HackTime = 1.500000 (1.500000)
TUS : cab - MaxWeaponLoad = 20 (20)
TUS : cab - SpecialRegenTime = 32.000000 (32.000000)
TUS : muscle - EnergyDrainJump = 1.000000 (1.000000)
TUS : muscle - EnergyDrainShield = 1.000000 (1.000000)
TUS : muscle - EnergyDrainShieldExtended = 1.000000 (1.000000)
TUS : muscle - EnergyDrainShieldReflecto = 1.000000 (1.000000)
TUS : muscle - EnergyDrainCloak = 1.000000 (1.000000)
TUS : muscle - EnergyDrainNapalm = 1.000000 (1.000000)
TUS : muscle - EnergyDrainMineDrop = 1.000000 (1.000000)
TUS : muscle - EnergyDrainMineSuper = 1.000000 (1.000000)
TUS : muscle - EnergyDrainFreeze = 1.000000 (1.000000)
TUS : muscle - EnergyDrainFreezeRear = 1.000000 (1.000000)
TUS : muscle - HackTime = 1.000000 (1.000000)
TUS : muscle - MaxWeaponLoad = 20 (20)
TUS : muscle - SpecialRegenTime = 20.000000 (20.000000)
TUS : hsemi - EnergyDrainJump = 1.000000 (1.000000)
TUS : hsemi - EnergyDrainShield = 1.000000 (1.000000)
TUS : hsemi - EnergyDrainShieldExtended = 1.000000 (1.000000)
TUS : hsemi - EnergyDrainShieldReflecto = 1.000000 (1.000000)
TUS : hsemi - EnergyDrainCloak = 1.000000 (1.000000)
TUS : hsemi - EnergyDrainNapalm = 1.000000 (1.000000)
TUS : hsemi - EnergyDrainMineDrop = 1.000000 (1.000000)
TUS : hsemi - EnergyDrainMineSuper = 1.000000 (1.000000)
TUS : hsemi - EnergyDrainFreeze = 1.000000 (1.000000)
TUS : hsemi - EnergyDrainFreezeRear = 1.000000 (1.000000)
TUS : hsemi - HackTime = 1.000000 (1.000000)
TUS : hsemi - MaxWeaponLoad = 20 (20)
TUS : hsemi - SpecialRegenTime = 40.000000 (40.000000)
TUS : suv - EnergyDrainJump = 1.000000 (1.000000)
TUS : suv - EnergyDrainShield = 1.000000 (1.000000)
TUS : suv - EnergyDrainShieldExtended = 1.000000 (1.000000)
TUS : suv - EnergyDrainShieldReflecto = 1.000000 (1.000000)
TUS : suv - EnergyDrainCloak = 1.000000 (1.000000)
TUS : suv - EnergyDrainNapalm = 1.000000 (1.000000)
TUS : suv - EnergyDrainMineDrop = 1.000000 (1.000000)
TUS : suv - EnergyDrainMineSuper = 1.000000 (1.000000)
TUS : suv - EnergyDrainFreeze = 1.000000 (1.000000)
TUS : suv - EnergyDrainFreezeRear = 1.000000 (1.000000)
TUS : suv - HackTime = 1.350000 (1.350000)
TUS : suv - MaxWeaponLoad = 20 (20)
TUS : suv - SpecialRegenTime = 32.000000 (32.000000)
TUS : roadboat - EnergyDrainJump = 1.000000 (1.000000)
TUS : roadboat - EnergyDrainShield = 1.000000 (1.000000)
TUS : roadboat - EnergyDrainShieldExtended = 1.000000 (1.000000)
TUS : roadboat - EnergyDrainShieldReflecto = 1.000000 (1.000000)
TUS : roadboat - EnergyDrainCloak = 1.000000 (1.000000)
TUS : roadboat - EnergyDrainNapalm = 1.000000 (1.000000)
TUS : roadboat - EnergyDrainMineDrop = 1.000000 (1.000000)
TUS : roadboat - EnergyDrainMineSuper = 1.000000 (1.000000)
TUS : roadboat - EnergyDrainFreeze = 1.000000 (1.000000)
TUS : roadboat - EnergyDrainFreezeRear = 1.000000 (1.000000)
TUS : roadboat - HackTime = 1.350000 (1.350000)
TUS : roadboat - MaxWeaponLoad = 20 (20)
TUS : roadboat - SpecialRegenTime = 32.000000 (32.000000)
TUS : classic - EnergyDrainJump = 1.000000 (1.000000)
TUS : classic - EnergyDrainShield = 1.000000 (1.000000)
TUS : classic - EnergyDrainShieldExtended = 1.000000 (1.000000)
TUS : classic - EnergyDrainShieldReflecto = 1.000000 (1.000000)
TUS : classic - EnergyDrainCloak = 1.000000 (1.000000)
TUS : classic - EnergyDrainNapalm = 1.000000 (1.000000)
TUS : classic - EnergyDrainMineDrop = 1.000000 (1.000000)
TUS : classic - EnergyDrainMineSuper = 1.000000 (1.000000)
TUS : classic - EnergyDrainFreeze = 1.000000 (1.000000)
TUS : classic - EnergyDrainFreezeRear = 1.000000 (1.000000)
TUS : classic - HackTime = 1.000000 (1.000000)
TUS : classic - MaxWeaponLoad = 20 (20)
TUS : classic - SpecialRegenTime = 40.000000 (40.000000)
TUS : esport - EnergyDrainJump = 1.000000 (1.000000)
TUS : esport - EnergyDrainShield = 1.000000 (1.000000)
TUS : esport - EnergyDrainShieldExtended = 1.000000 (1.000000)
TUS : esport - EnergyDrainShieldReflecto = 1.000000 (1.000000)
TUS : esport - EnergyDrainCloak = 1.000000 (1.000000)
TUS : esport - EnergyDrainNapalm = 1.000000 (1.000000)
TUS : esport - EnergyDrainMineDrop = 1.000000 (1.000000)
TUS : esport - EnergyDrainMineSuper = 0.500000 (0.500000)
TUS : esport - EnergyDrainFreeze = 1.000000 (1.000000)
TUS : esport - EnergyDrainFreezeRear = 1.000000 (1.000000)
TUS : esport - HackTime = 0.700000 (0.700000)
TUS : esport - MaxWeaponLoad = 20 (20)
TUS : esport - SpecialRegenTime = 40.000000 (40.000000)
TUS : tanker - EnergyDrainJump = 1.000000 (1.000000)
TUS : tanker - EnergyDrainShield = 1.000000 (1.000000)
TUS : tanker - EnergyDrainShieldExtended = 1.000000 (1.000000)
TUS : tanker - EnergyDrainShieldReflecto = 1.000000 (1.000000)
TUS : tanker - EnergyDrainCloak = 1.000000 (1.000000)
TUS : tanker - EnergyDrainNapalm = 1.000000 (1.000000)
TUS : tanker - EnergyDrainMineDrop = 1.000000 (1.000000)
TUS : tanker - EnergyDrainMineSuper = 1.000000 (1.000000)
TUS : tanker - EnergyDrainFreeze = 1.000000 (1.000000)
TUS : tanker - EnergyDrainFreezeRear = 1.000000 (1.000000)
TUS : tanker - HackTime = 1.000000 (1.000000)
TUS : tanker - MaxWeaponLoad = 20 (20)
TUS : tanker - SpecialRegenTime = 40.000000 (40.000000)
TUS : ambu - EnergyDrainJump = 1.000000 (1.000000)
TUS : ambu - EnergyDrainShield = 1.000000 (1.000000)
TUS : ambu - EnergyDrainShieldExtended = 1.000000 (1.000000)
TUS : ambu - EnergyDrainShieldReflecto = 1.000000 (1.000000)
TUS : ambu - EnergyDrainCloak = 1.000000 (1.000000)
TUS : ambu - EnergyDrainNapalm = 1.000000 (1.000000)
TUS : ambu - EnergyDrainMineDrop = 1.000000 (1.000000)
TUS : ambu - EnergyDrainMineSuper = 1.000000 (1.000000)
TUS : ambu - EnergyDrainFreeze = 1.000000 (1.000000)
TUS : ambu - EnergyDrainFreezeRear = 1.000000 (1.000000)
TUS : ambu - HackTime = 1.350000 (1.350000)
TUS : ambu - MaxWeaponLoad = 20 (20)
TUS : ambu - SpecialRegenTime = 32.000000 (32.000000)
TUS : commvan - EnergyDrainJump = 1.000000 (1.000000)
TUS : commvan - EnergyDrainShield = 1.000000 (1.000000)
TUS : commvan - EnergyDrainShieldExtended = 1.000000 (1.000000)
TUS : commvan - EnergyDrainShieldReflecto = 1.000000 (1.000000)
TUS : commvan - EnergyDrainCloak = 1.000000 (1.000000)
TUS : commvan - EnergyDrainNapalm = 1.000000 (1.000000)
TUS : commvan - EnergyDrainMineDrop = 1.000000 (1.000000)
TUS : commvan - EnergyDrainMineSuper = 1.000000 (1.000000)
TUS : commvan - EnergyDrainFreeze = 1.000000 (1.000000)
TUS : commvan - EnergyDrainFreezeRear = 1.000000 (1.000000)
TUS : commvan - HackTime = 1.350000 (1.350000)
TUS : commvan - MaxWeaponLoad = 20 (20)
TUS : commvan - SpecialRegenTime = 25.000000 (25.000000)
TUS : hearse - EnergyDrainJump = 1.000000 (1.000000)
TUS : hearse - EnergyDrainShield = 1.000000 (1.000000)
TUS : hearse - EnergyDrainShieldExtended = 1.000000 (1.000000)
TUS : hearse - EnergyDrainShieldReflecto = 1.000000 (1.000000)
TUS : hearse - EnergyDrainCloak = 1.000000 (1.000000)
TUS : hearse - EnergyDrainNapalm = 1.000000 (1.000000)
TUS : hearse - EnergyDrainMineDrop = 1.000000 (1.000000)
TUS : hearse - EnergyDrainMineSuper = 1.000000 (1.000000)
TUS : hearse - EnergyDrainFreeze = 1.000000 (1.000000)
TUS : hearse - EnergyDrainFreezeRear = 1.000000 (1.000000)
TUS : hearse - HackTime = 1.350000 (1.350000)
TUS : hearse - MaxWeaponLoad = 20 (20)
TUS : hearse - SpecialRegenTime = 35.000000 (35.000000)
TUS : limo - EnergyDrainJump = 1.000000 (1.000000)
TUS : limo - EnergyDrainShield = 1.000000 (1.000000)
TUS : limo - EnergyDrainShieldExtended = 1.000000 (1.000000)
TUS : limo - EnergyDrainShieldReflecto = 1.000000 (1.000000)
TUS : limo - EnergyDrainCloak = 1.000000 (1.000000)
TUS : limo - EnergyDrainNapalm = 1.000000 (1.000000)
TUS : limo - EnergyDrainMineDrop = 1.000000 (1.000000)
TUS : limo - EnergyDrainMineSuper = 1.000000 (1.000000)
TUS : limo - EnergyDrainFreeze = 1.000000 (1.000000)
TUS : limo - EnergyDrainFreezeRear = 1.000000 (1.000000)
TUS : limo - HackTime = 1.000000 (1.000000)
TUS : limo - MaxWeaponLoad = 20 (20)
TUS : limo - SpecialRegenTime = 40.000000 (40.000000)
TUS : axel - EnergyDrainJump = 1.000000 (1.000000)
TUS : axel - EnergyDrainShield = 1.000000 (1.000000)
TUS : axel - EnergyDrainShieldExtended = 1.000000 (1.000000)
TUS : axel - EnergyDrainShieldReflecto = 1.000000 (1.000000)
TUS : axel - EnergyDrainCloak = 1.000000 (1.000000)
TUS : axel - EnergyDrainNapalm = 1.000000 (1.000000)
TUS : axel - EnergyDrainMineDrop = 1.000000 (1.000000)
TUS : axel - EnergyDrainMineSuper = 1.000000 (1.000000)
TUS : axel - EnergyDrainFreeze = 1.000000 (1.000000)
TUS : axel - EnergyDrainFreezeRear = 1.000000 (1.000000)
TUS : axel - HackTime = 1.300000 (1.300000)
TUS : axel - MaxWeaponLoad = 20 (20)
TUS : axel - SpecialRegenTime = 40.000000 (40.000000)
TUS : boss2 - EnergyDrainJump = 1.000000 (1.000000)
TUS : boss2 - EnergyDrainShield = 1.000000 (1.000000)
TUS : boss2 - EnergyDrainShieldExtended = 1.000000 (1.000000)
TUS : boss2 - EnergyDrainShieldReflecto = 1.000000 (1.000000)
TUS : boss2 - EnergyDrainCloak = 1.000000 (1.000000)
TUS : boss2 - EnergyDrainNapalm = 1.000000 (1.000000)
TUS : boss2 - EnergyDrainMineDrop = 1.000000 (1.000000)
TUS : boss2 - EnergyDrainMineSuper = 1.000000 (1.000000)
TUS : boss2 - EnergyDrainFreeze = 1.000000 (1.000000)
TUS : boss2 - EnergyDrainFreezeRear = 1.000000 (1.000000)
TUS : boss2 - HackTime = 1.000000 (1.000000)
TUS : boss2 - MaxWeaponLoad = 20 (20)
TUS : boss2 - SpecialRegenTime = 40.000000 (40.000000)
TUS : boss3 - EnergyDrainJump = 1.000000 (1.000000)
TUS : boss3 - EnergyDrainShield = 1.000000 (1.000000)
TUS : boss3 - EnergyDrainShieldExtended = 1.000000 (1.000000)
TUS : boss3 - EnergyDrainShieldReflecto = 1.000000 (1.000000)
TUS : boss3 - EnergyDrainCloak = 1.000000 (1.000000)
TUS : boss3 - EnergyDrainNapalm = 1.000000 (1.000000)
TUS : boss3 - EnergyDrainMineDrop = 1.000000 (1.000000)
TUS : boss3 - EnergyDrainMineSuper = 1.000000 (1.000000)
TUS : boss3 - EnergyDrainFreeze = 1.000000 (1.000000)
TUS : boss3 - EnergyDrainFreezeRear = 1.000000 (1.000000)
TUS : boss3 - HackTime = 1.000000 (1.000000)
TUS : boss3 - MaxWeaponLoad = 20 (20)
TUS : boss3 - SpecialRegenTime = 40.000000 (40.000000)
TUS : Ram Damage Scalar = 1.000000 (1.000000)
TUS : darkside - RamSize = 4 (4)
TUS : crimson - RamSize = 1 (1)
TUS : bullet - RamSize = 0 (0)
TUS : boss1 - RamSize = 5 (5)
TUS : tankcar - RamSize = 4 (4)
TUS : sweet - RamSize = 4 (4)
TUS : armor - RamSize = 4 (4)
TUS : missile - RamSize = 5 (5)
TUS : towtruck - RamSize = 4 (4)
TUS : cab - RamSize = 5 (5)
TUS : muscle - RamSize = 2 (2)
TUS : hsemi - RamSize = 5 (5)
TUS : suv - RamSize = 3 (3)
TUS : roadboat - RamSize = 3 (3)
TUS : classic - RamSize = 2 (2)
TUS : esport - RamSize = 1 (1)
TUS : tanker - RamSize = 5 (5)
TUS : ambu - RamSize = 3 (3)
TUS : commvan - RamSize = 3 (3)
TUS : hearse - RamSize = 3 (3)
TUS : limo - RamSize = 4 (4)
TUS : axel - RamSize = 2 (2)
TUS : boss2 - RamSize = 5 (5)
TUS : boss3 - RamSize = 5 (5)
TUS : RamDamage 0 to 0 = 5 (5)
TUS : RamDamage 0 to 1 = 5 (5)
TUS : RamDamage 0 to 2 = 5 (5)
TUS : RamDamage 0 to 3 = 5 (5)
TUS : RamDamage 0 to 4 = 5 (5)
TUS : RamDamage 0 to 5 = 0 (0)
TUS : RamDamage 1 to 0 = 20 (20)
TUS : RamDamage 1 to 1 = 15 (15)
TUS : RamDamage 1 to 2 = 15 (15)
TUS : RamDamage 1 to 3 = 10 (10)
TUS : RamDamage 1 to 4 = 10 (10)
TUS : RamDamage 1 to 5 = 2 (2)
TUS : RamDamage 2 to 0 = 35 (35)
TUS : RamDamage 2 to 1 = 30 (30)
TUS : RamDamage 2 to 2 = 30 (30)
TUS : RamDamage 2 to 3 = 30 (30)
TUS : RamDamage 2 to 4 = 30 (30)
TUS : RamDamage 2 to 5 = 10 (10)
TUS : RamDamage 3 to 0 = 45 (45)
TUS : RamDamage 3 to 1 = 40 (40)
TUS : RamDamage 3 to 2 = 35 (35)
TUS : RamDamage 3 to 3 = 35 (35)
TUS : RamDamage 3 to 4 = 35 (35)
TUS : RamDamage 3 to 5 = 15 (15)
TUS : RamDamage 4 to 0 = 50 (50)
TUS : RamDamage 4 to 1 = 45 (45)
TUS : RamDamage 4 to 2 = 45 (45)
TUS : RamDamage 4 to 3 = 45 (45)
TUS : RamDamage 4 to 4 = 45 (45)
TUS : RamDamage 4 to 5 = 20 (20)
TUS : RamDamage 5 to 0 = 250 (250)
TUS : RamDamage 5 to 1 = 100 (100)
TUS : RamDamage 5 to 2 = 100 (100)
TUS : RamDamage 5 to 3 = 100 (100)
TUS : RamDamage 5 to 4 = 100 (100)
TUS : RamDamage 5 to 5 = 50 (50)
TUS : Regen Per Client Speedup = 0.033300 (0.033300)
TUS : Pickup Regen Scalar = 1.000000 (1.000000)
TUS : Machine Gun - MinPickupRegenTime = 120.000000 (120.000000)
TUS : Machine Gun - MaxPickupRegenTime = 120.000000 (120.000000)
TUS : Fire Missile - MinPickupRegenTime = 30.000000 (30.000000)
TUS : Fire Missile - MaxPickupRegenTime = 30.000000 (30.000000)
TUS : Homing Missile - MinPickupRegenTime = 30.000000 (30.000000)
TUS : Homing Missile - MaxPickupRegenTime = 30.000000 (30.000000)
TUS : Skill Missile - MinPickupRegenTime = 22.500000 (22.500000)
TUS : Skill Missile - MaxPickupRegenTime = 22.500000 (22.500000)
TUS : Napalm - MinPickupRegenTime = 30.000000 (30.000000)
TUS : Napalm - MaxPickupRegenTime = 30.000000 (30.000000)
TUS : Ricochet - MinPickupRegenTime = 30.000000 (30.000000)
TUS : Ricochet - MaxPickupRegenTime = 30.000000 (30.000000)
TUS : Power Missile - MinPickupRegenTime = 72.000000 (72.000000)
TUS : Power Missile - MaxPickupRegenTime = 72.000000 (72.000000)
TUS : Turbo - MinPickupRegenTime = 15.750000 (15.750000)
TUS : Turbo - MaxPickupRegenTime = 15.750000 (15.750000)
TUS : Health 30 Percent - MinPickupRegenTime = 180.000000 (180.000000)
TUS : Health 30 Percent - MaxPickupRegenTime = 180.000000 (180.000000)
TUS : Environment Attack - MinPickupRegenTime = 22.500000 (22.500000)
TUS : Environment Attack - MaxPickupRegenTime = 22.500000 (22.500000)
TUS : Upgrade - MinPickupRegenTime = 22.500000 (22.500000)
TUS : Upgrade - MaxPickupRegenTime = 22.500000 (22.500000)
TUS : Remote Bomb - MinPickupRegenTime = 30.000000 (30.000000)
TUS : Remote Bomb - MaxPickupRegenTime = 30.000000 (30.000000)
TUS : Full Health - MinPickupRegenTime = 135.000000 (135.000000)
TUS : Full Health - MaxPickupRegenTime = 135.000000 (135.000000)
TUS : Sniper Reticle - MinPickupRegenTime = 30.000000 (30.000000)
TUS : Sniper Reticle - MaxPickupRegenTime = 30.000000 (30.000000)
TUS : Power Homer - MinPickupRegenTime = 63.750000 (63.750000)
TUS : Power Homer - MaxPickupRegenTime = 63.750000 (63.750000)
TUS : Swarmer Missile - MinPickupRegenTime = 45.000000 (45.000000)
TUS : Swarmer Missile - MaxPickupRegenTime = 45.000000 (45.000000)
TUS : Unused - MinPickupRegenTime = 30.000000 (30.000000)
TUS : Unused - MaxPickupRegenTime = 30.000000 (30.000000)
TUS : Shotgun - MinPickupRegenTime = 45.000000 (45.000000)
TUS : Shotgun - MaxPickupRegenTime = 45.000000 (45.000000)
TUS :  . - MinPickupRegenTime = 22.500000 (22.500000)
TUS :  . - MaxPickupRegenTime = 22.500000 (22.500000)
TUS :  .. - MinPickupRegenTime = 22.500000 (22.500000)
TUS :  .. - MaxPickupRegenTime = 22.500000 (22.500000)
TUS :  ... - MinPickupRegenTime = 22.500000 (22.500000)
TUS :  ... - MaxPickupRegenTime = 22.500000 (22.500000)
TUS :  .... - MinPickupRegenTime = 0.000000 (0.000000)
TUS :  .... - MaxPickupRegenTime = 0.000000 (0.000000)
TUS : MEDIUS_WORLD_REPORT_INTERVAL = 10.000000 (10.000000)
TUS : BANDWIDTH_PROBE_DEFAULT_UPSTREAM = 60000 (60000)
TUS : BANDWIDTH_PROBE_DEFAULT_DOWNSTREAM = 60000 (60000)
TUS : BANDWIDTH_PROBE_TOTAL_TIMEOUT = 9.000000 (9.000000)
TUS : BANDWIDTH_PROBE_MIN_BANDWIDTH_JOIN = 16000 (16000)
TUS : BANDWIDTH_PROBE_MIN_BANDWIDTH_HOST_16 = 48000 (48000)
TUS : BANDWIDTH_PROBE_MIN_BANDWIDTH_HOST_12 = 32000 (32000)
TUS : BANDWIDTH_PROBE_MIN_BANDWIDTH_HOST_8 = 24000 (24000)
TUS : BANDWIDTH_PROBE_MIN_BANDWIDTH_HOST_4 = 16000 (16000)
TUS : MATCHMAKER_CREATEGAME_TIMEOUT = 20000 (20000)
TUS : MATCHMAKER_JOIN_TIMEOUT = 30000 (30000)
TUS : MATCHMAKER_TOTAL_TIMEOUT = 120000 (120000)
TUS : MATCHMAKER_TOTAL_TIMEOUT_PARTY_LEADER = 60000 (60000)
TUS : MATCHMAKER_MAX_ICMP_LATENCY = 500 (500)
TUS : MATCHMAKER_MAX_DME_LATENCY = 500 (500)
TUS : MATCHMAKER_ICMP_PING_TIMEOUT = 3000 (3000)
TUS : MATCHMAKER_DME_PING_TIMEOUT = 3000 (3000)
TUS : MATCHMAKER_SERVER_MAX_SEARCH_TIME = 8000 (8000)
TUS : MATCHMAKER_MEDIUS_LEAVE_WAIT = 1000 (1000)
TUS : SEQUENCE_VALID_PERCENT = 0.400000 (0.400000)
TUS : CHEAT_DETECTION = 1 (1)
TUS : CHEAT_TIME_TO_CHECK = 10.000000 (10.000000)
TUS : MISSED_PACKET_CHEAT_COUNT = 10 (10)
TUS : MEDIUS_ERROR_LOGGING = 1 (1)
TUS : ENABLE_HYBRID_LOCKON = 1 (1)


David  

Wednesday, March 14, 2012

HAPPY TWISTED BIRTHDAY?!?!

Saw this over on TMA! Happy Birthday, Rabid! Totally cool!

Monday, March 12, 2012

THE MAGIC LABYRINTH

Bought and played this very cool game with my kids this weekend. If you have kids and are looking for an interesting analog game, I highly recommend it. They really love it and it's very, very clever! Check it out: 


Players control Wizard Kids (the colored Chess pawn looking pieces) trying to reach a magic relic randomly placed on the board. There are magnets in the base of each pawn and a metal ball- on the underside of the game board- attaches to the pawn's magnet and glides under the board as you move your piece  (the red glowing metal ball in the above pic shows this). As you move (controlled by a die roll), you race to reach the relic before your opponents. The first player to collect 5 relics wins! And with only 1 relic active at a time, all players are racing for the same item, creating a lot of tension and drama! 

So far so good. But here is what makes the game crazy fun and fresh:
If you lift the game board, you'll see a hidden grid. Wedged into the grid are these little wooden walls that create- in effect- an invisible maze. Players can use up to 24 wooded walls to design the maze however they like. Once the maze is laid out, the game board is placed back over the grid and the wooded walls are (naturally) hidden. 

As players race to the relic, they must be careful not to glide over any of the hidden walls. Doing so will dislodge the marble. When this happens the player must go back to his starting square and his current turn is over. Over time, players construct a mental picture of the maze in order to avoid the walls and get faster and faster at reaching relics. Really fun and challenging, especially as the maze can change every game. Plus, you are engaged even when it's not your turn as watching other players try to navigate adds to your own mental picture of the hidden maze.

Overall, we had tons of fun with The Magic Labyrinth this weekend. More of a game for just kids or for adults with kids. But for that demo, I highly recommend it! 

That said, if you have a precocious  (aka griefing) 6 year old that you let build the maze while you go to grab a diet Coke, you could end up with something like this:
Anyone want to guess where my 6 year old Kate's starting square was :). I was both super proud and appalled. :)

Later,

David

ps. one of the rules is you can take as long as you like to make your moves BUT once you commit to moving from one square to the next, you have to be rapid. This makes it so you can't 'feel' your way thru the maze (which would make things too easy). 

The instant I played this I was like, 'This would make a super fun iPad game!' It would solve this cheating exploit and it seems the core game could really get some neat freshening up via digital elements. Turns out, there IS an app for this (think it's iPhone native only, not sure tho) but I hear it's not very good. 

Sunday, March 11, 2012

IDEAS VS. EXECUTION

Just now getting around to Isaacson's great Steve Jobs book that many folks read months ago. While many of the great Jobs quotes and pearls of wisdom have been discussed and paraphrased ad nauseum , there's actually great Isaccson insight when it comes to the bullshit 'ideas are cheap, execution is everything' line that many folks in my industry like to toss around a lot.

When discussing Jobs and Apple taking a lot of the XEROX PARC ideas, Issacson writes, 'There falls a shadow, as T.S. Eliot notes, between the concept and the creation. In the annals of innovations, new ideas are only part of the equation. Execution is just as important...good execution is as important as good ideas'.

To me, many video games feel like special effects show reels and glorified tech demos. Most video games- once a few months/years go by and the visuals and fx and the new hardware no longer wow- are forgettable and do not stick to your bones.

I think a big reason for this is so many in our industry value the tech and execution over the ideas that drive that tech. This does not apply to all games. But for most games, we are like the movie business if there were no writers or directors but just the brilliant, genius craft folks who make and run the cameras and build the sets and create the special effects.

If you just want to pump out products and keep the widget machine going, execution is WAY more important than ideas.

If you want to create amazing games, great ideas AND great execution of those ideas must be nurtured and respected.

The only people who want to make great games who claim that execution is more important than ideas are the people who have never actually had a great idea.

Friday, March 09, 2012

STATE OF PLAY

Had a great time on Brandon Bales' new web show STATE OF PLAY. Besides my interview (which you can see below) going to the site will let you check out very cool and informative interviews from That Game Company's Kellee Santiago and Jonathan Blow (he of Braid and the upcoming Witness).

When Brandon first pitched me the show (this was taped during 2011 E3) he said it was like a video game version of Charlie Rose. Lo and behold: that's what he's created and I really dug being on it and I really love this format! Here's to lots of future episodes and success Brandon! Eager to see who you have lined up for season 2!








Talk soon, ya'll!

David

Thursday, March 08, 2012

TWISTED METAL STATUS UPDATE

Game, Network, and Website Updates in the video-

Thanks!

David

MARCH 12TH TWEAK COMMENTS

Here is a place to comment on any numerical tweaks you feel we should make to TWISTED METAL for this coming Thursday Night's (March 15th) tweak server push.

Thanks!

David

Monday, February 27, 2012

TWISTED METAL STATUS UPDATE #4

Little rambly plus the kids stop by but here ya go:



Covers Network connection issues, dropping games, XP tuning, skins, website update, plus a bit more.


ALSO- fantastic Twitter follower @dagimp13 has written the following that MAY aid SOME folks in making TM games easier to join and stay connected to. I am not advocating this as I know NOTHING about this (I'm not the guy to give advice on how to reconfigure your network settings) but I can tell you this guy says it's worked great for him and a number of twitter followers have pretty much said the same thing. Let me know how it affects your experience should you choose to do it.

Thanks to @DaGimp13! Much appreciated, sir! :)


David

Ok, here's what he wrote:

++++++

Ok, so some people have been asking for help in setting up their routers with the PS3 TCP/UDP ports. While a few may have been helped, I'd like to reach the larger audience of PS3 users. Here is a guide on how to do it (generic, mind you. I'm not going to deal with each & every router individually). 

1. open a web browser, be it your PC/Mac/PS3/cellphone, and google Port Forward. the site has a massive list of ports & routers on it, which is to help users open ports on routers. click on router list, and select the manufactuer & model of your router. You'll then find steps on how specifically to add the full PS3 list of TCP/UDP ports.

2. to explain how the list of PS3 TCP/UDP ports works, it's a compiled list of ports used from all PS3 games/programs. All ports are input as 'Ranges' that are opened, whether its TCP/UDP. So individual ports such as UDP 5223 are input as Start 5223 End 5223. Ports listed already as range ports are input as such. Example: Start 990-9980. you'll also notice it wants you to choose a type, either TCP or UDP. Choose accordingly to whichever the input on the list was. Example: UDP 5223 is type UDP. Obvious, right? Also, Start & End port digits are open, so whatever that Start of that range is (TCP 990-9980) the 990 & 9980 are open & any ports in between.

3. If you scan through list of ports on Port Forward, you'll notice the MOST common TCP port is 5223. Do not worry that it is not in the TCP list, as it already is! TCP port range 990-9980 covers this port already, so it doesn't need to be opened twice. 



Now that we've covered the basics on 'how-to', let's bring in the list. this list covers the entire catalog of PS3 games/programs, so enjoy.

Full PS3 list of TCP/UDP ports

TCP: 80-81, 443, 990-9980, 10000-10500, 13505, 14310-14328, 15310-15328, 17502, 18121, 18126, 30350-30400, 42100-42199

UDP: 81, 88, 2005, 3064, 3074-3075, 3478-3479, 3658-3659, 5223, 5730-5739, 6000, 6112, 9570, 9820-9880, 10000, 10500-12500, 14000-14016. 17502, 18126
======================================================================

Hope this helps people connecting with PS3 online, whether it's Twisted Metal or Call of Duty, and anything in between.


PSNID: DaGimp13


Tuesday, February 21, 2012

TWISTED METAL STATUS UPDATE #3

Hey all- thanks for hanging in there with me tonite waiting for an update. Crazy day- very busy. Sorry it's coming so late.

Ok, here's what I know:


1. NETWORK ISSUES:

a- a patch left SDQA today and is in format tomorrow. It's POSSIBLE it will hit Twisted Metal tomorrow nite but Sony tells me it will be either tomorrow nit or Thursday morning. Forgive my layman's understanding of this sort of stuff, but the core idea is that we hope the patch will go some/a long/the full (not sure which) way to making it so players connect consistently to online games. The patch will be addressing the following issues (again, forgive my lay understanding):

- Quick match and user created matches will be split so people looking for human created games are not being pulled/put into quick match games.
- The list of matches will be randomized (to an extent) so not every user sees the same game list in the same order (causing EVERYONE to try to pick games off game list page 1 at the same time and the resulting in some of our CAN NOT JOIN ISSUES).
- When a user gets a CAN NOT JOIN error and tries to create his own game, seems there is a bug where not all of the CAN NOT JOIN game is cleared out, potentially creating a new game room that retains elements of the CAN NOT JOIN logic from the first game the user tried to set up. The programmers at ESP and SONY feel this fix could solve a large % of our issues with players connecting and MAYBE even solve the issues of players being dropped mid game. 
- A few other fixes that- we hope- will make big differences to connecting. 



2. CRASHING OLDER PS3S:

No official word but this is what it's looking like: while it's possible we didn't get rid of all of the crash bugs in the game that lock your system (although we didn't let the game go out knowing there was a crash bug so if you've found a genuine, reproducible one, let us know how you did it!…but more and more it's looking like the crashes we are hearing about on the older PS3s  are hardware related. Twisted- like a lot of games- pulls a big amount of power on ramp up and some of the older systems- perhaps because of age, perhaps because of dust inside, perhaps because of a graphics card that is just on its last legs- can't keep up. This seems like it would explain- according to the very smart tech folks who explained this to me- why we are seeing crashes in the first 10sec-5 min of the game BUT without any consistent breadcrumb trails that would indicate it's a software problem (i.e. every time I turn left at this corner and drop the remote bomb and blow up Juggernaut when he's below 30% health, the game crashes). 

Our Sony Santa Monica Producer is going to speak with customer service to see how rampant this issue is. Turns out a number of games have issues like this but it's usually a small number compared to the number of copies of the game out there. Customer Service will allow us to see how frequent of an issue this is and if it's above the norm of this sort of issue, we'll keep looking for what the problem could be. 

As of now though, that's what we know on that issue.



3. SKINS- 

Biggest issue is the skins are too dark. This will be addressed- according to Sony- with a Twisted Metal website update in the next 48 hours. From what they tell me, this is why Tooth doesn't show up except anything but black and bright white cars show up super dark too. We'll see how it improves but I hear a new version is up in the next 48 hours. My understanding is THIS issue is keeping the NOS skins from being made available as well. Will keep checking on that tomorrow and update you on the NOS specific issues- if they are different form this issue- via Twitter.

Better browsing of skins will also hit by Thrusday. 


4. MISC- Aware of a lot of the issues you guys have that are not on this list and they are going on a TO DO/TO PATCH list but as I'm sure you understand, right now getting the connection issues 100% resolved is where 95% of the effort is going. Will update ya'll on the changes/fixes to common requests/complaints as they come in the next days and weeks. 


5. AUTO START IN MATCH MADE GAMES- Long story but right now, the band aid solve is to make the user who is the host super aware by changing the UI so they won't be able to miss the visuals cues that THEY need to hit START. After that gets in and fixed, we'll see if it's still needed to implement a forced launch after X seconds/minutes. Sounds like this change will hit this week as well but I'm not 100% sure.


Ok, so that's what I know right now. More to come- thanks for being patient with the game and with us. It's super, super appreciated. We're very sorry, ya'll.

David 

Saturday, February 18, 2012

TWISTED METAL STATUS UPDATE #3

HOW TO GET CUSTOM SKINS IN YOUR GAME/SKIN UPDATE

HOW TO GET CUSTON SKINS IN YOUR GAME:

1. Go to TWISTEDMETAL.COM. Under CUSTOMIZER go to BROWSE (to see skins other people have made) or go to CREATE to start the process of making your own.

2. Once you find or make a skin, hit ADD TO MY GARAGE.

3. Once in garage, find the skin you made/like and hit PUBLISH.

4. THEN hit ACTIVATE once it's done publishing.

5. Load up TWISTED METAL on your PS3 and from the MAIN MENU go to OPTIONS. From there go to CUSTOM PAINT SHOP.

6. IF you are just starting you game, I THINK the game auto checks for new skins and downloads them. If your game was already running when you used the web site to activate the skin, you'll need to hit REFRESH SKINS (grey selection at bottom left of the CUSTOM PAINT SHOP SCREEN). You should see a download bar as the game pulls your chosen skins down from the server.

7. Now you can cycle thru the SKINS selection for the car you want to check out and besides the skins that shipped unlocked on disc and the skins on the disc that you've unlocked, you should see CUSTOM 1, CUSTOM 2 (not sure how high it goes) which are the skins you've pulled from the CUSTOMIZER. You can now use these in your MP games (forget, not sure if you can use them in SP modes too- I THINK you can)...

NOTES:

a- SKINS ARE TOO DARK- we are checking into why it is but for now, when in doubt, go bright with your customs until we figure out what up.
b- PASSWORD PROTECTION should be there day 1 but doesn't seem to be- checking with Sony on what up with that.
c- Not sure what up with the NOS promotions- checking with Sony on that too.
d- Once you publish a vehicle, people saying you can't go back and keep working on it. If that's true, we'll look into it. Doesn't sound right.

David

Thursday, February 16, 2012

Tuesday, January 24, 2012

The Last Days Of Twisted Metal #2 (plus random pics from game production!)

Hey all! Here's me heading in for what will probably be my last Twisted Metal visit with the San Diego QA crew!


Tell you what: this amazing QA team been instrumental in the game's tuning and gameplay quality, working tirelessly (and I mean TIRELESSLY- these mofos work some CRAZY ASS hours!) with myself, the rest of the Eat Sleep Play crew out in the Lake Of Salt, and the boyz up at Sony Santa Monica! Thanks Bill, Jon, Gregg, and the whole SDQA staff for helping to make this Twisted Metal the best one we've ever made!

Talk soon-

David

ps. hoping to get some one on one QA interviews for the blog with some of the team who have tested the game and helped us tune it. Stay tuned for those!

pps. oh, some random pics! :)

I have no recollection of how or why this amazing tradition began but DAMN am I glad I get to be on the receiving end of it! :) Every Christmas my amazing GOD OF WAR co-writer Marianne Krawczyk gets me a full on pack of fantastic bubble gum! For a few years running it's been Bazooka but I was just in Santa Monica for our final TWISTED METAL playtest and damn if the woman didn't go and get me a 90 piece pak of the best fucking bubble gum IN THE WORLD: SUPER BUBBLE!!! This is just the kinda gum I got as a kid when I'd get a hair cut and I fucking love it! Thank you MA! Oh, and for those of you not in the know, Marianne was also a writer on ALL of the the other GOW games, as well as this year's mega phenom SKYLANDERS and this summer's sure to be hit game STAR TREK!



My view from the playtest last Thursday/Friday! Always fun to watch the last playtest because- barring anything major (and yes, we did find one dial we wanted to tweak!), the game is done and you can just sit back and watch and see how the game came out! And if you are curious by the way, we had 5 play testers last week and here are the results...

Again, as I've said, we never expect/assume these OVERALL SCORES will= review scores and we also never assume just because they BRPs (Buy/Rent/Pass) answers are all YES that the world- or even these folks- will buy the game. In a play test like this - where they are IN the office of the people who are working on the game- you never know if you are getting a 100% accurate response to the game or if someone is fishing for a job! BUT- all of that said- the scores have been pretty consistent as of late and so, hey, I won't like: these are nice to see! 

Sunday, January 22, 2012

Rambling Man Returns! AKA- DAMN this is long!!! :)

Pretty long and rambly. PLUS it's Sunday am and I'm working at home so my kids scamper in and out of the video at the start. If you JUST want some TM info, skip to around 6 min, 7 min...and that's all Doctor Who free and kid free too!



Talk soon- gotta run!

David